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Set transmit not working with attached entity


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Master53
Veteran Member
Join Date: Dec 2009
Old 12-27-2011 , 11:52   Set transmit not working with attached entity
Reply With Quote #1

SetTransmit with sdkhooks apeas to not be working in this code for some reason.

PHP Code:
static PlayerHat[MAXPLAYERS 1] = {-1,...};

stock CreateHat(Client, const String:Model[255])
{

    
//Connected:
    
if(IsClientConnected(Client) && IsClientInGame(Client))
    {

        
//Declare:
        
new iModel CreateEntityByName("prop_dynamic_override");

        
//Is Valid:
        
if(IsValidEdict(iModel))
        {

            
//Set String:
            
SetVariantString("!activator");

            
//Accept:
            
AcceptEntityInput(iModel"SetParent"ClientiModel0);

            
//Attach:
            
SetVariantString("Eyes");

            
//Accept:
            
AcceptEntityInput(iModel"SetParentAttachment"iModel iModel0);

            
//Dispatch:
            
DispatchKeyValue(iModel"model"Model);

            
DispatchKeyValue(iModel"solid""0");

            
//Spawn:
            
DispatchSpawn(iModel);

            
//Declare:
            
decl String:Name[32];

            
//Format:
            
Format(Namesizeof(Name), "PlayerHat_%i"Client);

            
//Dispatch:
            
DispatchKeyValue(iModel"targetname"Name);

            
//Sent Ent Prop:
            
SetEntDataEnt2(iModelOwnerOffsetClienttrue);

            
//Accept:
            
AcceptEntityInput(iModel"TurnOn"ClientClient0);

            
//Declare:
            
decl Float:Pos[3], Float:Offset[3];

            
//Initulize:
            
GetEntPropVector(iModelProp_Send"m_vecOrigin"Pos);

            
//Set Offset:
            
if(StrEqual(Model"models/props_junk/sawblade001a.mdl"))
            {

                
//Match:
                
Offset[2] = 3.0;
                
Offset[0] = -5.0;
                
Offset[1] = 0.0;
            }

            
//Match:
            
Pos[2] += Offset[2];
            
Pos[0] += Offset[0];
            
Pos[1] += Offset[1];

            
//Teleport:
            
TeleportEntity(iModelPosNULL_VECTORNULL_VECTOR);

            
//SDKHOOK:
            
SDKHook(iModelSDKHook_SetTransmitOnShouldDisplayHats);

            
//Initulize:
            
PlayerHat[Client] = iModel;
            }

        
//Return:
        
return iModel;
    }

    
//Return:
    
return -1;
}

public 
Action:OnShouldDisplayHats(EntClient)
{

    
//Is Valid:
    //if(IsClientInGame(Client) && IsValidEdict(Client) && GetObserverMode(Client) == 4 && GetObserverTarget(Client) >= 0 && PlayerHat[Client] == Client)
    
if(PlayerHat[Client] != Ent)
    {

        
//Return:
        
return Plugin_Handled;
    }

    
//Return:
    
return Plugin_Continue;

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Master53
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Join Date: Dec 2009
Old 12-27-2011 , 12:44   Re: Set transmit not working with attached entity
Reply With Quote #2

Solved. adjusted some code and now works fine
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