Raised This Month: $ Target: $400
 0% 

[Orpheu] SetSuitUpdate


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
bogdyuttzu
Senior Member
Join Date: Dec 2009
Location: Romania
Old 01-03-2012 , 09:54   [Orpheu] SetSuitUpdate
Reply With Quote #1

Can someone make me SetSuitUpdate singnature? Please

Tnx for help
bogdyuttzu is offline
Send a message via Yahoo to bogdyuttzu
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-03-2012 , 10:14   Re: [Orpheu] SetSuitUpdate
Reply With Quote #2

Is it for CS ?
__________________
Arkshine is offline
bogdyuttzu
Senior Member
Join Date: Dec 2009
Location: Romania
Old 01-03-2012 , 10:32   Re: [Orpheu] SetSuitUpdate
Reply With Quote #3

Yes
bogdyuttzu is offline
Send a message via Yahoo to bogdyuttzu
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-03-2012 , 10:34   Re: [Orpheu] SetSuitUpdate
Reply With Quote #4

This function exists but is empty for CS (meaning content has been removed). Unless you want to hook when it's called, there is not point to get the signature. Do you still want the signature ?
__________________

Last edited by Arkshine; 01-03-2012 at 10:35.
Arkshine is offline
bogdyuttzu
Senior Member
Join Date: Dec 2009
Location: Romania
Old 01-03-2012 , 10:36   Re: [Orpheu] SetSuitUpdate
Reply With Quote #5

but i see in cs sdk m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 );
bogdyuttzu is offline
Send a message via Yahoo to bogdyuttzu
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-03-2012 , 10:39   Re: [Orpheu] SetSuitUpdate
Reply With Quote #6

Yes, like said, the function exists, but the content has been removed.

In the code, you have just :

void CBasePlayer::SetSuitUpdate( char *name, int fgroup, int iNoRepeatTime )
{

}

If you don't trust me, that's something you can check yourself with IDA, for example.

Though, you could redo the whole code manually, see HLDSK, but I'm not sure it would work properly.
In the HLSDK code, you have a check to stop the function if the game is multiplayer because, I quote : "// due to static channel design, etc. We don't play HEV sounds in multiplayer right now."
__________________

Last edited by Arkshine; 01-03-2012 at 10:43.
Arkshine is offline
bogdyuttzu
Senior Member
Join Date: Dec 2009
Location: Romania
Old 01-03-2012 , 10:47   Re: [Orpheu] SetSuitUpdate
Reply With Quote #7

Ok, I understand. But what about
CBasePlayer::IsLookingAtPosition(Vector const *,float)
and
CBasePlayer::IsOnLadder(void)
bogdyuttzu is offline
Send a message via Yahoo to bogdyuttzu
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-03-2012 , 10:48   Re: [Orpheu] SetSuitUpdate
Reply With Quote #8

Those you could do without Orpheu, FYI.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-03-2012 , 10:50   Re: [Orpheu] SetSuitUpdate
Reply With Quote #9

Unrelated to the subject. Make a new thread.
__________________
Arkshine is offline
bogdyuttzu
Senior Member
Join Date: Dec 2009
Location: Romania
Old 01-03-2012 , 10:50   Re: [Orpheu] SetSuitUpdate
Reply With Quote #10

....

Last edited by bogdyuttzu; 01-03-2012 at 10:50.
bogdyuttzu is offline
Send a message via Yahoo to bogdyuttzu
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode