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[TF2] Drunken Heal (2.0)


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Dragonshadow
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Join Date: Jun 2008
Old 07-09-2009 , 22:12   Re: [TF2] Drunken Heal
Reply With Quote #21

Quote:
Originally Posted by alinayg View Post
Hu, It seems that when you set the
configs in the server cfg to this:

sm_drunkenheal_enable 1
sm_drunkenheal_amount 30

Did you update your first post with what GNCMatt told you? Because when I use those settings demos get 1 hp.
Ehh, it was the right one before the move (downloaded this morning) and now it isn't, 1 sec, re-uploading.
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Dragonshadow
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Old 07-09-2009 , 22:16   Re: [TF2] Drunken Heal
Reply With Quote #22

Fixed, also added experimental version with cooldown, haven't had a chance to test it.
Also, new vesion with more efficient checks and actually tested stuffs should be out tomorrow.

Last edited by Dragonshadow; 07-09-2009 at 22:27.
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 07-10-2009 , 12:04   Re: [TF2] Drunken Heal
Reply With Quote #23

  • Added Multi-Language Support
  • Added Polish translation
Attached Files
File Type: sp Get Plugin or Get Source (drunkenheal.sp - 451 views - 3.0 KB)
File Type: txt drunkenheal.phrases.txt (167 Bytes, 135 views)
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alinayg
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Join Date: Apr 2009
Location: USA, RI
Old 12-11-2009 , 04:49   Re: [TF2] Drunken Heal
Reply With Quote #24

Don't know if you still update this, but i use it on my server and we have found a bug.

If you taunt right when you are falling off a ledge, you continue taunting but you can move around and shoot.

The bug is that you still get the heal of you do this with the demo bottle.

Love the plugin, that's the only problem with it, thanks.
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Dragonshadow
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Old 12-11-2009 , 07:12   Re: [TF2] Drunken Heal
Reply With Quote #25

Wow old plugin is old, I forgot about it O_O
I'm not quite sure if I can fix that bug, I mean I can do a check to see if they're still in the same place with the start/end timers but thats about it...

Actually that should do it, gimme a bit.
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alinayg
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Join Date: Apr 2009
Location: USA, RI
Old 12-17-2009 , 14:08   Re: [TF2] Drunken Heal
Reply With Quote #26

Waits patiently.
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Dragonshadow
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Old 12-17-2009 , 21:12   Re: [TF2] Drunken Heal (2.0)
Reply With Quote #27

Lol update released just in time for noone to ever use the bottle again ^^
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alinayg
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Location: USA, RI
Old 12-17-2009 , 23:37   Re: [TF2] Drunken Heal (2.0)
Reply With Quote #28

Lol true, but thanks anyway.
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alinayg
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Old 01-17-2010 , 19:59   Re: [TF2] Drunken Heal (2.0)
Reply With Quote #29

Code:
L 01/17/2010 - 19:14:34: [SM] Native "GetEdictClassname" reported: Invalid edict (-1)
L 01/17/2010 - 19:14:34: [SM] Displaying call stack trace for plugin "drunkenheal2.smx":
L 01/17/2010 - 19:14:34: [SM]   [0]  Line 136, /home/groups/alliedmodders/forums/files/3/8/3/3/5/55463.attach::OnClientCommand()
Humm...
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Dragonshadow
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Old 03-19-2010 , 19:39   Re: [TF2] Drunken Heal (2.0)
Reply With Quote #30

Quote:
Originally Posted by alinayg View Post
Code:
L 01/17/2010 - 19:14:34: [SM] Native "GetEdictClassname" reported: Invalid edict (-1)
L 01/17/2010 - 19:14:34: [SM] Displaying call stack trace for plugin "drunkenheal2.smx":
L 01/17/2010 - 19:14:34: [SM]   [0]  Line 136, /home/groups/alliedmodders/forums/files/3/8/3/3/5/55463.attach::OnClientCommand()
Humm...
Uhm
lolwut
needs more info
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