// time to delay spawn grave and death motivation death_bell_delay "1.0" // duration of death motivation adrenaline time 0=disable death_bell_duration_adren "13.0" // duration of death bell music time 0=disable death_bell_duration_music "13.0" // does create the grave 1=yes 0=no death_bell_grave "1" // grave glow color, RGB values, leave empty=disabled glow -1=random color exmaple: '150 0 0' death_bell_grave_glow "-1" // make grave glow flashing death_bell_grave_glow_flash "1" // grave glow max range 0=unlimited get farer cant see glow death_bell_grave_glow_max "800" // grave glow min range, gets closer cant see glow death_bell_grave_glow_min "200" // grave health, leave empty to make un-Solid(no collision) death_bell_grave_health "300" // grave offset position -50=make grave put on legs death_bell_grave_pos "50" // death motivation range, -1=use *_glow_max 0=disabled death motivation death_bell_motivation "-1"
delete ConVar *_duration and split to ConVars *_duration_adren / *_duration_music, fix bell not stop in rare situation; 24-November-2022