The following code compiles correctly and I have tried several things, but I can't seem to manage what I want.
It's code to remove dropped weapons unless it gets picked up again.
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http://swiftreal.ampaste.net/f21cbecc2
When I give myself 4 weapons, 3 weapons drop on the ground and I'm left with the last weapon I given. That last weapon is not being dropped so it stays in my hands.
But, when I then pick up one of the dropped weapons it not only kills all the dropped weapons on the ground (after 15 seconds) but also kills the one I just picked up.
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