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Deagles' Map Management 3.23


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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-18-2008 , 21:38   Re: Deagles' Map Management 3.21
Reply With Quote #521

Just wanted to pile on... heh

It would be near idiocy to run more than one of any kind of map choosing plugin.

If there's something you like in Deag's that isn't in Galileo, request it there. Same, if there's something you like in Galileo that isn't in Deag's, request it here. No guarantee either of us will act on your feature request, but can't hurt.
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Last edited by Brad; 09-19-2008 at 08:27. Reason: had to rephrase "near idiocy" sentence because it failed to make sense
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Hack_
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Old 09-19-2008 , 10:34   Re: Deagles' Map Management 3.21
Reply With Quote #522

im dont read it srry =p
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Old 09-19-2008, 18:51
bmann_420
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CHyCMyMpNk
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Join Date: Jun 2008
Location: PTZ
Old 09-20-2008 , 18:42   Re: Deagles' Map Management 3.21
Reply With Quote #523

Who can say why he writes so ?
Does not work for me .
Code:
Unable to fill any more voting slots with random maps, none defined in mapchoice.ini/mapcycle.txt/allmaps.txt/...
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bmann_420
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Join Date: Jan 2005
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Old 09-20-2008 , 18:56   Re: Deagles' Map Management 3.21
Reply With Quote #524

? I dont understand
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cre8or
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Join Date: Apr 2005
Location: Sweden, Gothenburg
Old 09-20-2008 , 20:27   Re: Deagles' Map Management 3.21
Reply With Quote #525

Is it possible to change the rvt wait from minimum 5 mins to like 1 or 2 mins ? And if so how ?
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bmann_420
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Old 09-20-2008 , 20:48   Re: Deagles' Map Management 3.21
Reply With Quote #526

It would be unstable below 3 minuts. Nothing much you can do about it.
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 09-20-2008 , 23:01   Re: Deagles' Map Management 3.1
Reply With Quote #527

Quote:
Originally Posted by Thrill View Post
Make it work for Natural-Selection aswell please. You'd in that case have to make vote appear after a round is ended and not in middle of game like cs. I know crabs mapmanager is out for NS, but deagles is way more cooler, and i'd be happy if it could be possible to make an "ns" exeption in the code which allow vote to be delayed to end of a round (vote start in readyroom).

It's easy for me to say this, but i dont know how hard it will be for coder to do this. I'm not a scripter so i have no clue. It at least sound easy :P

Maybe make it check if "ns module" is running, and then use the exeption code.

Natural-Selection - It's a surviving third party mod of HL which has gotten many awards. It deserves this :D.
(For those of you wondering where that quote came from, it was way back here.)

I only started playing NS a week ago and I'm still getting a feel for the game, so let me know if anything I say is wrong.

I don't think it would be terribly difficult to make this work with NS. However, I'm trying to track down a couple of small bugs that I'd like to fix before adding a new feature like NS support, so if someone else wants to tackle this......

Quote:
Originally Posted by bmann_420 View Post
It would be unstable below 3 minuts. Nothing much you can do about it.
I haven't looked specifically at the rtv code yet, but why would it be unstable below 3 minutes?
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 09-21-2008 , 01:42   Re: Deagles' Map Management 3.21
Reply With Quote #528

Quote:
Originally Posted by bmann_420 View Post
? I dont understand
I put this plagin and he does not work for me . Writes in a chat
Quote:
Originally Posted by CHyCMyMpNk View Post
Code:
Unable to fill any more voting slots with random maps, none defined in mapchoice.ini/mapcycle.txt/allmaps.txt/...
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DynamicBits
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Join Date: Sep 2007
Location: US
Old 09-21-2008 , 04:13   Re: Deagles' Map Management 3.21
Reply With Quote #529

Quote:
Originally Posted by CHyCMyMpNk View Post
Who can say why he writes so ?
Does not work for me .
Code:
Unable to fill any more voting slots with random maps, none defined in mapchoice.ini/mapcycle.txt/allmaps.txt/...
What does your mapcycle.txt file look like?
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 09-21-2008 , 07:12   Re: Deagles' Map Management 3.21
Reply With Quote #530

Not a whatever does, the choice of maps is not shined even . Only for continuation of map and all .
Code:
mapcycle.txt:
zm_army
zm_assault_shadow
zm_brambor
zm_camp_zone_beta_2
zm_crib
zm_death_alley
zm_die_hard_tn
zm_dust2_new
zm_hunt6
zm_ice_attack
zm_infantry
zm_nightwatch_final
zm_panichouse_final
zm_prospeedball_v2
zm_route13
zm_ruins_v2
zm_safetybox_rmk
zm_toronto
zm_toxic_house2
zm_zombattack
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