Hola bueno la duda que tengo es de que manera es mejor hacer
happy hour dentro del zp 4.2
esta:
PHP Code:
// Reward ammo packs for every [ammo damage] dealt
while (g_damagedealt[attacker] >= (ammodamage / (g_happytime ? 2 : 1)) )
{
g_ammopacks[attacker] += (is_user_admin(attacker) ? 2 : 1)
g_damagedealt[attacker] -= (ammodamage / (g_happytime ? 2 : 1))
}
}
return HAM_IGNORED;
}
// Happy Hour
public happyhour()
{
new data[12]
get_time("%H", data, 12)
new Tiempo = str_to_num(data)
for(new i=0;i <= sizeof horas - 1;i++)
{
if(Tiempo != horas[i]) continue
g_happytime = true
break;
}
if(g_happytime)
{
zp_colored_print(0, "^x04[ZP]^x01 -^x03 Happy Hour:^x01 Ya Comenzo...")
}
}
o esta otra:
PHP Code:
// Reward ammo packs for every [ammo damage] dealt
while (g_damagedealt[attacker] >= ammodamage)
{
if(!g_happytime)
{
g_ammopacks[attacker] += 2
g_damagedealt[attacker] -= ammodamage
}
else
{
g_ammopacks[attacker]++
g_damagedealt[attacker] -= ammodamage
}
}
if(g_happytime)
{
if(is_user_admin(attacker))
{
g_ammopacks[attacker] += 4
g_damagedealt[attacker] -= ammodamage
}
else
{
g_ammopacks[attacker] += 2
g_damagedealt[attacker] -= ammodamage
}
}
}
return HAM_IGNORED;
}
// Happy Hour
public happyhour(id)
{
new data[12]
get_time("%H", data, 12)
new Tiempo = str_to_num(data)
for(new i=0;i <= sizeof horas - 1;i++)
{
if(Tiempo != horas[i]) continue
g_happytime = true
break;
}
if(g_happytime)
{
zp_colored_print(0, "^x04[ZP]^x01 -^x03 Happy Hour:^x01 Ya Comenzo...")
}
}