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Linkin Hisoka
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Join Date: Sep 2014
Location: Morocco, Marrakesh
Old 04-15-2015 , 09:08   idea :)
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i have a very nice idea if you need

i think as it is approved

idea : ' if you died from the killer you can watch the repeat such as in call of duty and ..... and if you do not like watch it skip with (e) '


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Freezo Begin
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Old 04-15-2015 , 09:17   Re: idea :)
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Originally Posted by Linkin Hisoka View Post
i have a very nice idea if you need

i think as it is approved

idea : ' if you died from the killer you can watch the repeat such as in call of duty and ..... and if you do not like watch it skip with (e) '


First u can't compare Call of duty & Counter-Strike there is a big difference ( i don't want to get into the details ... )
and i have a good answer :
Seems like it can't be done ( Impo-Mossta7il ) !
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hornet
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Old 04-15-2015 , 09:55   Re: idea :)
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I thought something like this has already been made. Because I was almost going to do it.
You could use pfnAddToFullPack to hide all other players, leave the killer where he is, and have the camera do like a half circle from the killer to the victim, and you could also show a slowmode bullet that caused the kill. ;)
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Jhob94
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Old 04-15-2015 , 10:14   Re: idea :)
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Originally Posted by hornet View Post
I thought something like this has already been made. Because I was almost going to do it.
You could use pfnAddToFullPack to hide all other players, leave the killer where he is, and have the camera do like a half circle from the killer to the victim, and you could also show a slowmode bullet that caused the kill. ;)
I remember i requested it long time ago and someone said it was impossible but later ConnorMcLeod made it. Isn't really as good as CoD but isn't bad.
I don't remember how it works exactly, i think he just moves the cam automatickly to the killer on ham_killed pre. Anyway i dont think you need to slowdown the bullet, making what connor's do + slow death effect should be enough to have a cool effect, i guess.
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Linkin Hisoka
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Join Date: Sep 2014
Location: Morocco, Marrakesh
Old 04-15-2015 , 13:30   Re: idea :)
Reply With Quote #5

is a very awesome idea but is imposible :/ !
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Kia
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Join Date: Apr 2010
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Old 04-15-2015 , 13:34   Re: idea :)
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Quote:
Originally Posted by hornet View Post
I thought something like this has already been made. Because I was almost going to do it.
You could use pfnAddToFullPack to hide all other players, leave the killer where he is, and have the camera do like a half circle from the killer to the victim, and you could also show a slowmode bullet that caused the kill. ;)
Couldn't this work with pev_groupinfo too?
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Old 04-15-2015 , 13:43   Re: idea :)
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Couldn't this work with pev_groupinfo too?
Probably yes , according what Connor Said : Click me
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fysiks
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Old 04-15-2015 , 19:40   Re: idea :)
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Quote:
Originally Posted by hornet View Post
I thought something like this has already been made. Because I was almost going to do it.
You could use pfnAddToFullPack to hide all other players, leave the killer where he is, and have the camera do like a half circle from the killer to the victim, and you could also show a slowmode bullet that caused the kill. ;)
Sounds computationally expensive (aka not worth it).
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hornet
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Old 04-15-2015 , 21:14   Re: idea :)
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Originally Posted by fysiks View Post
Sounds computationally expensive (aka not worth it).
That's why they invented unregister_forward() ;)
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fysiks
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Old 04-15-2015 , 21:17   Re: idea :)
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Originally Posted by hornet View Post
That's why they invented unregister_forward() ;)
Well, I guess your context is CS where people aren't dying all the time. In DOD, there are people dying all the time so you would need it enabled at all times except the few seconds immediately after a new round.
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