can someone edit that plugin for me? I edited just a little bit that plugin but hs messages and sound not works. Here is:
Code:
/* killstrek
! Available Sounds for enemy kills, headshot kills, knife kills, flawlessvictory, first blood kills , double kill , round counter.
1) 15 sounds for enemy kills :
- At 3 kills -> play Road Rampage sound
- 5 -> play Blood bath sound (it's not basically Bloodbath sound)
- 7 -> play Carjacked sound (it's not basically Carjacked sound)
- 9 -> play Blue streak sound (it's not basically Bluestreak sound)
- 11 -> play Bulls Eye sound
- 13 -> play Combo King sound
- 15 -> play Eradication sound
- 17 -> play Excellent sound
- 19 -> play Extermination Sound (it's not basically Extermination sound)
- 21 -> play Warpath sound (it's not basically warpath sound)
- 23 -> play Flakmaster sound
- 25 -> play Killing Machine sound
- 27 -> play Maniac sound
- 29 -> play Massacre sound
- 31 -> play Shaftmaster sound
2) 2 Sounds for Headshot (random play)
3) 2 Sounds for Knife Kill (random play)
4) 2 Sounds for First Blood (random play)
5) 3 Sounds for Round Counter Events (random play)
6) 1 Sound for Grenade Kill Events
7) 4 Sounds for Suicide Events
8) 2 Sounds for Double Kill Events
* CVARs:
- ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages
1 = Only HudMessages
2 = Only Sounds
3 = Sounds and HudMessages
Another number disable this event
- ut_killstreak_hs (default 1) -> enable/disable headshot events
Includes 2 sounds, hudmessages
- ut_killstreak_knife (default 1) -> enable/disable knife kill events
Includes 2 sounds, hudmessages
- ut_firstblood (default 1) -> enable/disable first blood events
Includes 2 sounds, hudmessages
- ut_nade_events (default 1) -> enable/disable Grenade kill events
Includes 1 sounds, hudmessages
- ut_suicide_events (default 1) -> enable/disable Suicide Events
Includes 4 sounds, hudmessages
- ut_doublekill_events (default 1) -> enable/disable Double Kill Events
Includes 2 sounds, hudmessage
- ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds
Includes 3 sounds, hudmessage
* [UPDATE] 0.6 - > 0.7 (10/02/2007)
- Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS"
- Chaged the cord of hudmessages, to be to center
- Now on killstreak announce, messages will be with random colors
* [UPDATE] 0.5 -> 0.6
- Fixed bugs
- Added Round Counter Cvar:
ut_roundcout_sounds
* [UPDATE] 0.4 -> 0.5
- Added Double Kill Events
Cvar : ut_doublekill_events (default 1)
Sounds : 2 sounds (random play)
Messages : 1 Hud Message
This is only if you kill 2 players with a bullet
* [UPDATE] 0.3 -> 0.4
- Added Grenade Kill Events ->
Cvar : ut_nade_events (default 1)
Sounds : 1 sound
Messages : 4 hud messages (random display)
- Added Suicide Events
Cvar : ut_suicide_events (default 1)
Sounds : 4 (random play)
Messages : 2 hud messages (random display)
* [UPDATE] 0.2 -> 0.3
- Added First Blood Events:
Cvar : ut_firstblood (default 1)
Sounds : 2 sounds (random play)
Messages : 3 hud messages (random display)
- Added Round Counter Events:
Sounds : 3 sounds (random play)
Messages : 1 hud message
* [UPDATE] 0.1 -> 0.2
- Added new 4 headshot kill messages
- Added new 3 knife kill messages
This messages will displayed at random
* Install:
1) Enable Plugin
2) Copy "killstreak" folder in to your "cstrike\sound" folder
3) Restart server
* Credits:
- xxAvalancheXx for double kill codes
- jim_yang for some sugestion and grenade events codes
- bo0m! for help me with an register event function
- Duca for Streak Mode Example
* Have a nice day now
*/
#include <amxmodx>
#include <amxmisc>
#define PLUGIN_NAME "killstreak"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "dsad"
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];
#define LEVELS 15
#define hsounds 2
#define knsounds 2
#define fbsounds 2
#define prpsounds 3
#define suicidesounds 4
#define maxdbsounds 2
#define TASK_CLEAR_KILL 100
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype
new levels[15] = {3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31};
new sounds[15][] =
{
"killstreak/roadrampage",
"killstreak/bloodbath",
"killstreak/carjacked",
"killstreak/bluestreak",
"killstreak/bullseye",
"killstreak/comboking",
"killstreak/eradication",
"killstreak/excellent",
"killstreak/extermination",
"killstreak/warpath",
"killstreak/flakmaster",
"killstreak/killingmachine",
"killstreak/maniac",
"killstreak/massacre",
"killstreak/shaftmaster"
};
new messages[15][] =
{
"%s: Road rampage !",
"%s: Blood bath !",
"%s: Carjacked !",
"%s: Blue streak !",
"%s: Bulls Eye !",
"%s: Combo King !",
"%s: Eradication !",
"%s: Excellent !",
"%s: Extermination !",
"%s: Warpath !",
"%s: Flakmaster !",
"%s: Killing machine !",
"%s: Maniac !",
"%s: Massacre !",
"%s: Shaftmaste !"
};
new hslist[hsounds][] =
{
"killstreak/headshot1",
"killstreak/headshot2"
}
new fblist[fbsounds][]=
{
"killstreak/firstblood1",
"killstreak/firstblood2"
}
new preplist[prpsounds][]=
{
"killstreak/prepare1",
"killstreak/prepare2",
"killstreak/prepare3"
}
new fbmessages[3][]=
{
"%s : First Blood !",
"%s Drew First Blood !!!",
"%s First Shot on tha Mark !"
}
new hsmessages[4][]=
{
"%s removed %s head !!",
"%s had a superb aim with %s !",
"%s Made a superb headshot to %s!",
"%s down %s with a superb headshot !"
}
new knlist[knsounds][]=
{
"killstreak/knife1",
"killstreak/knife2"
}
new knmessages[3][]=
{
"%s sliced and diced %s",
"%s pulled out knife and gutted %s",
"%s knifed %s"
}
new nademessages[3][]=
{
"%s got a big explosion for %s",
"%s made a precision throw to %s",
"%s is good grenadier ! i think he back from the war ..."
}
new suicidemess[2][]=
{
"%s knows how the kill command works!",
"%s prefer to kill himself...rather than die on battle land"
}
new suicidelist[suicidesounds][]=
{
"v/suicide1",
"killstreak/suicide2",
"killstreak/suicide3",
"killstreak/suicide4"
}
new doublelist[maxdbsounds][]=
{
"killstreak/doublekill1",
"killstreak/doublekill2"
}
is_mode_set(bits) {
new mode[9];
get_cvar_string("ut_killstreak_advanced", mode, 8);
return read_flags(mode) & bits;
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
killstreaktype = register_cvar("ut_killstreak_advanced", "3");
register_event("ResetHUD", "reset_hud", "b");
register_event("HLTV","rnstart","a", "1=0", "2=0");
register_event("DeathMsg", "event_death", "a");
hsenable = register_cvar("qs_headshot","3=1");
knifeenable = register_cvar("ut_killstreak_knife","1");
firstbloodenable = register_cvar("ut_firstblood","1");
nadecvar = register_cvar("ut_nade_events","1");
suicidecvar = register_cvar("ut_suicide_events","1");
cvardouble = register_cvar("ut_doublekill_events","1");
rnstartcvar = register_cvar("ut_roundcout_sounds","1");
return PLUGIN_CONTINUE;
}
public event_death(id) {
new killer = read_data(1);
new victim = read_data(2);
new headshot = read_data(3);
new weapon[24], vicname[32], killname[32]
read_data(4,weapon,23)
get_user_name(victim,vicname,31)
get_user_name(killer,killname,31)
if(headshot == 1 && get_pcvar_num(hsenable) ==1)
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot))
return PLUGIN_HANDLED
if (get_pcvar_num(qs_headshot) == 1)
client_cmd(read_data(1), "spk killstreak/headshot")
else if (get_pcvar_num(qs_headshot) >= 2)
client_cmd(0, "spk killsteak/headshot")
}
if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
new r
r = random_num(0,knsounds-1)
client_cmd(0,"spk %s",knlist[r])
}
if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
new t
t = random_num(0,fbsounds-1)
client_cmd(0,"spk %s",fblist[t])
firstblood = 0
}
if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
client_cmd(0,"spk killstreak/nade")
}
if(killer == victim && get_pcvar_num(suicidecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
new z
z = random_num(0,suicidesounds-1)
client_cmd(0,"spk %s",suicidelist[z])
}
if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,"Wow %s made a double kill", killname)
kill[killer][0] = 0;
new q
q= random_num(0,maxdbsounds-1)
client_cmd(0,"spk %s",doublelist[q])
}
else
{
kill[killer] = weapon;
set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
}
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
announce(killer, level)
{
new name[33]
new r = random(256)
new g = random(256)
new b = random(256)
get_user_name(killer, name, 32);
set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
return PLUGIN_HANDLED;
if(get_pcvar_num(killstreaktype) == 1)
{
show_hudmessage(0, messages[level], name);
}
if(get_pcvar_num(killstreaktype) == 2)
{
client_cmd(0, "spk %s", sounds[level]);
}
if(get_pcvar_num(killstreaktype) == 3)
{
show_hudmessage(0, messages[level], name);
client_cmd(0, "spk %s", sounds[level]);
}
return PLUGIN_CONTINUE;
}
public reset_hud(id)
{
firstblood = 1
if (is_mode_set(16)) {
if (kills[id] > levels[0]) {
client_print(id, print_chat,
"* You are on a killstreak with %d kills.", kills[id]);
} else if (deaths[id] > 1) {
client_print(id, print_chat,
"* Take care, you are on a deathstreak with %d deaths in a row.", deaths[id]);
}
}
}
public rnstart(id)
{
if(get_pcvar_num(rnstartcvar) == 1)
{
firstblood = 1
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, "Prepare To Fight!")
new q
q = random_num(0,prpsounds-1)
client_cmd(0,"spk %s",preplist[q])
}
}
public client_connect(id) {
kills[id] = 0;
deaths[id] = 0;
}
public clear_kill(taskid)
{
new id = taskid-TASK_CLEAR_KILL;
kill[id][0] = 0;
}
public plugin_precache()
{
precache_sound("killstreak/roadrampage.wav")
precache_sound("killstreak/bloodbath.wav")
precache_sound("killstreak/carjacked.wav")
precache_sound("killstreak/bluestreak.wav")
precache_sound("killstreak/bullseye.wav")
precache_sound("killstreak/comboking.wav")
precache_sound("killstreak/eradication.wav")
precache_sound("killstreak/excellent.wav")
precache_sound("killstreak/extermination")
precache_sound("killstreak/warpath.wav")
precache_sound("killstreak/flakmaster.wav")
precache_sound("killstreak/killingmachine.wav")
precache_sound("killstreak/maniac.wav")
precache_sound("killstreak/massacre.wav")
precache_sound("killstreak/headshot1.wav")
precache_sound("killstreak/headshot2.wav")
precache_sound("killstreak/knife1.wav")
precache_sound("killstreak/knife2.wav")
precache_sound("killstreak/firstblood1.wav")
precache_sound("killstreak/firstblood2.wav")
precache_sound("killstreak/prepare1.wav")
precache_sound("killstreak/prepare2.wav")
precache_sound("killstreak/prepare3.wav")
precache_sound("killstreak/nade.wav")
precache_sound("killstreak/suicide1.wav")
precache_sound("killstreak/suicide2.wav")
precache_sound("killstreak/suicide3.wav")
precache_sound("killstreak/suicide4.wav")
precache_sound("killstreak/doublekill1.wav")
precache_sound("killstreak/doublekill2.wav")
}