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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Steell
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Join Date: Mar 2009
Old 03-10-2012 , 11:18   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2511

Quote:
Originally Posted by Velsk View Post
Also, this string is still not formatting correctly when a runoff vote occurs
This is now fixed.
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mrzor
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Join Date: Oct 2011
Location: Paris, France
Old 03-11-2012 , 16:34   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2512

Hey !

I believe I noticed two new issues.

First, connected but loading players are expected to vote (they held the vote until they timeout in vote status). Yet, they'll probably never vote (I'm not even sure they're prompted once they join). Maybe check if a player has a team ? (Connecting players have no team)

I noticed another issue with flag restricted votes, this time with RTV. It seems the rtv counter is counted against all players - but only players with the flag can RTV. This makes it impossible to RTV anytime where flagged players are a small minority.

Cheers !
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Xp3r7
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Old 03-11-2012 , 16:49   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2513

Is there a way to have all the maps thats been nominated be in the rtv/end of map vote?
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Steell
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Old 03-11-2012 , 23:00   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2514

Quote:
Originally Posted by Xp3r7 View Post
Is there a way to have all the maps thats been nominated be in the rtv/end of map vote?
Assuming the maps which are nominated have no restrictions, then yes. Alternatively, you can set the Exclusion modules to ignore nominations (for example, sm_umc_playerlimits_nominations in umc-playerlimits.cfg).
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jungjunghoo
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Join Date: Sep 2009
Old 03-11-2012 , 23:34   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2515

I have sm basic revote problem.
Would you please add function for ultimate mapchooser's revote?


http://forums.alliedmods.net/showthread.php?t=171683
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Steell
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Old 03-11-2012 , 23:36   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2516

Quote:
Originally Posted by jungjunghoo View Post
I have sm basic revote problem.
Would you please add function for ultimate mapchooser's revote?


http://forums.alliedmods.net/showthread.php?t=171683
!revote works fine with UMC, I don't see a need to implement my own version.
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Velsk
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Join Date: Sep 2011
Old 03-12-2012 , 01:30   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2517

Thanks for the update Steell.

I have a use case question for you. I'd like to have my map votes split into 5 categories: Attack/Defend, 5CP, KOTH, CTF, and Payload. I want to have custom maps in each of these groups, but I want to limit the amount of customs that show up in a vote to 1 per vote. So, only one category each vote could have a custom pop up.

Is there any way to do this without splitting off the custom maps into their own group? That is what I'm doing now.
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Steell
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Old 03-12-2012 , 10:33   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2518

Quote:
Originally Posted by Velsk View Post
Thanks for the update Steell.

I have a use case question for you. I'd like to have my map votes split into 5 categories: Attack/Defend, 5CP, KOTH, CTF, and Payload. I want to have custom maps in each of these groups, but I want to limit the amount of customs that show up in a vote to 1 per vote. So, only one category each vote could have a custom pop up.

Is there any way to do this without splitting off the custom maps into their own group? That is what I'm doing now.
At this time, there isn't any other way. I am presently working on a solution for problems like this, but that's probably not going to be ready until UMC4.
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Last edited by Steell; 03-12-2012 at 17:37.
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PMAvers
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Join Date: Sep 2009
Old 03-12-2012 , 17:15   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2519

Random crazy thought. Might have to be done in a separate module, but any chance for a map-cycle setting that has maps only show up/not show up in the cycle if the Halloween/Full Moon event is enabled?

So, say, while Halloween is on I could have harvest_event start showing up, and harvest_final not?
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Steell
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Old 03-12-2012 , 17:21   Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Reply With Quote #2520

Quote:
Originally Posted by PMAvers View Post
Random crazy thought. Might have to be done in a separate module, but any chance for a map-cycle setting that has maps only show up/not show up in the cycle if the Halloween/Full Moon event is enabled?

So, say, while Halloween is on I could have harvest_event start showing up, and harvest_final not?
Yeah it would have to be done in a separate module which would simply check for the appropriate cvar.
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