Raised This Month: $51 Target: $400
 12% 

[CS:GO] Making func_breakable temporary invisible & non-collidable


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 04-10-2016 , 16:25   [CS:GO] Making func_breakable temporary invisible & non-collidable
Reply With Quote #1

{
"model" "*289"
"targetname" "obsidian"
"spawnflags" "1"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"propdata" "6"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"origin" "-752 324 16"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "2"
"health" "1"
"gibdir" "0 0 0"
"fadescale" "1"
"fademindist" "-1"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"_minlight" "0.0"
"classname" "func_breakable"
"hammerid" "5790"
}

What I need to do to make it temporary invisible (complete vanish from map)? I mean if I wanted to I would be able to convert it back to normal. (looking which thing I need to edit, I can't find answer on google).
__________________

Last edited by iGANGNAM; 04-10-2016 at 16:26.
iGANGNAM is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode