Quote:
Locked ConVar: item_quality_chance_unique
Locked ConVar: item_quality_chance_rare
Locked ConVar: item_quality_chance_common
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Valve WTF?!?!?!!?

Is this World of Team Fortress? WTB healgun enchant
And just so I can actually add something useful to this thread, I took the above list, and piped it into a script to dump out the default values.
First, these said no such cvar when trying it on the server, so they must be client only:
Quote:
cl_showanimstate
cl_showanimstate_log
fx_drawimpactdebris
fx_drawimpactdust
fx_drawmetalspark
tf_debug_weapontrail
tf_playersgib_forceup
tf_playersgib_force
tf_playergib_maxspeed
tf_teammate_max_invis
tf_tauntcam_yaw
tf_tauntcam_pitch
tf_tauntcam_dist
tf_max_separation_force
tf_vm_min_invis
tf_vm_max_invis
tf_roundinfo_pause
cl_showcrit
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And these are the ones it could find, with default values:
Quote:
"anim_showstate" "-1"
"anim_showstatelog" "0"
"ch_item_name" ""
"cl_interpolate" "1.0"
"item_quality_chance_common" "1.0"
"item_quality_chance_rare" "0.5"
"item_quality_chance_unique" "0.1"
"mp_blockstyle" "1"
"mp_capdeteriorate_time" "90.0"
"mp_capstyle" "1"
"mp_facefronttime" "3"
"mp_feetyawrate" "720"
"mp_forceactivityset" "-1"
"mp_ik" "1"
"mp_showcleanedupents" "0"
"mp_showgestureslots" "-1"
"mp_showroundtransitions" "0"
"mp_slammoveyaw" "0"
"mp_waitingforplayers_time" "40"
"obj_child_damage_factor" "0.25"
"obj_damage_factor" "0"
"object_verbose" "0"
"r_entity" "-1"
"sv_accelerate" "10"
"sv_airaccelerate" "10"
"sv_backspeed" "0.6"
"sv_bounce" "0"
"sv_creationtickcheck" "1"
"sv_footsteps" "1"
"sv_force_transmit_ents" "0"
"sv_friction" "4"
"sv_ignore_hitboxes" "0"
"sv_instancebaselines" "1"
"sv_lagflushbonecache" "1"
"sv_maxspeed" "320"
"sv_maxunlag" "1.0"
"sv_maxvelocity" "3500"
"sv_netvisdist" "10000"
"sv_optimizedmovement" "1"
"sv_pushaway_clientside" "0"
"sv_pushaway_clientside_size" "15"
"sv_pushaway_force" "30000"
"sv_pushaway_max_force" "1000"
"sv_pushaway_max_player_force" "10000"
"sv_pushaway_min_player_speed" "75"
"sv_pushaway_player_force" "200000"
"sv_rollangle" "0"
"sv_rollspeed" "200"
"sv_sendtables" "0"
"sv_showanimstate" "-1"
"sv_showanimstate_log" "0"
"sv_stepsize" "18"
"sv_stopspeed" "100"
"sv_stressbots" "0"
"sv_suppress_viewpunch" "0"
"sv_unlag" "1"
"sv_unlag_debug" "0"
"sv_unlag_fixstuck" "0"
"sv_useexplicitdelete" "1"
"sv_wateraccelerate" "10"
"sv_waterdist" "12"
"sv_waterfriction" "1"
"tf_avoidteammates" "1"
"tf_boost_drain_time" "15.0"
"tf_caplinear" "1"
"tf_cheapobjects" "0"
"tf_clamp_back_speed" "0.9"
"tf_clamp_back_speed_min" "100"
"tf_damage_events_track_for" "30"
"tf_damageforcescale_other" "6.0"
"tf_damageforcescale_self_soldier" "10.0"
"tf_damage_lineardist" "0"
"tf_damage_range" "0.5"
"tf_damagescale_self_soldier" "0.60"
"tf_debug_bullets" "0"
"tf_debug_damage" "0"
"tf_debug_flamethrower" "0"
"tf_fastbuild" "0"
"tf_fixedup_damage_radius" "1"
"tf_flamethrower_boxsize" "8.0"
"tf_flamethrower_drag" "0.89"
"tf_flamethrower_flametime" "0.5"
"tf_flamethrower_float" "50.0"
"tf_flamethrower_maxdamagedist" "350.0"
"tf_flamethrower_shortrangedamagemultipli er" "1.2"
"tf_flamethrower_vecrand" "0.05"
"tf_flamethrower_velocity" "2300.0"
"tf_flamethrower_velocityfadeend" ".5"
"tf_flamethrower_velocityfadestart" ".3"
"tf_grenade_forcefrom_blast" "0.15"
"tf_grenade_forcefrom_buckshot" "0.75"
"tf_grenade_forcefrom_bullet" "2.0"
"tf_grenade_force_sleeptime" "1.0"
"tf_grenadelauncher_chargescale" "1.0"
"tf_grenadelauncher_livetime" "0.8"
"tf_grenadelauncher_min_contact_speed" "100"
"tf_grenade_show_radius" "0"
"tf_grenade_show_radius_time" "5.0"
"tf_invuln_time" "1.0"
"tf_max_health_boost" "1.5"
"tf_maxspeed" "400"
"tf_max_voice_speak_delay" "1.5"
"tf_medigun_lagcomp" "1"
"tf_meleeattackforcescale" "80.0"
"tf_obj_build_rotation_speed" "250"
"tf_obj_gib_maxspeed" "800"
"tf_obj_gib_velocity_max" "450"
"tf_obj_gib_velocity_min" "100"
"tf_obj_ground_clearance" "32"
"tf_obj_max_attach_dist" "160"
"tf_obj_upgrade_per_hit" "25"
"tf_pipebomb_force_to_move" "1500.0"
"tf_playerstatetransitions" "-2"
"tf_rocket_show_radius" "0"
"tf_sentrygun_ammocheat" "0"
"tf_sentrygun_damage" "16"
"tf_sentrygun_metal_per_rocket" "2"
"tf_sentrygun_metal_per_shell" "1"
"tf_sentrygun_newtarget_dist" "200"
"tf_sentrygun_notarget" "0"
"tf_showspeed" "0"
"tf_solidobjects" "1"
"tf_spy_cloak_consume_rate" "10.0"
"tf_spy_cloak_no_attack_time" "2.0"
"tf_spy_cloak_regen_rate" "3.3"
"tf_spy_invis_time" "1.0"
"tf_spy_invis_unstealth_time" "2.0"
"tf_spy_max_cloaked_speed" "999"
"tf_stalematechangeclasstime" "20"
"tf_teleporter_fov_start" "120"
"tf_teleporter_fov_time" "0.5"
"tf_useparticletracers" "1"
"tf_weapon_ragdoll_maxspeed" "300"
"tf_weapon_ragdoll_velocity_max" "150"
"tf_weapon_ragdoll_velocity_min" "100"
"weapon_medigun_charge_rate" "40"
"weapon_medigun_chargerelease_rate" "8"
"weapon_medigun_construction_rate" "10"
"weapon_medigun_damage_modifier" "1.5"
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