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[CS:S, ZRiot & ZReloaded] Lasermines v1.4.2


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Chesterfield
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Join Date: Apr 2013
Old 03-17-2015 , 12:08   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #141

Half life 2 have trip mine models? if yes, could someone upload the models here? so we can just simply port them to CS:GO!

Thanks!

Last edited by Chesterfield; 03-17-2015 at 12:23.
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-17-2015 , 17:22   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #142

Quote:
Originally Posted by Chesterfield View Post
Half life 2 have trip mine models? if yes, could someone upload the models here? so we can just simply port them to CS:GO!
Good luck to you in your attempts!
Attached Files
File Type: zip tpplug.zip (31.5 KB, 135 views)
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Grey83
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Location: Ukraine
Old 03-20-2015 , 20:07   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #143

My version of this plugin for CS:GO (only Public, not ZombieMods): [CS:GO] Lasermines.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-20-2015 , 22:34   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #144

That I remember have done to someone, this plugin can work in CS:GO adding the old models taken from CS:S and making these models downloadables
Attached Files
File Type: zip lasermines content for csgo.zip (154.6 KB, 213 views)
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Last edited by Franc1sco; 03-20-2015 at 22:41.
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-21-2015 , 10:38   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #145

Quote:
Originally Posted by Franc1sco View Post
That I remember have done to someone, this plugin can work in CS:GO adding the old models taken from CS:S and making these models downloadables
I have corrected my plugin and model of plug from HL2.
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hekut146
Junior Member
Join Date: Feb 2012
Old 03-27-2015 , 20:22   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #146

please add cvar range of laser, thanks
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Changelog.txt
Junior Member
Join Date: May 2014
Old 04-20-2015 , 13:12   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #147

nice Franc1sco
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Petrovich
New Member
Join Date: Feb 2012
Location: Russia
Old 08-01-2015 , 02:45   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #148

This plugin is still supported? It does not work at SM 1.6 and 1.7 (Z:R 3.1; CS: Source). After entering sm_lm plugin stops working.
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Dim_oK
AlliedModders Donor
Join Date: Feb 2011
Location: Mother Russia
Old 11-03-2015 , 09:02   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #149

Quote:
Originally Posted by rZr View Post
First Thanks for the small explode code:

Code:
#include <sourcemod> 
#include <sdktools> 

native ZR_GetLasermineByBeam(entity); 
forward ZR_OnPostHitByLasermine(victim, attacker, beam, lasermine, damage); 

public ZR_OnPostHitByLasermine(victim, attacker, inflictor, damage) 
{ 
    new mine = -1; 
    mine = ZR_GetLasermineByBeam(inflictor); 
    if (mine != -1) 
        AcceptEntityInput(mine, "Break"); 
} 
but all players become damage from the explosion .. how can i fix that ? i need only the terrorists(zombies) become damage from the explosion .. thanks for help
Who can help to fix it?
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Sorry for my bad english

Last edited by Dim_oK; 11-03-2015 at 09:03.
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behrentzs
Member
Join Date: Jan 2012
Old 11-29-2015 , 18:47   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #150

Not working for CS:GO

Last edited by behrentzs; 11-30-2015 at 02:09.
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