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Galileo 1.1.290 (a feature rich map voting plugin)


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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 02-16-2011 , 07:31   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1071

Quote:
Originally Posted by nsb View Post
gal_vote_mapchoices 8
Try setting it to the default value of 5 and run with that for awhile to see if that changes anything.

Please let me know either way.
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Retrospekt
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Join Date: Feb 2011
Old 02-18-2011 , 13:37   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1072

Hello,

First of all I'd like to thank you for all the hard work put into this plugin and support. I've been using Deagle's map management but this looks a lot better.

That being said: I have a few questions.

Edit: I got my map issues solved. Now it seems to be something different.

If I leave the galileo.cfg file unmodified, the plugin works fine and nominations work great. However, as soon as I make any changes to any cvars in the galileo config, the plugin just...stops working. Nominations will no longer be recognized, and when I type in "gal_listmaps" in console, it says it doesn't recognize the "gal" command.

What am I doing wrong here?

Last edited by Retrospekt; 02-18-2011 at 20:12.
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nsb
Member
Join Date: Jul 2010
Old 02-19-2011 , 12:48   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1073

Quote:
Originally Posted by Brad View Post
Try setting it to the default value of 5 and run with that for awhile to see if that changes anything.

Please let me know either way.
This works perfectly with no errors so far.
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Old 02-21-2011, 17:05
djodjo1990
This message has been deleted by djodjo1990.
MC.TSHIRT
Senior Member
Join Date: Dec 2010
Old 02-22-2011 , 01:56   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1074

I have problems when Vote is coming on says


rVote rfor fmaps

1r waim_usp
2r waim_brucke
3r wfy_party

why?

greetz mc.tshirtt
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a412010
Member
Join Date: Oct 2008
Location: Taipei, Taiwan
Old 02-22-2011 , 11:30   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1075

A bug(?):
Sometimes the vote has ended but it doesn`t change to the voted map...and type nextmap it shows [vote in progress], how to fix it? thanks
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csrygveda
Junior Member
Join Date: Feb 2011
Old 02-22-2011 , 13:26   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1076

how to make when someone of admins are online, rtv off, when admins is 0, players can rock the vote?
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zer0xp
Junior Member
Join Date: Aug 2008
Old 02-25-2011 , 08:55   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1077

Quote:
Originally Posted by MC.TSHIRT View Post
I have problems when Vote is coming on says


rVote rfor fmaps

1r waim_usp
2r waim_brucke
3r wfy_party

why?

greetz mc.tshirtt
Same problem here, can somebody help or show us where this has been discussed already? So many pages on this thread and can't search through them all.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-25-2011 , 18:18   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1078

Quote:
Originally Posted by zer0xp View Post
Same problem here, can somebody help or show us where this has been discussed already? So many pages on this thread and can't search through them all.
Is the menu colored? What MOD are you using?
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MC.TSHIRT
Senior Member
Join Date: Dec 2010
Old 02-25-2011 , 20:37   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1079

Galileo 1.1.290


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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 02-25-2011 , 23:10   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1080

Quote:
Originally Posted by zer0xp View Post
Same problem here, can somebody help or show us where this has been discussed already? So many pages on this thread and can't search through them all.
Someone had the same problem earlier. Someone, not me, figured out the cause. If I recall correctly, it had to do with where you compiled it. To be even more specific, I think it was that the online compiler stripped out the slash part of color codes. The solution, as it were, was to compile it locally. I could be wrong as it's been awhile.

Seconds later...

A quick search of the thread (you do know you can search a specific thread, yes?) came up with this link.
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