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Memory leak?


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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 08-01-2014 , 22:36   Memory leak?
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Hello everybody, so I have a Zombie Mod server in CS:GO (was at 30/64 at the time) and I got a memory leak (2nd to last round):
Code:
L 08/01/2014 - 21:25:29: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "zombiereloaded.smx")
L 08/01/2014 - 21:25:29: [SM] Unloading plugin to free 15149 handles.
L 08/01/2014 - 21:25:29: [SM] Contact the author(s) of this plugin to correct this error.
L 08/01/2014 - 21:25:29: --------------------------------------------------------------------------
L 08/01/2014 - 21:25:29: Type    DataPack            |    Count    7487
L 08/01/2014 - 21:25:29: Type    Timer               |    Count    7552
L 08/01/2014 - 21:25:29: Type    GlobalFwd           |    Count    6
L 08/01/2014 - 21:25:29: Type    Trie                |    Count    31
L 08/01/2014 - 21:25:29: Type    CellArray           |    Count    61
L 08/01/2014 - 21:25:29: Type    Cookie              |    Count    12
L 08/01/2014 - 21:25:29: -- Approximately 260644 bytes of memory are in use by (15149) Handles.
I am using: https://forums.alliedmods.net/showthread.php?t=200527

Any ideas what it could be? If you want CFG's feel free to ask.

Thanks,
Roy
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-02-2014 , 04:27   Re: Memory leak?
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I'm not able to inspect the code yet, but it seems like theres a leak with a timer that also use a data pack. That should at least make the search easier.

Update
How fast is the leak? Do you have to play several maps?

The only areas that use data packs is infection countdown and WeaponsOnItemPickup. Are there any errors in the log? Errors will abort the event call so ZR won't be able to clean up.
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Last edited by rhelgeby; 08-02-2014 at 10:40.
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