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[CS:S] Health Bounty v1.1.1 (Updated 8/22/10)


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Author
Steell
SourceMod Donor
Join Date: Mar 2009
Plugin ID:
1881
Plugin Version:
1.1.1
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    Bounty system where the payout is extra health on the next round.
    Old 08-14-2010 , 23:37   [CS:S] Health Bounty v1.1.1 (Updated 8/22/10)
    Reply With Quote #1

    Health Bounty


    About:
    As a player does well on the map, a bounty is placed on his head, which grows steadily until he/she is killed. The bounty is awarded as bonus HP at the beginning of the next round.
    Installation:
    Just place health-bounty.smx in the plugins folder and your cvars will automatically be generated in cfg/sourcemod/plugin.health-bounty.cfg. Alternatively, you can extract health-bounty.zip to your mod's root directory.
    Admin Commands:
    • sm_healthbounty_set <name> <amt> - Sets a bounty of amount "amt" on player "name". Can be used by all admins with the Kick flag.
    Cvar Configuration:
    Code:
    // Disable or enable the health bounty plugin.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_healthbounty "1"
    
    // How much the bounty goes up by to the player who planted the bomb if the bomb explodes
    // -
    // Default: "5"
    // Minimum: "0.000000"
    sm_healthbounty_bomb "5"
    
    // Health added to player's bounty per kill. Ignored if health_bounties.ini is in use
    // -
    // Default: "10"
    // Minimum: "0.000000"
    sm_healthbounty_bonus "10"
    
    // 1 - Print to chat, 2 - Print to center, 0 - Disable
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "2.000000"
    sm_healthbounty_display "1"
    
    // Headshot bonus - amount of extra health added to the bounty if the bounty is killed by a headshot.
    // -
    // Default: "5"
    // Minimum: "0.000000"
    sm_healthbounty_headshot "5"
    
    // How much the bounty should go up by whent he player rescues hostages
    // -
    // Default: "10"
    // Minimum: "0.000000"
    sm_healthbounty_hostie "10"
    
    // Minimum kill streak required before a bounty is placed on a player. Ignored if health_bounties.ini is in use.
    // -
    // Default: "5"
    // Minimum: "0.000000"
    sm_healthbounty_kills "5"
    
    // Highest amount that a bounty can be.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    sm_healthbounty_limit "0"
    
    // Money to add to the bounty if the player survives the round.
    // -
    // Default: "5"
    // Minimum: "0.000000"
    sm_healthbounty_round "5"
    
    // Starting bounty amount once sm_bounty_kills is reached. Ignored if health_bounties.ini is in use.
    // -
    // Default: "50"
    // Minimum: "0.000000"
    sm_healthbounty_startamount "50"
    Advanced Configuration:
    If you want more control over when bounties are incremented, and by what amount, you can optionally use the health_bounties.ini file, included in the attached .zip file. This file is placed in the sourcemod/configs folder.

    health_bounties.ini Example:
    Code:
    //This file is used by Health Bounty (health-bounty.smx)
    
    //The purpose of this file is to define non-uniform bounty increments, rather
    //than increments of a constant value on each kill as the cvars provide
    
    //To define new bounty levels, use the following format:
    // "KILLS" "BOUNTY"
    
    //For example:
    //----------------------------------
    // "5"  "20"   At five kills, the player's bounty will be 20 HP.
    // "7"  "10"   At seven kills, the player's bounty will have 10 HP added.
    // "10" "20"   At ten kills, the player's bounty will have 20 HP added.
    // "15" "30"   At fifteen kills, the player's bounty will have 30 HP added.
    //----------------------------------
    
    //IF YOU DO NOT WANT TO USE THIS FILE AND WOULD RATHER USE THE CVARS, EITHER:
    //  RENAME IT
    //  COMMENT IT OUT
    //  OR LEAVE IT BLANK
    //---------------------------------------------------------------------------//
    
    ; "KILLS" "BOUNTY ADDITION"
    "5" "20"
    "7" "10"
    "10" "10"
    "15" "10"
    Change Log:
    1.1.1 (8/22/10)
    • Fixed bug with applying bounty increment for surviving the round.

    1.1 (8/16/10)
    • Changed HP award time to player_spawn rather than round_start (this accommodates for Deathmatch servers).
    • Added admin command to put a bounty on a player.

    1.0.1 (8/15/10)
    • Fixed bug with limit of 0 not being infinity.
    • Fixed bug with loading bounty specifications from health-bounties.ini
    • Changed health-bounties.ini specification so that each kill count results in an increment of the specified bounty.

    1.0 (8/14/10)
    • Initial Release
    Attached Files
    File Type: zip health-bounty.zip (11.6 KB, 911 views)
    File Type: sp Get Plugin or Get Source (health-bounty.sp - 1829 views - 16.4 KB)

    Last edited by Steell; 03-09-2011 at 13:15. Reason: New Version: 1.1.1
    Steell is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-15-2010 , 01:41   Re: [CSS] Health Bounty v1.0 (Updated 8/14/10)
    Reply With Quote #2

    Will this work on a CSS deathmatch (bailopen's) Steell?
    __________________
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    sinblaster is offline
    Steell
    SourceMod Donor
    Join Date: Mar 2009
    Old 08-15-2010 , 08:52   Re: [CSS] Health Bounty v1.0 (Updated 8/14/10)
    Reply With Quote #3

    Health is only awarded at the beginning of a round, and not when a player is respawned, so it shouldn't work. However, I'll look into it.
    Steell is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-15-2010 , 10:48   Re: [CSS] Health Bounty v1.0 (Updated 8/14/10)
    Reply With Quote #4

    Great thanks. It seems anything on my server that allows a player to gain some kind of reward is really appealing to them amd it brings them back again and again.. Personally I dont see what the excitement is, probably due to that fact Ive never won a game on my own server because I suck at this game lol. I'll just toddle of and have a cry now. Cheers Steell
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    sinblaster is offline
    Steell
    SourceMod Donor
    Join Date: Mar 2009
    Old 08-15-2010 , 12:25   Re: [CSS] Health Bounty v1.0.1 (Updated 8/15/10)
    Reply With Quote #5

    Version 1.0.1 Released.
    • Fixed bug with limit of 0 not being infinity.
    • Fixed bug with loading bounty specifications from health-bounties.ini
    • Changed health-bounties.ini specification so that each kill count results in an increment of the specified bounty.

    Upcoming features in the next version:
    • Bounty awarded on respawn for deathmatch servers.
    Steell is offline
    Steell
    SourceMod Donor
    Join Date: Mar 2009
    Old 08-16-2010 , 01:15   Re: [CSS] Health Bounty v1.1 (Updated 8/16/10)
    Reply With Quote #6

    Version 1.1 Released.
    • Changed HP award time to player_spawn rather than round_start (this accommodates for Deathmatch servers).
    • Added admin command to put a bounty on a player.
    Steell is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-16-2010 , 04:50   Re: [CSS] Health Bounty v1.1 (Updated 8/16/10)
    Reply With Quote #7

    • Changed HP award time to player_spawn rather than round_start (this accommodates for Deathmatch servers).
    • Added admin command to put a bounty on a player.

    Awesome changes thanks Steell Ill try it and get back to you.
    __________________
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    sinblaster is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-21-2010 , 20:59   Re: [CSS] Health Bounty v1.1 (Updated 8/16/10)
    Reply With Quote #8

    So far its hard to tell. health bounties are being printed to chat, Increments of health per player killing player are rising properly for the bounty i.e 5 health added for kill. Players appear to be getting the bounties awarded. I have to test it more.

    My issue here is at the moment I am testing with bots and my ping is 400. (dont ask its always high due to rim and congestion)

    First error in log is as follows.

    Code:
    L 08/22/2010 - 10:48:56: [SM] Native "GetClientFrags" reported: Client index 0 is invalid
    I will spend some more time on it today asap.

    We have en election in Australia this weekend for Prime Minister and we look like weve ended up with a hung parliment. Its not good.
    __________________
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    sinblaster is offline
    Steell
    SourceMod Donor
    Join Date: Mar 2009
    Old 08-22-2010 , 11:29   Re: [CSS] Health Bounty v1.1.1 (Updated 8/22/10)
    Reply With Quote #9

    Version 1.1.1 Released.
    • Fixed bug with applying bounty increment for surviving the round.
    Steell is offline
    Steell
    SourceMod Donor
    Join Date: Mar 2009
    Old 08-22-2010 , 11:29   Re: [CSS] Health Bounty v1.1 (Updated 8/16/10)
    Reply With Quote #10

    Quote:
    Originally Posted by sinblaster View Post
    First error in log is as follows.
    Code:
    L 08/22/2010 - 10:48:56: [SM] Native "GetClientFrags" reported: Client index 0 is invalid
    Most recent update should fix this error, thanks for testing.
    Steell is offline
    Reply


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