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[TF2] Freak Fortress 2


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-08-2012 , 21:39   Re: [TF2] Freak Fortress 2
#1721

Quote:
Originally Posted by lamasniu View Post
@Nope.avi

Some people in my servers are experiencing an Invisible Ghostbuster. I've been told that they only way he can be seen is "Only way to found him is to either a sniper mark him or when he use the crossbow."

Not sure if anyone else has experienced this at all? All other bosses run fine, also medic files are still all downloading.
By any chance do the peeps experiencing the invisible ghostbuster have stock skins replacements?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-08-2012 , 23:02   Re: [TF2] Freak Fortress 2
#1722

Quote:
Originally Posted by lamasniu View Post
@Nope.avi

Some people in my servers are experiencing an Invisible Ghostbuster. I've been told that they only way he can be seen is "Only way to found him is to either a sniper mark him or when he use the crossbow."

Not sure if anyone else has experienced this at all? All other bosses run fine, also medic files are still all downloading.
The ghostbuster model needs to use the stockmodels method posted here: https://forums.alliedmods.net/showpo...83&postcount=2
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MaloModo
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Join Date: Aug 2008
Old 07-08-2012 , 23:29   Re: [TF2] Freak Fortress 2
#1723

Quote:
Originally Posted by FlaminSarge View Post
The ghostbuster model needs to use the stockmodels method posted here: https://forums.alliedmods.net/showpo...83&postcount=2
Yeah thanks Sarge..I was trying to find the models in this mess...and gave up....LOL.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 07-09-2012 , 02:05   Re: [TF2] Freak Fortress 2
#1724

Quote:
Originally Posted by lamasniu View Post
@Nope.avi

Some people in my servers are experiencing an Invisible Ghostbuster. I've been told that they only way he can be seen is "Only way to found him is to either a sniper mark him or when he use the crossbow."

Not sure if anyone else has experienced this at all? All other bosses run fine, also medic files are still all downloading.
that's odd.. I posted the fix with the .vvd and .phy and others... That solved it I think?
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Otokiru
Senior Member
Join Date: Apr 2012
Old 07-09-2012 , 03:47   Re: [TF2] Freak Fortress 2
#1725

Erm just want to point this out, there is an exploit where the players can make themselves invisible when they're hale. Seen a few times before. Still have no idea how they did it.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 07-09-2012 , 06:06   Re: [TF2] Freak Fortress 2
#1726

Quote:
Originally Posted by MasterOfTheXP View Post
You should probably just edit their posts.
@ nope.avi, just like what somebody said, make a central post for your bosses so we won't have a hard time findin it
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Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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Diviara27
Senior Member
Join Date: Feb 2010
Old 07-09-2012 , 06:07   Re: [TF2] Freak Fortress 2
#1727

Quote:
Originally Posted by Powerlord View Post
As I recall, the models were the problem... something about Ozzy Furocity getting upset with people using their models. Which is why my FF2 Pinkie Pie boss never got a public release.

Speaking of which, next time I update FemSpy, I'm going to release a new version of powerlord_abilties which includes the rage_party ability...




If you look at the code, there's no clear reason why it's firing twice... it's on a timer, and said timer should only be fired by the teamplay_round_start event.



One bug at a time... one bug at a time.
I just wonder why Ozzy Furocity getting upset with us using their pony bosses....when we're doing it for the boss fights.
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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Fun21
Member
Join Date: Dec 2011
Old 07-09-2012 , 08:04   Re: [TF2] Freak Fortress 2
#1728

Quote:
Originally Posted by Diviara27 View Post
I just wonder why Ozzy Furocity getting upset with us using their pony bosses....when we're doing it for the boss fights.
They just want the maker of the model to get all the credit...
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-09-2012 , 09:51   Re: [TF2] Freak Fortress 2
#1729

Quote:
Originally Posted by Diviara27 View Post
@ nope.avi, just like what somebody said, make a central post for your bosses so we won't have a hard time findin it
Try this ghostbuster model...this is using the fix posted by Sarge. This should help with the invisible model problem for certain clients.

http://www.gamefront.com/files/21963283/GHOSTBUSTER.rar

Make sure to update your config file as needed as there will a few more models to add (especially the stock_models). Paths may also be different.

Oh and FYI I am not sure who made this model and/or if it is the same as nope.avi..so...sorry...in advance!

Last edited by MaloModo; 07-09-2012 at 09:58.
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kanaccp
New Member
Join Date: Jul 2012
Location: Merseyside
Old 07-09-2012 , 13:45   Re: [TF2] Freak Fortress 2
#1730

hello,guys.
I did a custom boss for my FF2 server, but seems some MDL problem there.
I changed the MDL file name from "sniper.mdl" to "pachuri.mdl", when the server using the "pachuri.mdl",automated to using "sniper.mdl" and then error. Nobody can see the boss!!
(The sniper.mdl not the oringinal sniper mdl from tf2)

Server's error screenshot here.


And games error screenshot here.


Who can help me please!?
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