I only know roughly one or so..
But I was thinking, wouldn't it be great to have a list of useful locked cvars such as spy's cloak time and uber charge time and overheal multipliers and the like?
If any of you agree, please post away all of the useful (and not so useful) locked cvars you know of!
The List ~ the sm_cvar part is what you type in before the command in server.cfg to make it unlocked, the quotes are required.
Miscellaneous
sm_cvar ai_expression_optimization "0"
~ not a locked cvar, but it is useful for server optimization change to 1 to use.
sm_cvar net_compressionvoice "0" ~
I have this set to one for better bandwidth usage on my server.
sm_cvar mp_waitingforplayers_time "10" ~
how long you need to "wait" for other players to join at each server round. Can't be disabled, just shortened.
sm_cvar tf_caplinear "1" ~
set this to 0, and you won't have to capture control points in any kind of order, you still need to get them all, though.
Medic
sm_cvar tf_max_health_boost "1.5"
heals to 150%, ~ so change to 2 to make it 200% normal health.
sm_cvar sm_cvar weapon_medigun_damage_modifier "1.5" ~
changes damage you do(1.5x normal) while being healed by a medic unaffected by crits.
sm_cvar weapon_medigun_charge_rate "40" ~
change to a lower value to make Uber's charge faster.
sm_cvar tf_invuln_time "1" ~
changes how long you stay invul for after an uber, "2" = twice as long.
Spy
sm_cvar tf_spy_cloak_consume_rate "10"
~ lower to 5 to make it last twice as long.
sm_cvar tf_spy_cloak_regen_rate "3.3" ~
change to a higher value to make it regenerate faster.
sm_cvar tf_spy_cloak_no_attack_time "2"
~ change to 1 or 0 to shorten how long it takes to be able to attack after decloaking, 0 not recommended unless you have an "insane" modded server.
Engineer
sm_cvar obj_dispenser_heal_rate "10" ~
still working on getting this working right...
sm_cvar tf_sentrygun_damage "16" ~ if you change it to 32 sentries will do twice the normal amount of damage.
sm_cvar tf_sentrygun_metal_per_shell "1" ~
how much metal costs per shell duh. changing to 0 has nasty side-affects.
sm_cvar tf_sentrygun_metal_per_rocket "3" ~
how much metal costs per rocket duh. changing to -1 has really nasty side-affects.
sm_cvar tf_sentrygun_newtarget_dist "300" ~
not sure if this works or not, needs more testing..
sm_cvar tf_sentrygun_ammocheat "0" ~
changing to 1 gives sentries infinite ammo, no need to hit with wrench anymore! mix this with metal_per_etc to 0 for extra measure.
sm_cvar obj_child_damage_factor "1" ~
the damage factor all buildings receive. set to .5 for half damage.
sm_cvar obj_damage_factor "1" ~
not sure as to the difference between these two, so just set them both at once the same value.
Pyro
sm_cvar tf_flamethrower_maxdamagedist "300" ~
tired of valve fucking over your Pyro's? Change this to 350 to make things more fair.
Currently I'm looking for a way to edit the Kritzkrieg's damage multiplier. It's default value I know is 3.