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[CSGO] Entwatch


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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 02-01-2015 , 16:18   [CSGO] Entwatch
Reply With Quote #1

Looking for modified version of entwatch for CSGO, which works with the correct colours and maybe support for more colours?; https://forums.alliedmods.net/showthread.php?t=237
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Nolongerinthegame
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Join Date: Sep 2005
Old 02-05-2015 , 14:05   Re: [CSGO] Entwatch
Reply With Quote #2

Bump?
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-05-2015 , 15:21   Re: [CSGO] Entwatch
Reply With Quote #3

What does ent watch do, and how does that link correspond with entwatch?
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ThePunkyRabbid
Junior Member
Join Date: Aug 2013
Old 02-05-2015 , 15:50   Re: [CSGO] Entwatch
Reply With Quote #4

Should work properly (100% about the drop, pickup, use messages). Included also test cfgs for ze_ffvii_mako_reactor_p8 and ze_shroomforest_v3_p3.


Oh and since I'm in this thread:

Can anyone edit that ent watch plugin so it does also work with normal buttons as it only works when you pick up a special weapon. The map specific cfg has "hammerid" but only weapon id can be put, not a button hammerid. I've found a code that does that but instead of ability to give a func_button a custom name (alias) like in that entwatch map cfg it only prints name that was specified when creating that entity(and sometimes it happens to not have a name which sucks), so if anyone could somehow integrate that buttonwatch.sp code into the entwatch so it has the ability to customize it aswell I'd be thankful and maybe all Zombie Escape admins that struggle with button spammers (sometimes resulting in teamkilling)
Attached Files
File Type: zip entwatch-csgo.zip (36.0 KB, 1149 views)
File Type: sp Get Plugin or Get Source (buttonwatch.sp - 532 views - 1.9 KB)

Last edited by ThePunkyRabbid; 02-05-2015 at 16:00.
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Nolongerinthegame
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Join Date: Sep 2005
Old 02-05-2015 , 16:22   Re: [CSGO] Entwatch
Reply With Quote #5

You are a star, thank you Punky.

A question - how did you find out the Hammerids of the entities?
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ThePunkyRabbid
Junior Member
Join Date: Aug 2013
Old 02-06-2015 , 12:16   Re: [CSGO] Entwatch
Reply With Quote #6

decompile the map you want to create cfg from, open .vmf file with ie. Notepad ++, search for the weapon entity that carries the special item, grab the "id" from it.

Last edited by ThePunkyRabbid; 02-06-2015 at 12:16.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 02-07-2015 , 11:11   Re: [CSGO] Entwatch
Reply With Quote #7

Quote:
Originally Posted by ThePunkyRabbid View Post

Can anyone edit that ent watch plugin so it does also work with normal buttons as it only works when you pick up a special weapon. The map specific cfg has "hammerid" but only weapon id can be put, not a button hammerid. I've found a code that does that but instead of ability to give a func_button a custom name (alias) like in that entwatch map cfg it only prints name that was specified when creating that entity(and sometimes it happens to not have a name which sucks), so if anyone could somehow integrate that buttonwatch.sp code into the entwatch so it has the ability to customize it aswell I'd be thankful and maybe all Zombie Escape admins that struggle with button spammers (sometimes resulting in teamkilling)
This woud be useful, especially on Mountain Escape and Jurrasic Park - griefers causing humans to die and its near impossible to see who is doing it.
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Nolongerinthegame
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Join Date: Sep 2005
Old 02-07-2015 , 11:12   Re: [CSGO] Entwatch
Reply With Quote #8

Quote:
Originally Posted by ThePunkyRabbid View Post
decompile the map you want to create cfg from, open .vmf file with ie. Notepad ++, search for the weapon entity that carries the special item, grab the "id" from it.
Thanks I tried on a map, and didnt work. I used the hammerid which was attached to the materia (weapon_elites) in the vmf and that was the special materia. I will try again
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ThePunkyRabbid
Junior Member
Join Date: Aug 2013
Old 02-07-2015 , 13:34   Re: [CSGO] Entwatch
Reply With Quote #9

What map have you tried to get it working on?

also

Look for these V
PHP Code:
entity
{
    
"id" "1723810"
    "origin" "-3304 3174.3 -1480"
    "targetname" "weaponGravity"
    "spawnflags" "1"
    "rendercolor" "255 255 255"
    "renderamt" "255"
    "fadescale" "1"
    "fademindist" "-1"
    "angles" "0 0 0"
    "ammo" "1000"
    "classname" "weapon_elite" 
Also managed to add to the plugin the thing about normal buttons I was talking about, but still trying to add feature that applies to crashbandicoot nitro's and tnt's

Last edited by ThePunkyRabbid; 02-07-2015 at 13:48.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 02-08-2015 , 17:34   Re: [CSGO] Entwatch
Reply With Quote #10

Right on Mako Reactor, the ultima buggs out. When you use it, the watch mod says its been used but the Ultima does not trigger. Happened to me and a few others, only since Ive put entwatch on server
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