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TF2: Roll the Dice RTD - v0.4


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eraserhead
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Join Date: Nov 2009
Old 09-22-2010 , 11:49   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #581

Quote:
Originally Posted by WGSXFrank View Post
Here are some of the ideas I have(some from my previous post and some new):

Good rolls:
Rapid Fire - Increases firing rate greatly for x amount of seconds
Flight - Like noclip, but without the ability to go through walls
Crit cloud - Grants teammates in radius mini-crits for x amount of seconds. (like the buff banner does)
Powerplay - Everyone knows the power play. A one man Uber with fire effects for a set amount of time.
Dispenser! - Allows the player to place a single Dispenser. Would give an engineer an extra Dispenser.
Unlimited Ammo - Will reload the player's ammo once every second for a set amount of time.


Bad rolls:
360 degree fov - increases fov by a great amount for x seconds
Plague Cloud - causes damage over time to all teammates in radius
Weakened - You take crit damage from all attacks for x seconds
Nagging Scout - "Need a Dispenser here! Need a Dispenser here! Need a Dispenser here! Need a Dispenser here! Need a Dispenser here!" Over and over for a set amount of time.
Crab Walk - Forces the player to look straight up for a set amount of time.
Lead-filled Pockets - increases the gravity of the player greatly (the opposite of low gravity)
Quicksand - Sinks the player halfway into the ground.
Noob - Changes the Players color to 100% black (Noob Saibot MK reference). <-- Could be good or bad depending on situation.
Quote:
Originally Posted by DarthNinja View Post
Plague Cloud sounds like a recipe for griefing, but it can always be disabled I suppose
Good ideas!

Also I think there is a way to prevent something from working if the player has the intel(as seen here in naris's jetpack version):
http://forums.alliedmods.net/showpos...2&postcount=72
Quote:
Originally Posted by WGSXFrank View Post
I think if the admin had some cvars to set the amount of damage per second, damage radius, and/or the length of time for the effect to last, then griefing would only be an issue on server where the admin is just a goofball who likes having no players on his servers ^^;

Personally, I'd set it to a radius about equal to the size of 4... maybe 5 heavies, last for only 20 seconds and only do enough damage to kill an injured scout (about 80-ish damage, so 4 damage per second). Perhaps making the player glow or change color to green would give teammates extra warning that the player is affected.

Also, would you consider increasing the speed bonus granted with the "speed" roll by a tiny bit? I play a lot of scout... ad find that I roll "speed" a lot... which has no effect on the class whatsoever haha.
I think these are good ideas .
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-22-2010 , 12:10   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #582

Thanks for condensing it down. I'll try and get some of these added!
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SmackDaddy
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Join Date: Oct 2009
Old 09-22-2010 , 16:28   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #583

Quote:
Originally Posted by pheadxdll View Post
Thanks for condensing it down. I'll try and get some of these added!
Much appreciated pheadxdll....thanks for all your work on this plugin!

Last edited by SmackDaddy; 09-22-2010 at 16:37.
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 09-23-2010 , 02:49   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #584

Quote:
Originally Posted by pheadxdll View Post
Thanks for condensing it down. I'll try and get some of these added!
Some fun things:
TF2_RespawnPlayer (Queue for next death)
TF2_RegeneratePlayer
TF2_SetPlayerPowerPlay
TF2_StunPlayer

Also maybe giving out extra baseballs to scouts or extra Jarate to snipers.
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eraserhead
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Old 09-23-2010 , 11:00   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #585

lol great idea's DN. Haha how about 10 sandman balls? Although most scouts don't use the sandman so you also need to temporarily switch weapon. It would also be nice to have some cvars per effect. For instance on our server i would like to increase the chance of snail pace and reduce the chance of instant kills.
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jameless
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Join Date: Jan 2010
Old 09-23-2010 , 12:49   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #586

Psychonic had an RTD plugin that had some nice looking effects. However he says it might be a bit buggy and is working on it. These were the effects he had that I thought looked nice. Any chance you can add them to this RTD plugin?

Good Effects:
Powerplay
Ubercharge
MiniCrit Buff
All Crits

Bad Effects:
"Overtime" spam
Jarated
Bonk'd
Scared
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 09-24-2010 , 01:21   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #587

Quote:
Originally Posted by eraserhead View Post
lol great idea's DN. Haha how about 10 sandman balls? Although most scouts don't use the sandman so you also need to temporarily switch weapon. It would also be nice to have some cvars per effect. For instance on our server i would like to increase the chance of snail pace and reduce the chance of instant kills.
Maybe throw up a menu saying that they have won extra balls etc, and they can accept or re-roll.
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Screaming_Alpha
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Join Date: Aug 2010
Old 10-07-2010 , 09:34   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #588

Since the 10/6 TF2 update, "timebomb" crashes my server. Anyone else having this issue?
FYI Disabling "timebomb" seems to fix it for now.
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eraserhead
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Join Date: Nov 2009
Old 10-07-2010 , 09:40   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #589

I heard the same but i was not there to witness the crash. I also heard the timebomb kills others nearby but not the person that rolled.
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jameless
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Old 10-07-2010 , 13:49   Re: TF2: Roll the Dice (0.3) RTD
Reply With Quote #590

I witnessed the crash. All you could hear was the explosion and then everyone got disconnected. I can also confirm that when you set timebomb on someone it kills the people around them but not the person themselves. This leads me to believe the problem isn't just from RTD but from funcommands itself.
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