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TF2: Weighted Companion Cube Soccer UPDATED NOV 3rd, 2008


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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 08-13-2008 , 02:02   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #21

OK...tomorrow, I'll put out the update with the option to switch off dynamic respawn
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curlefry
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Join Date: Jun 2008
Location: Georgia, USA
Old 08-13-2008 , 14:57   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #22

I have a minor bug report.

When I kicked a friend from our server, (playing around) the server restarted..(crashed).

Any ideas?

The exact thing I did was this:

He has a complicated name, [uec]spirit reaper in a bunch of symbols, so I just type most of the name in chat:

/kick [UEC]SP

It kicked him, yes, but then the server crashed.
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strontiumdog
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Old 08-13-2008 , 17:10   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #23

It appears to be a map issue, not a plugin issue.
We'll look into it in more detail.

Cube maps are pretty minimal in content so I'll check to see what's been left out that might cause that.
I know it happens in cube_valley....
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Last edited by strontiumdog; 08-13-2008 at 17:52.
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curlefry
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Old 08-13-2008 , 18:40   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #24

Oh, ok. Yes, in fact, it was one of the developed maps. cube_soccer was the map just in case you'd like to know. =)
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strontiumdog
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Old 08-13-2008 , 19:05   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #25

We have discovered the problem.
A couple of the maps have no info_observer_point entities.

Being fixed right now.
Cube_valley2, cube_corner and cube_soccer have the problem.
Cube_splash does not.
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Last edited by strontiumdog; 08-13-2008 at 20:53.
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curlefry
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Old 08-13-2008 , 19:06   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #26

cube_soccer...?
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CRJackyd
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Join Date: Sep 2007
Old 08-13-2008 , 19:50   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #27

Hey,
I was wondering if it was possible to make this script so it only loads when a cube_ map is brought on via rotaion or vote.
ie normal gameplay on ctf, pl, cp etc but as soon as a cube map comes on the plugin loads.
I'm pretty sure someone did this with surftools
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strontiumdog
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Old 08-13-2008 , 20:51   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #28

Right now, add any map that you do NOT want the plugin to run in sm_cube_config.txt.

Having said that, someone pointed out that they had loads of customs and it would be a pain to add them all.
So in the next update, it will have a cvar that you can set to 0 in server.cfg and then set to 1 in mapname.cfg where mapname is the name of one of the cube maps...

So for example, in cube_soccer.cfg you would have:

Code:
sm_cube_enable 1
and in server.cfg, you would have

Code:
sm_cube_enable 0
This means it would not load by default but would for those maps with a config.

Also having fixed the crashing.
It adds an info_observer_point if the map doesn't have one, thereby stopping the crashy maps.
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Last edited by strontiumdog; 08-13-2008 at 20:53.
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abelp
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Join Date: May 2008
Old 08-13-2008 , 20:53   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #29

did you fix the other issue?
loosing connection when you die and map ends or restarts round/map?
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strontiumdog
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Old 08-13-2008 , 20:54   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #30

The fix should work for that too.
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