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Halo Gameplay Mod v3.0


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agd4life
Junior Member
Join Date: Nov 2007
Old 02-13-2008 , 19:46   Re: Halo Gameplay Mod v3.0
Reply With Quote #321

hmmm CTF does not work..can not grab opposing flag nothing happens when i run through it

Still have that halomod.txt problem

tried slayer mode (have CSDM enabled) and it crashed server...tripled checked all setting file locations, and cvars, all looks good.....getting a new updated version soon??? please........

or any ideas to fix currrent issues
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Ka NIP Shun
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Join Date: Oct 2006
Location: Kenosha Wisconsin
Old 02-13-2008 , 23:29   Re: Halo Gameplay Mod v3.0
Reply With Quote #322

the version i tested worked fine other than the small ml_notfound problem, which is as easy as resaving a text file, so check to make sure you have the latest version of amxx and you are installing the plugin correctly
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agd4life
Junior Member
Join Date: Nov 2007
Old 02-14-2008 , 18:06   Re: Halo Gameplay Mod v3.0
Reply With Quote #323

So i should resave the .txt file (cut and paste the info onto a new note pad)
Running amxx 1.8 w/ deathmatch installed.

Ill reinstall the pluggins to quad-droople check
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Ka NIP Shun
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Join Date: Oct 2006
Location: Kenosha Wisconsin
Old 02-14-2008 , 22:13   Re: Halo Gameplay Mod v3.0
Reply With Quote #324

yes save the file making sure the encoding is ANSI
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agd4life
Junior Member
Join Date: Nov 2007
Old 02-15-2008 , 17:25   Re: Halo Gameplay Mod v3.0
Reply With Quote #325

Quote:
Originally Posted by Ka NIP Shun View Post
yes save the file making sure the encoding is ANSI
Yep thats it...thanks so much...have they figured out why when you restart the server it will not start CTF mode...i have to type in in console

i have this in server .cfg

halo_mode 5

second when running in Team Slayer mode...the server will freeze about every 2 seconds...running bots here is the log

L 02/15/2008 - 17:270: Info (map "de_dust") (file "addons/amxmodx/logs/error_20080215.log")
L 02/15/2008 - 17:270: [CSTRIKE] Invalid player 2
L 02/15/2008 - 17:270: [AMXX] Run time error 10 (plugin "halomod-rvb.amxx") (native "cs_get_user_team") - debug not enabled!
L 02/15/2008 - 17:270: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

Last edited by agd4life; 02-15-2008 at 18:02.
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cs1.6
Senior Member
Join Date: Dec 2006
Old 02-26-2008 , 18:55   Re: Halo Gameplay Mod v3.0
Reply With Quote #326

ey flyeni6,

whats going on with these bugs? Don't let this awesome plugin go into oblivion.

Don't let all these ppl down. We need you, man!

ps: Whats wrong with your homepage?

Last edited by cs1.6; 02-26-2008 at 18:57.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 02-26-2008 , 22:23   Re: Halo Gameplay Mod v3.0
Reply With Quote #327

Sorry i took a little break from coding, But my next release will be big,
it will have a ranking system and, medals (if u played halo3 youll know)

and some other goodies
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cs1.6
Senior Member
Join Date: Dec 2006
Old 02-27-2008 , 08:05   Re: Halo Gameplay Mod v3.0
Reply With Quote #328

Quote:
Originally Posted by flyeni6 View Post
Sorry i took a little break from coding, But my next release will be big,
it will have a ranking system and, medals (if u played halo3 youll know)

and some other goodies

OMG!!

HA HA this sounds to become the most fun thing ever! Its gonna be popular as hell..ppl love that stuff!

We LOVE you, flyeni6!!!

right, people?

Last edited by cs1.6; 04-14-2008 at 13:39. Reason: edit
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pharse
Senior Member
Join Date: Jan 2008
Location: Germany, BW
Old 02-27-2008 , 12:50   Re: Halo Gameplay Mod v3.0
Reply With Quote #329

[advertisement]
You may consider to implement and change the source code (to fit your needs) of my knife blink plugin: http://forums.alliedmods.net/showthread.php?t=66687
[/advertisement]


;)
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frozen
New Member
Join Date: Apr 2008
Old 04-14-2008 , 05:18   Re: Halo Gameplay Mod v3.0
Reply With Quote #330

How come i got the [ML_ERROR] message dont i put the halomod.txt in the lang file..?
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