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L4D2 update brkoe some EVENTS


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Electr000999
Senior Member
Join Date: Aug 2011
Old 07-17-2013 , 05:58   L4D2 update brkoe some EVENTS
Reply With Quote #1

This final events don't fired on Linux server, on windows works fine.

used last snapshots sm 1.5 and metamod

List broken events:
Code:
finale_escape_start
finale_star
finale_vehicle_leaving
finale_vehicle_ready
finale_win
Plugins uses this events broke.

ANY IDEA??

Last edited by Electr000999; 07-27-2013 at 12:04.
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 07-17-2013 , 13:12   Re: L4D2 update brkoe some EVENTS
Reply With Quote #2

Actually I cannot start a fresh newest beta nor the stable builds of SourceMod on fresh Windows L4D2 server at all. Metamod is alright, same result with MM latest stable or latest beta builds.

Last thing in the logs:
Code:
L 07/17/2013 - 19:08:00: SourceMod error session started
L 07/17/2013 - 19:08:00: Info (map "c5m1_waterfront") (file "errors_20130717.log")
L 07/17/2013 - 19:08:00: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
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Last edited by FrozenHaxor; 07-17-2013 at 13:12.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 07-27-2013 , 12:03   Re: L4D2 update brkoe some EVENTS
Reply With Quote #3

problem solved.

Last edited by Electr000999; 07-27-2013 at 14:54.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 07-27-2013 , 15:43   Re: L4D2 update brkoe some EVENTS
Reply With Quote #4

Quote:
Originally Posted by Electr000999 View Post
problem solved.
How...?
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 07-27-2013 , 16:20   Re: L4D2 update brkoe some EVENTS
Reply With Quote #5

Quote:
Originally Posted by vodka00 View Post
How...?
I just told him to use "round_end" event with alives players checking instead.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 07-27-2013 , 20:05   Re: L4D2 update brkoe some EVENTS
Reply With Quote #6

That won't work. Incapped players don't count as "survivors".
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-27-2013 , 20:16   Re: L4D2 update brkoe some EVENTS
Reply With Quote #7

Couldn't you check their team and incap status?
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 07-27-2013 , 21:17   Re: L4D2 update brkoe some EVENTS
Reply With Quote #8

All events fired on linux as usual.

SourceMod Version: 1.5.0-dev+3849
Metamod:Source version 1.9.3-dev

Code:
L 07/28/2013 - 06:44:39: Event 'finale_start' fired, 'rushes' = 0.
L 07/28/2013 - 06:58:29: Event 'finale_escape_start' fired.
L 07/28/2013 - 06:58:46: Event 'finale_vehicle_ready' fired, 'campaign' = L4D2C12.
L 07/28/2013 - 06:59:00: Event 'finale_vehicle_leaving' fired, 'survivorcount' = 4.
L 07/28/2013 - 06:59:17: Event 'finale_win' fired, 'map_name' = c12m5_cornfield, 'difficulty' = 1.
Attached Files
File Type: sp Get Plugin or Get Source (events_test.sp - 233 views - 2.2 KB)
File Type: log events-test.log (392 Bytes, 122 views)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-27-2013 , 21:26   Re: L4D2 update brkoe some EVENTS
Reply With Quote #9

Quote:
Originally Posted by Electr000999 View Post
problem solved.
I think solved as in, "they do actually work I didn't bother to check"
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Last edited by Silvers; 07-27-2013 at 21:32.
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