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Weapon Balance Mod


  
 
 
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MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 03-16-2014 , 10:44   Re: Weapon Balance Mod
Reply With Quote #21

Code:
if( !g_bDoubleShot )
{
 ...
}
else
{
 set_pdata_float(iEnt, m_flNextPrimaryAttack, 2.00, 4);
 set_pdata_float(iEnt, m_flNextSecondaryAttack, 2.00, 4);
}
However that is useless, since players can re-deploy the shotgun (pressing Q twice) and delay will become 0.75 anyways
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Last edited by MPNumB; 03-16-2014 at 10:45.
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