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VSH VSH, old thread (v1.42) - Information/etc.


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MasterOfTheXP
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Join Date: Aug 2011
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Old 04-17-2012 , 22:14   Re: [TF2] VS Saxton Hale Mode
#2931

Quote:
Originally Posted by pac_man0 View Post
TF2 Items is currently broken I think.
It looks OK from here.

Whoever's erroring or crashing (that's everybody) install the gamedata from the latest 1.5 snapshot. Won't stop crashes, but should stop most errors.
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Last edited by MasterOfTheXP; 04-17-2012 at 23:26.
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Rd1981
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Join Date: Apr 2011
Old 04-17-2012 , 22:34   Re: [TF2] VS Saxton Hale Mode
#2932

That link is bad I cant keep the server running atm. It hangs after less than 5 mins.
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nineteeneleven
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Join Date: Nov 2010
Old 04-17-2012 , 22:52   Re: [TF2] VS Saxton Hale Mode
#2933

Quote:
Originally Posted by MasterOfTheXP View Post
It looks OK from here.

Whoever's erroring or crashing (that's everybody) do this.
broken link?
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MasterOfTheXP
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Join Date: Aug 2011
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Old 04-17-2012 , 23:24   Re: [TF2] VS Saxton Hale Mode
#2934

The link appears to have disappeared. It basically said: grab the latest 1.5 snapshot and copy the gamedata from it, then place that gamedata on your server. It should keep the server up for a few minutes.
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FlaminSarge
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Join Date: Jul 2010
Old 04-18-2012 , 10:50   Re: [TF2] VS Saxton Hale Mode
#2935

Let sourcemod's auto gamedata updater take care of it now. Everything's updated.

TF2Items is fine.
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Last edited by FlaminSarge; 04-18-2012 at 10:51.
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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 04-18-2012 , 16:48   Re: [TF2] VS Saxton Hale Mode
#2936

Quote:
Originally Posted by FlaminSarge View Post
Let sourcemod's auto gamedata updater take care of it now. Everything's updated.

TF2Items is fine.
There's a case where outdated sdktools gamedata will cause the server to hang before the updater can run. You'd have to grab the latest snapshots.
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 04-19-2012 , 12:23   Re: [TF2] VS Saxton Hale Mode
#2937

@Flamin: Since you're probably an expert on the correct way to set large amounts of player health, how did you end up keeping Saxton's health constant instead of it draining over time like a buff? I'm looking to play around with health boosts, and the VSH source code has always been somewhat difficult to follow...
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napalm00
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Join Date: Jun 2011
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Old 04-19-2012 , 12:39   Re: [TF2] VS Saxton Hale Mode
#2938

Quote:
Originally Posted by x6herbius View Post
@Flamin: Since you're probably an expert on the correct way to set large amounts of player health, how did you end up keeping Saxton's health constant instead of it draining over time like a buff? I'm looking to play around with health boosts, and the VSH source code has always been somewhat difficult to follow...
PHP Code:
SetEntProp(clientProp_Data"m_iMaxHealth"Health);
SetEntProp(clientProp_Send"m_iHealth"Health); 
Additionally VSH sets Hale's m_iHealth every 0.2 seconds.
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 04-19-2012 , 13:08   Re: [TF2] VS Saxton Hale Mode
#2939

Quote:
Originally Posted by napalm00 View Post
PHP Code:
SetEntProp(clientProp_Data"m_iMaxHealth"Health);
SetEntProp(clientProp_Send"m_iHealth"Health); 
Additionally VSH sets Hale's m_iHealth every 0.2 seconds.
Yeah, I was aware of the health/maxhealth properties, but even if the max health is raised and the normal health raised with it, it acts like overheal and slowly falls back down to a normal level. I thought this might happen in-between the 0.2s resets and I've never noticed that in VSH.
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FlaminSarge
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Join Date: Jul 2010
Old 04-19-2012 , 20:44   Re: [TF2] VS Saxton Hale Mode
#2940

It does happen in between the 0.2s resets, yes.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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