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[TF2] Spy-taunt-cloak exploit blocker


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Author
Seather
Member
Join Date: Oct 2004
Plugin ID:
1172
Plugin Version:
0.9
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    blocks spy from preforming deadly taunt while cloaked which easily kills lvl3 sentrys
    Unapprover:
    Reason for Unapproving:
    fix, not plugin
    Old 09-20-2009 , 18:54   [TF2] Spy-taunt-cloak exploit blocker
    Reply With Quote #1

    Blocks against an exploit that is deadly against sentries.

    Video showing the exploit in action:
    http://www.youtube.com/watch?v=o5nSZwrmluE

    Actions taken:
    FakeClientCommand(client, "explode");
    LogAction(client, -1, "\"%L\" attempted spy taunt cloak exploit.", client);
    PrintToChatAll("\"%L\" attempted spy taunt cloak exploit.", client);

    Credits:
    bl4nk and others - for cloak/taunt code
    L http://forums.alliedmods.net/showthr...ighlight=cloak
    L http://forums.alliedmods.net/showthr...ighlight=cloak
    Axis Denied - starting a thread on the exploit
    Mad_Dugan - encouraging me to write a better version
    Attached Files
    File Type: sp Get Plugin or Get Source (spytauntexploit2.sp - 717 views - 1.7 KB)

    Last edited by Seather; 09-20-2009 at 21:19.
    Seather is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 09-20-2009 , 19:59   Re: [TF2] Spy-taunt-cloak exploit blocker
    Reply With Quote #2

    Can you make it so they just can't cloak when taunting? Instead of exploding them?
    noodleboy347 is offline
    Seather
    Member
    Join Date: Oct 2004
    Old 09-20-2009 , 20:40   Re: [TF2] Spy-taunt-cloak exploit blocker
    Reply With Quote #3

    the following thread shows an attempt at turning off cloak, for me it resulted in an uber glow and a disguise of "unknown"(sometimes?) http://forums.alliedmods.net/showthr...ighlight=cloak

    https://forums.alliedmods.net/showthread.php?t=67699
    Quote:
    Originally Posted by naris View Post
    I have been able to uncloak and undisguise spys using m_nPlayerCond by turning the appropriate bits off.

    At one time I had a bug in my code that would made spys look ubered, I am not sure what it was, but I think it had something to do with m_nPlayerCond.
    memory is a little bad on this: when i tried unsetting cloak, not only did i glow uber but the cloak flag was instantly set back.

    i find that explode is good enough given that it is almost impossible to accidentally trigger this exploit.
    Seather is offline
    Damizean
    SourceMod Donor
    Join Date: Mar 2009
    Old 09-21-2009 , 14:33   Re: [TF2] Spy-taunt-cloak exploit blocker
    Reply With Quote #4

    I thought this was fixed already :S Perhaps you'd like to check out the TF2_AddCond and TF2_RemoveCond stocks on the snippets forums. That'll definitely help to remove the cloak.
    __________________
    Dat annoying guy

    Last edited by Damizean; 09-21-2009 at 14:44.
    Damizean is offline
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    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 11-21-2009 , 01:47   Re: [TF2] Spy-taunt-cloak exploit blocker
    Reply With Quote #5

    Can't approve game engine or sourcemod fixes... while this may be useful for a limited time, it will be unapproved simply because it is a fix, not a plugin.
    __________________
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    Antithasys is offline
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