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List of Useful Locked Cvars


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ratty
SourceMod Donor
Join Date: Jan 2006
Old 06-12-2008 , 22:24   Re: List of Useful Locked Cvars
Reply With Quote #1

Quote:
Locked ConVar: item_quality_chance_unique
Locked ConVar: item_quality_chance_rare
Locked ConVar: item_quality_chance_common
Valve WTF?!?!?!!? Is this World of Team Fortress? WTB healgun enchant

And just so I can actually add something useful to this thread, I took the above list, and piped it into a script to dump out the default values.

First, these said no such cvar when trying it on the server, so they must be client only:

Quote:
cl_showanimstate
cl_showanimstate_log
fx_drawimpactdebris
fx_drawimpactdust
fx_drawmetalspark
tf_debug_weapontrail
tf_playersgib_forceup
tf_playersgib_force
tf_playergib_maxspeed
tf_teammate_max_invis
tf_tauntcam_yaw
tf_tauntcam_pitch
tf_tauntcam_dist
tf_max_separation_force
tf_vm_min_invis
tf_vm_max_invis
tf_roundinfo_pause
cl_showcrit
And these are the ones it could find, with default values:

Quote:
"anim_showstate" "-1"
"anim_showstatelog" "0"
"ch_item_name" ""
"cl_interpolate" "1.0"
"item_quality_chance_common" "1.0"
"item_quality_chance_rare" "0.5"
"item_quality_chance_unique" "0.1"
"mp_blockstyle" "1"
"mp_capdeteriorate_time" "90.0"
"mp_capstyle" "1"
"mp_facefronttime" "3"
"mp_feetyawrate" "720"
"mp_forceactivityset" "-1"
"mp_ik" "1"
"mp_showcleanedupents" "0"
"mp_showgestureslots" "-1"
"mp_showroundtransitions" "0"
"mp_slammoveyaw" "0"
"mp_waitingforplayers_time" "40"
"obj_child_damage_factor" "0.25"
"obj_damage_factor" "0"
"object_verbose" "0"
"r_entity" "-1"
"sv_accelerate" "10"
"sv_airaccelerate" "10"
"sv_backspeed" "0.6"
"sv_bounce" "0"
"sv_creationtickcheck" "1"
"sv_footsteps" "1"
"sv_force_transmit_ents" "0"
"sv_friction" "4"
"sv_ignore_hitboxes" "0"
"sv_instancebaselines" "1"
"sv_lagflushbonecache" "1"
"sv_maxspeed" "320"
"sv_maxunlag" "1.0"
"sv_maxvelocity" "3500"
"sv_netvisdist" "10000"
"sv_optimizedmovement" "1"
"sv_pushaway_clientside" "0"
"sv_pushaway_clientside_size" "15"
"sv_pushaway_force" "30000"
"sv_pushaway_max_force" "1000"
"sv_pushaway_max_player_force" "10000"
"sv_pushaway_min_player_speed" "75"
"sv_pushaway_player_force" "200000"
"sv_rollangle" "0"
"sv_rollspeed" "200"
"sv_sendtables" "0"
"sv_showanimstate" "-1"
"sv_showanimstate_log" "0"
"sv_stepsize" "18"
"sv_stopspeed" "100"
"sv_stressbots" "0"
"sv_suppress_viewpunch" "0"
"sv_unlag" "1"
"sv_unlag_debug" "0"
"sv_unlag_fixstuck" "0"
"sv_useexplicitdelete" "1"
"sv_wateraccelerate" "10"
"sv_waterdist" "12"
"sv_waterfriction" "1"
"tf_avoidteammates" "1"
"tf_boost_drain_time" "15.0"
"tf_caplinear" "1"
"tf_cheapobjects" "0"
"tf_clamp_back_speed" "0.9"
"tf_clamp_back_speed_min" "100"
"tf_damage_events_track_for" "30"
"tf_damageforcescale_other" "6.0"
"tf_damageforcescale_self_soldier" "10.0"
"tf_damage_lineardist" "0"
"tf_damage_range" "0.5"
"tf_damagescale_self_soldier" "0.60"
"tf_debug_bullets" "0"
"tf_debug_damage" "0"
"tf_debug_flamethrower" "0"
"tf_fastbuild" "0"
"tf_fixedup_damage_radius" "1"
"tf_flamethrower_boxsize" "8.0"
"tf_flamethrower_drag" "0.89"
"tf_flamethrower_flametime" "0.5"
"tf_flamethrower_float" "50.0"
"tf_flamethrower_maxdamagedist" "350.0"
"tf_flamethrower_shortrangedamagemultipli er" "1.2"
"tf_flamethrower_vecrand" "0.05"
"tf_flamethrower_velocity" "2300.0"
"tf_flamethrower_velocityfadeend" ".5"
"tf_flamethrower_velocityfadestart" ".3"
"tf_grenade_forcefrom_blast" "0.15"
"tf_grenade_forcefrom_buckshot" "0.75"
"tf_grenade_forcefrom_bullet" "2.0"
"tf_grenade_force_sleeptime" "1.0"
"tf_grenadelauncher_chargescale" "1.0"
"tf_grenadelauncher_livetime" "0.8"
"tf_grenadelauncher_min_contact_speed" "100"
"tf_grenade_show_radius" "0"
"tf_grenade_show_radius_time" "5.0"
"tf_invuln_time" "1.0"
"tf_max_health_boost" "1.5"
"tf_maxspeed" "400"
"tf_max_voice_speak_delay" "1.5"
"tf_medigun_lagcomp" "1"
"tf_meleeattackforcescale" "80.0"
"tf_obj_build_rotation_speed" "250"
"tf_obj_gib_maxspeed" "800"
"tf_obj_gib_velocity_max" "450"
"tf_obj_gib_velocity_min" "100"
"tf_obj_ground_clearance" "32"
"tf_obj_max_attach_dist" "160"
"tf_obj_upgrade_per_hit" "25"
"tf_pipebomb_force_to_move" "1500.0"
"tf_playerstatetransitions" "-2"
"tf_rocket_show_radius" "0"
"tf_sentrygun_ammocheat" "0"
"tf_sentrygun_damage" "16"
"tf_sentrygun_metal_per_rocket" "2"
"tf_sentrygun_metal_per_shell" "1"
"tf_sentrygun_newtarget_dist" "200"
"tf_sentrygun_notarget" "0"
"tf_showspeed" "0"
"tf_solidobjects" "1"
"tf_spy_cloak_consume_rate" "10.0"
"tf_spy_cloak_no_attack_time" "2.0"
"tf_spy_cloak_regen_rate" "3.3"
"tf_spy_invis_time" "1.0"
"tf_spy_invis_unstealth_time" "2.0"
"tf_spy_max_cloaked_speed" "999"
"tf_stalematechangeclasstime" "20"
"tf_teleporter_fov_start" "120"
"tf_teleporter_fov_time" "0.5"
"tf_useparticletracers" "1"
"tf_weapon_ragdoll_maxspeed" "300"
"tf_weapon_ragdoll_velocity_max" "150"
"tf_weapon_ragdoll_velocity_min" "100"
"weapon_medigun_charge_rate" "40"
"weapon_medigun_chargerelease_rate" "8"
"weapon_medigun_construction_rate" "10"
"weapon_medigun_damage_modifier" "1.5"

Last edited by ratty; 06-12-2008 at 22:33.
ratty is offline
Neo Cool Dude
Member
Join Date: Apr 2008
Old 06-30-2008 , 16:41   Re: List of Useful Locked Cvars
Reply With Quote #2

Can someone explain to me the grenade cvars?
Neo Cool Dude is offline
Apex_
Member
Join Date: Jan 2008
Old 10-03-2008 , 17:19   Re: List of Useful Locked Cvars
Reply With Quote #3

*Edit*: Whoops, wrong cvars. I was thinking of the two pipebomb cvars added in the Pyro patch which alter the force and how long it takes to re-stick. Sorry!

I've been trying to update my list of hidden cvars (which has apparently been linked to from all sorts of places, thanks Google) with the class update added cvars and their functions but I keep coming up short on time.

Last edited by Apex_; 10-03-2008 at 18:28.
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