Is there a way to scale a model in sourcemod? I found "m_fScale" but idk how to use it...
Code:
new item = CreateEntityByName("prop_physics");
DispatchKeyValue(item, "model", MDLFILE);
DispatchKeyValue(item, "glowstate", "3");
DispatchKeyValue(item, "glowrange", "3000");
DispatchKeyValue(item, "glowrangemin", "0");
DispatchSpawn(item);
SetEntProp(item, Prop_Send, "m_fScale", 0.85); // like this?
TeleportEntity(item, pos, NULL_VECTOR, NULL_VECTOR);