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Originally Posted by Brad
I know the difference. I was suggesting it could either be HE or FY. Gotta love nade maps. Heh. It should be a fun map.
If you make it actually look like a rollercoaster, and you can find some sort of "box car" model, i.e. whatever the thing is called that people actually sit in, if that could randomly but not often, race down the tracks, killing people that it hits, bonus. The only way to avoid it would be to either not be on the tracks or to (just brainstorming) get on the edge of the track or maybe even jump over it, if that's possible.
I'm just throwing out ideas at this point. Feel free to run with whatever you want.
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OK np... lets see... the track is done with a bunch of curves, a tunnel... a hill so high you cant see the floor from the top... and more =) ill set up the ents right now and ill do the rest of the map tommorow... and sorry about the HE and FY thing.... i know people who think CS_assault should be an HE map... I think ill rip the boxcar from fun_rollercoaster or make my own depending on the ent set up... jumping wont really be possible if i make it a real coaster but I think I can set it so if you touch the coaster ( get hit by it) you die. The basic structure will be done by this weekend... the finishing touches will be done by next tuesday...
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Originally Posted by 6pack
how about combining some maps and have people enter each one via a portal.
Example;
put de_dust, cs_assault, awp_space, etc all together.
That would be cool but waypointing must be a nightmare for that sort of thing.
Just a thought
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good idea... i can do this in like 10 minutes if you get me the .map files... else this will take me about 2 months...
Quote:
Originally Posted by Jheshka
I think that would be a good surf map..
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Sorry... I can't do surf maps... I don't know enough about the physics of surfing and the structure of the maps to do one...
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