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[L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]


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Author
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Plugin ID:
8300
Plugin Version:
1.1
Plugin Category:
All
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    death motivation, glow graves, death bell music
    Old 11-23-2022 , 18:02   [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #1

    about
    • play death bell music, during playing player will gets death motivation buff
    • merge grave features from [L4D & L4D2] Graves and make it better
    • grave linked to corpse, that mean compatible with defib fix plugin
    • almost all optional

    Intro Video
    [L4D2] Death Bell - Graves & Music & Death Motivation (SourceMod)


    ConVar
    PHP Code:
    // time to delay spawn grave and death motivation
    death_bell_delay "1.0"

    // duration of death motivation adrenaline time 0=disable
    death_bell_duration_adren "13.0"

    // duration of death bell music time 0=disable
    death_bell_duration_music "13.0"

    // does create the grave 1=yes 0=no
    death_bell_grave "1"

    // grave glow color, RGB values, leave empty=disabled glow -1=random color exmaple: '150 0 0'
    death_bell_grave_glow "-1"

    // make grave glow flashing
    death_bell_grave_glow_flash "1"

    // grave glow max range 0=unlimited get farer cant see glow
    death_bell_grave_glow_max "800"

    // grave glow min range, gets closer cant see glow
    death_bell_grave_glow_min "200"

    // grave health, leave empty to make un-Solid(no collision)
    death_bell_grave_health "300"

    // grave offset position -50=make grave put on legs
    death_bell_grave_pos "50"

    // death motivation range, -1=use *_glow_max 0=disabled death motivation
    death_bell_motivation "-1" 

    Credits
    • Silvers - Patiently teach me about Vector
    • Dartz8901 - Graves author
    • HarryPotter - Make Grave Random Color

    Related plugin
    changelog
    • v1.0 just releases; 24-November-2022
    • v1.1
      delete ConVar *_duration and split to ConVars *_duration_adren / *_duration_music,
      fix bell not stop in rare situation; 24-November-2022


    Installation
    • put l4d2_death_bell.smx on /plugins/
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_death_bell.sp - 619 views - 16.0 KB)
    __________________

    Last edited by NoroHime; 11-26-2022 at 12:44.
    NoroHime is offline
    TBK Duy
    Member
    Join Date: Jun 2017
    Location: Vietnam
    Old 11-27-2022 , 09:24   Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #2

    Hey NoroHime, a little bit out of topics, I found you're the type of guy who like to buff things for survivor, so may I ask if you could buff the explosion damage in L4D2

    Why I ask this because I feel explosion is very underperfomed, 25 damage is not impressived, I would like to increase the damage, also maybe add some effects (like combination of grenade launcher with propane tank) to give strong feeling hehe
    TBK Duy is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 11-27-2022 , 11:15   Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #3

    Quote:
    Originally Posted by TBK Duy View Post
    Hey NoroHime, a little bit out of topics, I found you're the type of guy who like to buff things for survivor, so may I ask if you could buff the explosion damage in L4D2

    Why I ask this because I feel explosion is very underperfomed, 25 damage is not impressived, I would like to increase the damage, also maybe add some effects (like combination of grenade launcher with propane tank) to give strong feeling hehe
    because i just playing expert realism on l4d2 many time i felt hard to fighting, for buff the explosion actually we have one and i also using
    [L4D1 & L4D2] Add Prop Explosion.
    this kinda cool when using with zedtime.
    anyway back to point what detail you think need to be buff ? effects or damage? or just apply extra explosion
    __________________

    Last edited by NoroHime; 11-27-2022 at 11:16.
    NoroHime is offline
    TBK Duy
    Member
    Join Date: Jun 2017
    Location: Vietnam
    Old 11-27-2022 , 20:52   Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #4

    Yeah, I think you can make the damage changeable, and apply extra explosion is cool as you said, maybe can even extended the range
    TBK Duy is offline
    zonbarbar
    Member
    Join Date: Jul 2022
    Old 01-12-2023 , 05:17   Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #5

    just keep belling after death, if i set belling time more than 2 sec
    zonbarbar is offline
    kochiurun119
    BANNED
    Join Date: Sep 2014
    Location: GB
    Old 10-20-2023 , 12:11   Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
    Reply With Quote #6

    L 10/20/2023 - 22:07:58: Info (map "zmb13_m2_labs") (file "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 31020.log")
    L 10/20/2023 - 22:07:58: [SM] Exception reported: Handle cb700b0f is invalid (error 1)
    L 10/20/2023 - 22:07:58: [SM] Blaming: l4d2_death_bell.smx
    L 10/20/2023 - 22:07:58: [SM] Call stack trace:
    L 10/20/2023 - 22:07:58: [SM] [0] CloseHandle
    L 10/20/2023 - 22:07:58: [SM] [1] Line 335, D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ death_bell.sp::OnRoundStart
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