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[CS:GO] 10/06/16 New netprops and TempEnt


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Mitchell
~lick~
Join Date: Mar 2010
Old 10-06-2016 , 23:38   [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #1

Seems there are a few new netprops that can be played with:
Code:
CCSPlayer (type DT_CSPlayer)
  Member: m_flNextDecalTime (offset 3500) (type float) (bits 0) (NoScale)
Existing TempEnt Changes:
Code:
CTEPlayerDecal (type DT_TEPlayerDecal)
 Table: baseclass (offset 0) (type DT_BaseTempEntity)
 Member: m_vecOrigin (offset 16) (type vector) (bits 0) (Coord)
 Member: m_vecStart (offset 28) (type vector) (bits 0) (Coord)
 Member: m_vecRight (offset 40) (type vector) (bits 0) (Coord)
 Member: m_nEntity (offset 52) (type integer) (bits 11) (Unsigned)
 Member: m_nPlayer (offset 12) (type integer) (bits 32) (Unsigned)
 Member: m_nHitbox (offset 56) (type integer) (bits 16) (Unsigned)
New tempent netprops
FEPlayerDecal

It has been proven that these temp ents can now be attached to some props and will be spread across those surfaces.
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Last edited by Mitchell; 10-06-2016 at 23:41.
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Wilczek
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Join Date: Oct 2012
Location: Poland
Old 10-07-2016 , 00:47   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #2

I wonder how fast Valve will start applying bans to server operators this time... 50 graffiti charges sounds like a challenge.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-07-2016 , 01:50   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #3

Quote:
Originally Posted by Wilczek View Post
I wonder how fast Valve will start applying bans to server operators this time... 50 graffiti charges sounds like a challenge.
You would most likely need an extension to be able to do anything malicious like that. However they could ban that netprop (weirdly).
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VPPGamingNetwork
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Join Date: Sep 2012
Location: Japan
Old 10-07-2016 , 01:51   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #4

Back in my days sprays were free, :<
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-07-2016 , 03:55   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #5

Thanks for the heads up Mitchell
I want to play with the netprops, but I don't want to risk a GSLT ban.
They'll ban you before they would tell you not to play with it.
Offline machines it is then.
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: dreams
Old 10-07-2016 , 04:18   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #6

What? Valve added rendermodel in csgo?
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-07-2016 , 14:18   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #7

Quote:
Originally Posted by ZASTRELIS View Post
What? Valve added rendermodel in csgo?
What?
I think you mean rendermode.
It's been in all the games.
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ZASTRELIS
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Join Date: Nov 2010
Location: dreams
Old 10-07-2016 , 15:01   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #8

Quote:
Originally Posted by Mitchell View Post
What?
I think you mean rendermode.
It's been in all the games.
What, how I can apply render effects(such as transparent, or glow shell as in 1.6) for mdls in csgo?
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-07-2016 , 15:13   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #9

Quote:
Originally Posted by ZASTRELIS View Post
What, how I can apply render effects(such as transparent, or glow shell as in 1.6) for mdls in csgo?
https://sm.alliedmods.net/new-api/en...ityRenderColor
https://sm.alliedmods.net/new-api/en...EntityRenderFx
https://sm.alliedmods.net/new-api/en...tityRenderMode
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ZASTRELIS
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Join Date: Nov 2010
Location: dreams
Old 10-07-2016 , 15:59   Re: [CS:GO] 10/06/16 New netprops and TempEnt
Reply With Quote #10

Last time I know that csgo not support this..
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