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[INC] Menu stocks


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KissLick
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Join Date: Nov 2012
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Old 06-26-2015 , 07:16   [INC] Menu stocks
Reply With Quote #1

This include allows you to pass a value (cell, float or string) to menu callback.

Just look at the example ;-) Download & GitHub.

PHP Code:
ShowMyMenu(iClientiSecretValue)
{
    new 
Handle:hMenu CreateMenu(MyMenu_Handler);

    
SetMenuTitle(hMenu"Choose your weapon:");
    
AddMenuItem(hMenu"weapon_m4a1""M4A1");
    
AddMenuItem(hMenu"weapon_ak47""AK-47");
    
AddMenuItem(hMenu"weapon_scout""Scout");

    
// here is the magic
    
PushMenuCell(hMenu"-MySecretValue-"iSecretValue);

    
SetMenuExitBackButton(hMenutrue);
    
DisplayMenu(hMenuiClient30);
}

public 
MyMenu_Handler(Handle:hMenuMenuAction:iActioniClientiKey)
{
    switch (
iAction) {
        case 
MenuAction_Select: {
            new 
String:sWeapon[64];
            
GetMenuItem(hMenuiKeysWeaponsizeof(sWeapon));
            
GivePlayerItem(iClientsWeapon);

            
// here is the magic
            
new iSecretValue GetMenuCell(hMenu"-MySecretValue-");       

            
PrintToConsole("Player %N has secret value = %d."iClientiSecretValue);
        }
        case 
MenuAction_End: {
            
CloseHandle(hMenu);
        }
    }

Let's say, you need to pass a value from one menu to another
PHP Code:
public MyMenu_Handler(Handle:hMenuMenuAction:iActioniClientiKey)
{
    switch (
iAction) {
        case 
MenuAction_Select: {
            new 
String:sWeapon[64];
            
GetMenuItem(hMenuiKeysWeaponsizeof(sWeapon));
            
GivePlayerItem(iClientsWeapon);

            new 
Handle:hSubMenu CreateMenu(MySubMenu_Handler);
            
SetMenuTitle(hSubMenu"Choose your HP:");
            
AddMenuItem(hSubMenu"35""35 HP");
            
AddMenuItem(hSubMenu"100""100 HP");
            
AddMenuItem(hSubMenu"300""300 HP");

            
// here is the magic
            
CopyMenuAny(hMenuhSubMenu"-MySecretValue-");

            
SetMenuExitBackButton(hSubMenutrue);
            
DisplayMenu(hSubMenuiClient30);
        }
        case 
MenuAction_End: {
            
CloseHandle(hMenu);
        }
    }

Also notice function AddMenuItemFormat, which allows you to do
PHP Code:
AddMenuItemFormat(hMenu"weapon_ak47"_"AK-47 + %d ammo"90);

// instead of

new String:sDisplay[64];
Format(sDisplaysizeof(sDisplay), "AK-47 + %d ammo"90);
AddMenuItem(hMenu"weapon_ak47"sDisplay); 

Last edited by KissLick; 06-26-2015 at 07:19.
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TheWho
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Join Date: Jul 2012
Old 08-07-2015 , 12:41   Re: [INC] Menu stocks
Reply With Quote #2

Pretty smart, thx!
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KissLick
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Join Date: Nov 2012
Location: void
Old 12-29-2015 , 19:29   Re: [INC] Menu stocks
Reply With Quote #3

Vinnice made a 1.7 syntax version, I am gonna put that in GIT repository as another branch, but till then -> https://github.com/TryHardDood/Menu-stocks
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Drixevel
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Old 07-28-2016 , 00:10   Re: [INC] Menu stocks
Reply With Quote #4

https://github.com/Drixevel/Menu-sto...enu-stocks.inc

Syntax update.

Last edited by Drixevel; 07-28-2016 at 14:28.
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shavit
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Old 07-28-2016 , 12:15   Re: [INC] Menu stocks
Reply With Quote #5

Quote:
Originally Posted by redwerewolf View Post
wrong branch~ https://github.com/Drixevel/Menu-sto...enu-stocks.inc
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Drixevel
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Old 07-28-2016 , 14:28   Re: [INC] Menu stocks
Reply With Quote #6

Quote:
Originally Posted by shavit View Post
Fixed, thanks.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 08-02-2016 , 23:14   Re: [INC] Menu stocks
Reply With Quote #7

It's not truly 1.7 syntax, as it's still using Handle and AddMenuItem, but I'm just being picky since combining the 2 different syntax' annoys me
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-03-2016 , 10:43   Re: [INC] Menu stocks
Reply With Quote #8

If it compiles with
PHP Code:
#pragma newdecls required 
then it is new syntax compliant.
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Farbror Godis
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Join Date: Feb 2016
Old 08-03-2016 , 14:35   Re: [INC] Menu stocks
Reply With Quote #9

What about something like this? (not tested, but it compiles. Also, not sure what result retagging a typdef yields, but again, it compiles)

Spoiler


EDIT: I went ahead and tested it and it seems to be working perfectly, so i decided to port all of the stocks.

Spoiler


It's used just like the Menu methodmap:
Code:
public void DisplaySuperSecretMenu(int client) {     SmartMenu menu = new SmartMenu(MenuHandler);     menu.SetTitle("Super Secret Menu");     menu.ExitButton = true;     menu.PushCell("super-secret-value", 5);     menu.AddItem("1", "Option 1");     menu.AddItem("2", "Option 2");     menu.Display(client, MENU_TIME_FOREVER); } public int MenuHandler(SmartMenu menu, MenuAction action, int param1, int param2) {     switch(action) {         case(MenuAction_Select): {             int secret_value = menu.GetCell("super-secret-value");             ...         }         case(MenuAction_End): {             delete menu;         }     } }

https://github.com/farbrorgodis/smart-menu
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Last edited by Farbror Godis; 08-04-2016 at 10:34.
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xXDeathreusXx
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Old 08-03-2016 , 22:26   Re: [INC] Menu stocks
Reply With Quote #10

Quote:
Originally Posted by Potato Uno View Post
If it compiles with
PHP Code:
#pragma newdecls required 
then it is new syntax compliant.
Well yeah, it'll compile, but true syntax would be
Code:
    Menu menu = new Menu(hndlr, MENU_ACTIONS_DEFAULT);
And everything would then follow
Code:
    menu.AddItem("item", "item");
    menu.AddItem("item", "item");
    menu.ExitButton = false;
    menu.OptionFlags = MENU_NO_SOUND;
    menu.Display(client, 10);
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