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[Help] Multi-Infection don't work


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Lexxus
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Join Date: Oct 2006
Location: Khimki (Moscow area)
Old 12-06-2009 , 08:33   [Help] Multi-Infection don't work
Reply With Quote #1

Hi, guys.

How to enable multi-infection?

my config:

Code:
// -----------------------------
// Zombie Plague 4.3 Config File
// -----------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 30 // Time before any game mode starts in seconds
zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 0 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 0 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 0 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 0 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's

// Deathmatch
// ----------
zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 0 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 999 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 999 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 2 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Longjump
// --------
zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 120 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 1.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 3 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 2 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events

// Nemesis
// -------
zp_nem_enabled 0 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 0 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 1 // Whether to earn frags
zp_nem_ignore_rewards 1 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 0 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 0 // Health  [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Whether to earn frags
zp_surv_ignore_rewards 1 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 0 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 0 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 0 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320

But why then the mod will not work ?!

And, I don't use standart model

Code:
; Main plugin
zombie_plague40.amxx

; Default zombie classes
; zp_zclasses40.amxx
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Old 12-06-2009, 08:51
vaan123
This message has been deleted by vaan123. Reason: nvm
Lexxus
Member
Join Date: Oct 2006
Location: Khimki (Moscow area)
Old 12-06-2009 , 10:27   Re: [Help] Multi-Infection don't work
Reply With Quote #2

Thank you, but it didn't help.
Multi-Infection - not work

Any ideas?
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sunx
Veteran Member
Join Date: Mar 2009
Location: Germany
Old 12-07-2009 , 20:19   Re: [Help] Multi-Infection don't work
Reply With Quote #3

vaan123 ... you talk shit i have never heared ... unbelievable ..
of course he can disable the normal zombie classes if he adds other ones ...

@Lexxus:
nvm mind what this guy says, hes just talking noobish shit ... he is a noob ...

so ... can you start mutli infection with the m 9 menu ?

Or doesnt this work, too ?
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Last edited by sunx; 12-07-2009 at 23:09.
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Lexxus
Member
Join Date: Oct 2006
Location: Khimki (Moscow area)
Old 12-14-2009 , 08:50   Re: [Help] Multi-Infection don't work
Reply With Quote #4

To sunx: With help the menu does't work, too

And, I type in console: zp_multi
But, no effect

Maybe recompile plugins?
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Lexxus
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Join Date: Oct 2006
Location: Khimki (Moscow area)
Old 02-07-2010 , 07:56   Re: [Help] Multi-Infection don't work
Reply With Quote #5

Yes, I'm fix multi-infection

zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 1 // Chance (1 in X)

But, how making work only multi-infection???

P.S.
I got this:
1 round - infected with 1 player.
2 round - turn on multi-infection
And then it repeats.
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 02-10-2010 , 09:49   Re: [Help] Multi-Infection don't work
Reply With Quote #6

disable every other mode..
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sunx
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Join Date: Mar 2009
Location: Germany
Old 02-10-2010 , 10:39   Re: [Help] Multi-Infection don't work
Reply With Quote #7

Quote:
Originally Posted by abdul-rehman View Post
disable every other mode..
and how does he disable normal infection, tell me please
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 02-10-2010 , 12:22   Re: [Help] Multi-Infection don't work
Reply With Quote #8

Obviuosly u cant disable that...
I have played in a server in russia where there is always multi-infection every round they have disabled all other modes and have then set multi-infection chance to 1 and it works..
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meTaLiCroSS
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Old 02-10-2010 , 18:52   Re: [Help] Multi-Infection don't work
Reply With Quote #9

Quote:
Originally Posted by sunx View Post
and how does he disable normal infection, tell me please
Simple

Search this line in the main ZP plugin: make_zombie_task()

And you're going to find this:

PHP Code:
// Make Zombie Task
public make_zombie_task()
{
    
// Call make a zombie with no specific mode
    
make_a_zombie(MODE_NONE0)

Change this:

MODE_NONE

To this:

MODE_MULTI

And our code will be:

PHP Code:
// Make Zombie Task
public make_zombie_task()
{
    
// Call make a zombie with no specific mode
    
make_a_zombie(MODE_MULTI0)

And thats all

Heres all the modes, if you want to change to another one:

PHP Code:
// Game modes
enum
{
    
MODE_NONE 0,
    
MODE_INFECTION,
    
MODE_NEMESIS,
    
MODE_SURVIVOR,
    
MODE_SWARM,
    
MODE_MULTI,
    
MODE_PLAGUE

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Hiyono
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 21:14   Re: [Help] Multi-Infection don't work
Reply With Quote #10

Oh, how to make when the server has > 16 player, there are 2 zombie appear in start infection round. And under 16 player, there is only one zombie :-?
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