Code:
if( !g_bDoubleShot )
{
...
}
else
{
set_pdata_float(iEnt, m_flNextPrimaryAttack, 2.00, 4);
set_pdata_float(iEnt, m_flNextSecondaryAttack, 2.00, 4);
}
However that is useless, since players can re-deploy the shotgun (pressing Q twice) and delay will become 0.75 anyways
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