Raised This Month: $51 Target: $400
 12% 

[L4D2] Nerf Damage To Commons [v1.0.9 | 19-February-2023]


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
7471
Plugin Version:
1.0.9
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
Nerfs some insta-kill damages dealt to commons
Old 01-19-2021 , 20:17   [L4D2] Nerf Damage To Commons [v1.0.9 | 19-February-2023]
Reply With Quote #1

L4D2 ONLY

Description

This plugin nerfs the damage that commons take from some weapons, that usually instant kill them even with high HP set (z_health cvar).

Currently, support the following weapons:
  • Rifle M60
  • Pistol Magnum
  • All Snipers (Hunting, Military, Scout, AWP)
  • Chainsaw
  • All Melees (custom melees included)
  • Explosive Ammo
  • Incendiary Ammo
  • Shotgun Bullets (stumble effect)

Don't support:
  • Damage from explosions

Features
  • Allow configuring which weapons should do insta-kill to commons.
  • Allow configuring which ammo type should do insta-kill to commons.
  • Allow configuring the damage factor (Normal/Incendiary/Explosive).
  • Allow configuring the damage dropoff.
  • Automatically calculates the weapon damage.

Cvars

A configuration file named "l4d2_nerf_damage_common.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

PHP Code:
// Nerf damage for 50cal.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_50cal "1"

// 50cal damage on common infecteds.
// Game default: 50.
// -
// Default: "50"
// Minimum: "0.000000"
l4d2_nerf_damage_common_50cal_damage "50"

// 50cal range modifier on common infecteds.
// Game default: 1.0.
// 1.0 = OFF.
// -
// Default: "0.97"
// Minimum: "0.000000"
l4d2_nerf_damage_common_50cal_rangemodifier "0.97"

// Nerf damage for Chainsaw.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_chainsaw "1"

// Nerf damage incoming from other common infecteds.
// Usually happens when they are brawling or in vomit.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_common "1"

// Damage received from other common infecteds (doesn't scale with damage factor).
// Game default: 4 (brawling) / 10 (vomit).
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_common_damage "1"

// Apply damage dropoff.
// Decreases damage based on distance if RangeModifier < 1.0.
// Formula: Damage * (RangeModifier ^ (Distance/500))
// Source: https://counterstrike.fandom.com/wiki/Damage_dropoff.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_damage_dropoff "1"

// Apply difficulty and damage multiplier on non-headshot hits.
// Formula: damage * z_non_head_damage_factor_<difficulty> * z_non_head_damage_factor_multiplier.
// Check "z_non_head_damage_factor_*" cvars for more info.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_damage_factor "1"

// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_enable "1"

// Nerf damage for Explosive Ammo.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
l4d2_nerf_damage_common_explosive_ammo "1"

// Multiplier for explosive ammo/melee flag.
// 1.0 = OFF.
// -
// Default: "2.0"
// Minimum: "0.000000"
l4d2_nerf_damage_common_explosive_ammo_factor "2.0"

// Add the stumble effect to common infecteds when hit by an explosive ammo.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
l4d2_nerf_damage_common_explosive_ammo_stumble "1"

// Nerf damage for Hunting Rifle.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_hunting_rifle "1"

// Ignore headshot damage
// Note: By default, a common zombie instantly dies on a headshot.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_ignore_headshot "1"

// Nerf damage for Incendiary Ammo.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
l4d2_nerf_damage_common_incendiary_ammo "1"

// Multiplier for incendiary ammo/melee flag.
// 1.0 = OFF.
// -
// Default: "1.5"
// Minimum: "0.000000"
l4d2_nerf_damage_common_incendiary_ammo_factor "1.5"

// Chance to insta-kill (any weapon).
// 0 = OFF.
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d2_nerf_damage_common_insta_kill_chance "2.0"

// Nerf damage for Baseball Bat.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_baseball_bat "1"

// Nerf damage for Cricket Bat.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_cricket_bat "1"

// Nerf damage for Crowbar.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_crowbar "1"

// Nerf damage for Custom Melees.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_custom "1"

// Melee damage on common infecteds.
// Game default: 50.
// -
// Default: "250"
// Minimum: "0.000000"
l4d2_nerf_damage_common_melee_damage "250"

// Nerf damage for Electric Guitar.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_electric_guitar "1"

// Nerf damage for Fire Axe.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_fireaxe "1"

// Nerf damage for Frying Pan.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_frying_pan "1"

// Nerf damage for Golf Club.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_golfclub "1"

// Nerf damage for Katana.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_katana "1"

// Nerf damage for Knife.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_knife "1"

// Nerf damage for Machete.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_machete "1"

// Nerf damage for Pitchfork.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_pitchfork "1"

// Nerf damage for Riot Shield.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_riotshield "1"

// Nerf damage for Shovel.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_shovel "1"

// Safe interval in seconds between melee attacks per client.
// Useful for melees that has DMG_BURN flag, otherwise the attack is registered multiple times by the game.
// 0 = OFF.
// -
// Default: "0.1"
// Minimum: "0.000000"
l4d2_nerf_damage_common_melee_spam_protection "0.1"

// Chance to stumble common infecteds during a melee attack.
// 0 = OFF.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d2_nerf_damage_common_melee_stumble_chance "15.0"

// Nerf damage for Tonfa.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_melee_tonfa "1"

// Nerf damage for Minigun.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_minigun "1"

// Minigun damage on common infecteds.
// Game default: 50.
// 0 = OFF, 1 = ON.
// -
// Default: "32"
// Minimum: "0.000000"
l4d2_nerf_damage_common_minigun_damage "32"

// Minigun range modifier on common infecteds.
// Game default: 1.0.
// 1.0 = OFF.
// -
// Default: "0.97"
// Minimum: "0.000000"
l4d2_nerf_damage_common_minigun_rangemodifier "0.97"

// Chance to stumble common infecteds during a non-melee attack.
// Doesn't affect Shotguns.
// 0 = OFF.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d2_nerf_damage_common_non_melee_stumble_chance "5.0"

// Nerf damage for Pistol Magnum.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_pistol_magnum "1"

// Nerf damage for Rifle M60.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_rifle_m60 "1"

// Stumble effect from shotgun hits.
// 0 = OFF (uses l4d2_nerf_damage_common_non_melee_stumble_chance cvar), 1 = ON (default game behaviour).
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_shotgun_stumble "0"

// Nerf damage for AWP Sniper.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_sniper_awp "1"

// Nerf damage for Military Sniper.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_sniper_military "1"

// Nerf damage for Scout Sniper.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_sniper_scout "1"

// Set wounds only when the zombie is going to die.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nerf_damage_common_wound_dead "1" 
Related Game Cvars
  • z_health => Starting health for commons zombies. (default: 50)
  • chainsaw_damage => Chainsaw damage. (default: 100)
  • z_non_head_damage_factor_easy => Damage to zombie from non-headshots is multiplied by this factor. (default: 2x)
  • z_non_head_damage_factor_normal => Damage to zombie from non-headshots is multiplied by this factor. (default: 1x)
  • z_non_head_damage_factor_hard => Damage to zombie from non-headshots is multiplied by this factor. (default: 0.75x)
  • z_non_head_damage_factor_expert => Damage to zombie from non-headshots is multiplied by this factor. (default: 0.5x)
  • z_non_head_damage_factor_multiplier => Damage to zombie from non-headshots is multiplied by this factor. (default: 1x)

Recommended Game Cvars
  • z_brawl_chance => Chance to common infecteds randomly fight eachother. (default: 2 / recommended: 0)

Admin Commands
  • sm_print_cvars_l4d2_nerf_damage_common => Print the plugin related cvars and their respective values to the console. (z flag required)

Change Log

Spoiler


Notes
  • You can use "!cvar sv_showdamage 2" (game cvar) to check the damage.
  • On realism mode the "z_non_head_damage_factor_multiplier" cvar automatically changes its value from 1.0 to 0.5.
  • Headshots still does insta-kill.
  • L4D1 is not supported cause the weapons doesn't do insta-kill (except headshot).
  • The damage and range modifier of some weapons are calculated by weapon scripts. (e.g.: left4dead2/scripts/rifle_m60.txt) - [Check this plugin for more info]
  • Chainsaw and Melee have specific cvars for damage.
  • Machine Guns have specific cvars for damage and range modifier.
  • There is a cvar to enable the vanilla damage calculation. (Formula: damage * difficulty * multiplier)
  • There is a cvar to enable the damage dropoff calculation. (Formula: Damage * (RangeModifier ^ (Distance/500)))
  • For Incendiary (DMG_BURN) the damage type flag had to be removed, otherwise even changing the damage, the common would still die. In case the zombie is going to die, the flag is restored.
  • When DMG_BURN flag is added to a melee, the game register multiples damages on hit, instead of just one. So was added spam protection for melee attacks.
  • The stumble effect is achieved by adding the DMG_BUCKSHOT flag.
  • Valve bug: When commons die from oxygen tank, sometimes the inflictor will become another common infected.

Known Issues
  • Not plugin related - the z_health cvar seems to affect the damage dealt by Machine Guns (50cal and Minigun) commons and SIs. When set with higher values, the damage taken is also increased.

To Do
  • Check plugin behaviour in uncommons.

Thank you!

Related Plugins

Post Reply
  • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

Requirements

Installation
  • Put the "l4d2_nerf_damage_common.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_nerf_damage_common.sp - 270 views - 63.9 KB)
__________________

Last edited by Marttt; 08-02-2023 at 21:01.
Marttt is online now
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode