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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Author
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Plugin ID:
5867
Plugin Version:
9.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Mutant Tanks enhances the fun and excitement players get from Tank fights by creating a unique experience with every Tank.
    Old 08-03-2020 , 06:20   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #1

    Quote:
    Originally Posted by Crasher_3637 View Post
    Max HP is 65,535 total; it doesn't matter how much the base and bonus HP are.
    The range that can be sent to players is only 0 to 65,535 since it's an unsigned short, internally the range for hp is -2,147,483,648 to 2,147,483,647

    Hope this clears it up for ya 3aljiyavslgazana
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    Psyk0tik
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    Old 08-03-2020 , 06:25   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #2

    Quote:
    Originally Posted by Lux View Post
    The range that can be sent to players is only 0 to 65,535 since it's an unsigned short, internally the range for hp is -2,147,483,648 to 2,147,483,647

    Hope this clears it up for ya 3aljiyavslgazana
    Oh, derp. I thought he was asking about MT specifically, so I was telling him that it doesn't matter what he sets the base and bonus HP settings for MT to. MT will limit the final value to 65,535 either way.
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    Lux
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    Old 08-03-2020 , 06:28   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #3

    https://github.com/Psykotikism/Mutan...sp#L4997-L4999

    Does it tho? I can't find where other than where you set the HP to match 65k so much code
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    Old 08-03-2020 , 06:31   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #4

    Quote:
    Originally Posted by Lux View Post
    https://github.com/Psykotikism/Mutan...sp#L4997-L4999

    Does it tho? I can't find where other than where you set the HP to match 65k so much code
    Yeah, it's somewhere above that. Just look at all the variables above that where it checks if the value is higher than "MT_MAXHEALTH" and you'll see what I mean.
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    Lux
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    Old 08-03-2020 , 06:34   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #5

    Quote:
    Originally Posted by Crasher_3637 View Post
    Yeah, it's somewhere above that. Just look at all the variables above that where it checks if the value is higher than "MT_MAXHEALTH" and you'll see what I mean.
    OH yea i see it, why do you limit it?
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    Old 08-03-2020 , 06:37   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #6

    Quote:
    Originally Posted by Lux View Post
    OH yea i see it, why do you limit it?
    In the original Super Tanks, there was no limit and it caused bugs where Tanks would have either no HP (die instantly) or infinite HP (never dying unless slayed). I made MT limit it just to make it easier for everyone. I could always add a setting to let users decide if they want a limit or not, but nobody has really asked for one so meh.
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    Lux
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    Old 08-03-2020 , 06:42   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #7

    Ohh i see, yea people tend to use "Prop_Send" in other plugins ect, less hassle for you i guess one of the many reasons i stopped publishing gameplay altering plugins can't be bothered to deal with people.

    Anyway good job with MT++
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    Last edited by Lux; 08-03-2020 at 06:44.
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    Psyk0tik
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    Old 08-03-2020 , 06:44   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #8

    Quote:
    Originally Posted by Lux View Post
    Ohh i see, yea people tend to use "Prop_Send" in other plugins ect, less hassle for you i guess one of the many reasons i stopped publishing gameplay altering plugins.

    Anyway good job with MT++
    Yep, exactly. I am trying to save everyone the trouble of encountering HP bugs on their servers and then blaming MT for it.

    Thanks!
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    Last edited by Psyk0tik; 08-03-2020 at 06:45.
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    3aljiyavslgazana
    Member
    Join Date: Dec 2018
    Old 08-04-2020 , 04:58   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
    Reply With Quote #9

    Yep, I was wondering if I could set it higher than 65k (in mutant tanks).. I want it to be 130k, because 65k is just not enough for me
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    yuzumi
    Member
    Join Date: Jul 2020
    Old 08-21-2020 , 05:50   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020)
    Reply With Quote #10

    Thx Crasher_b3637 bring us such a good plugin :)

    This is Simplified Chinese translation..

    -------------------------
    Updated: 2021/2/6
    PluginsVer: 8.83 [git-8a04a5b]
    -------------------------
    Attached Files
    File Type: txt mutant_tanks.phrases.txt (99.9 KB, 82 views)

    Last edited by yuzumi; 02-06-2021 at 01:32. Reason: Update to 8.83 CHI
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