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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-03-2023 , 04:09   Re: [L4D & L4D2] Mutant Zombies (1.25) [03-Feb-2023]
Reply With Quote #131

Quote:
Originally Posted by sonic155 View Post
still have Fire particles following survivors and attacking them without being able to kill off or remove
There were still invisible ones?

Well this update should fix invincible and invisible for good. Sorry about this, the game can behave wild and unexpectedly.

Code:
1.25 (03-Feb-2023)
    - Changed the method of converting and preventing Fire Mutants from dying. Thanks to "sonic155" for reporting.
    - Added another check to prevent invisible common remaining alive.
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Last edited by Silvers; 02-06-2023 at 07:55.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
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Old 02-19-2023 , 02:55   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #132

Code:
1.27 (19-Feb-2023)
    - Fixed Fire Mutants taking fire damage from other sources. Thanks to "BystanderZK" for reporting.
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SpannerV2
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Join Date: Jun 2019
Old 06-17-2023 , 21:59   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #133

Are ideas still open if you are accepting?

i'm hoping for a "Bloat" zombie: Zombies that walk through boomer bile puke while boomer is puking has a chance to become bloated (similar to "Bile the World") and when hitting survivors, has a chance to spawn additional zombies nearby that last as long as the pukes effect. (not like a puke horde or crescendo horde).

And an update to smoke mutant, similar to above. Walking through a smoker cloud from a smoker death has a chance to make common turn into smoke mutants.

Last edited by SpannerV2; 06-17-2023 at 22:02. Reason: added a plugin reference
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-18-2023 , 11:41   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #134

Maybe one day, I don't have time to write new features. Only supporting bug fixes.
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CaRmilla
Junior Member
Join Date: Jan 2021
Old 10-27-2023 , 13:07   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #135

Nice plugin, I am interested in particular in the "ghost" zombie. Is there a way to avoid it to damage the survivors at all spawning only as a ghostly presence?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-27-2023 , 13:55   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #136

You don't want any damage on each hit? You could set damage to 1, or modify the plugin to not deal any damage, it's not something I'll update.
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CaRmilla
Junior Member
Join Date: Jan 2021
Old 10-27-2023 , 14:02   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #137

Yeah, I was wondering if it could be only an apparition. I had set the damage to 1 but I was wondering if it was possible to have no damage at all. Thanks anyway
Is there a chance you might in the future make a Mutant Tanks plugin?
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 10-27-2023 , 16:39   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #138

Quote:
Originally Posted by CaRmilla View Post
Yeah, I was wondering if it could be only an apparition. I had set the damage to 1 but I was wondering if it was possible to have no damage at all. Thanks anyway
Is there a chance you might in the future make a Mutant Tanks plugin?
But the Mutant Tanks plugin already exists! O.O
https://forums.alliedmods.net/showthread.php?p=2555153
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Last edited by Mi.Cura; 12-02-2023 at 14:10.
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CaRmilla
Junior Member
Join Date: Jan 2021
Old 10-27-2023 , 20:15   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #139

Quote:
Originally Posted by Mi.Cura View Post
But the Mutant Taks plugin already exists! O.O
https://forums.alliedmods.net/showthread.php?p=2555153
There is a ghost tank? Nice, I didn't know that, thanks
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 12-02-2023 , 13:30   Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Reply With Quote #140

Is it possible to have only mutant zombies(all Zs are mutants). I thought I saw a version a while back.
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Last edited by Munch; 12-02-2023 at 13:31. Reason: grammer
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