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[:3] TF2_ObjectInfos


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Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-24-2010 , 14:47   [:3] TF2_ObjectInfos
Reply With Quote #1

So of a similar nature to my TF2_PlayerClassData thread, however this is just the struct, I havent even tried to put it into an extension.
PHP Code:
struct ObjectInfos_t
{
    
char *szSectionName;                // +0
    
char *szClassName;                    // +4
    
char *szStatusName;                    // +8
    
float flBuildTime;                    // +12
    
int iMaxObjects;                    // +16
    
int iCost;                            // +20
    
float flCostMultiplier;                // +24
    
int iUpgradeCost;                    // +28
    
int iMaxUpgradeLevel;                // +32
    
char *szBuilderWeaponName;            // +36
    
char *szBuilderPlacementString;        // +40
    
int iSelectionSlot;                    // +44
    
int iSelectionPosition;                // +48
    
bool bSolidToPlayerMovement;        // +52
    
bool bUseItemInfo;                    // +53
    
char *szViewModel;                    // +56
    
char *szPlayerModel;                // +60
    
int iDisplayPriority;                // +64
    
bool bVisibleInWeaponSelection;        // +68
    
char *szExplodeSound;                // +72
    
char *szExplodeEffect;                // +76
    
bool bAutoSwitchTo;                    // +80
    
char *szUpgradeSound;                // +84
    
float flUpgradeDuration;            // +88
    
int iBuildCount;                    // +92
    
int iAltModeCount;                    // +96
    
char *szDefault_StatusName;            // +100
    
char *szDefault_ModeName;            // +104
    
char *szDefault_IconMenu;            // +108
    
char *szAltMode1_StatusName;        // +112
    
char *szAltMode1_ModeName;            // +116
    
char *szAltMode1_IconMenu;            // +120
    
char *szAltMode2_StatusName;        // +124
    
char *szAltMode2_ModeName;            // +128
    
char *szAltMode2_IconMenu;            // +132
    
char *szIconActive;                    // +136
    
char *szIconInactive;                // +140
    
char *szIconMenu2;                    // +144
    
char *szHudStatusIcon;                // +148
    
int iMetalToDropInGibs;                // +152
}; 
In case you haven't guessed, this is the shit read from objects.txt, so while you could just edit that file, this allows you to change things on the fly while the server is running.

I'll be kind and give you this aswell:
PHP Code:
CON_COMMAND(wazz_objectdump"Wazz Environment :: Dumps the object info. Format <index>")
{
    if (
args.ArgC() == 1)
    {
        
META_CONPRINTF("Wazz Environment :: Dumps the object info. Format <index>\n");
        return;
    }
    else if (
args.ArgC() != 2)
    {
        
META_CONPRINTF("Invalid number of arguments.\n");
        return;
    }

    
void *addr;

    if (!
g_pGameConf->GetMemSig("GetObjectInfo", &addr) || !addr)
    {
 
/*           "GetObjectInfo"
            {
                "library"        "server"
                "windows"        "\x8B\x44\x24\x04\x69\xC0\x9C\x00\x00\x00\x05"
                "linux"            "@_Z13GetObjectInfoi"    
            }
*/
        
META_CONPRINTF("NULL\n");
        return;
    }

    
int indx atoi(args.Arg(1));

    
CREATE_CDECL_FUNC(GetObjectInfoaddrObjectInfos_t *, int);

    
ObjectInfos_t *pRetData GetObjectInfo(indx);

    
META_CONPRINTF("Object data for %i\n"indx);

    
META_CONPRINTF("%s\n"pRetData->szSectionName);
    
META_CONPRINTF("%s\n"pRetData->szClassName);
    
META_CONPRINTF("%s\n"pRetData->szStatusName);
    
META_CONPRINTF("%2.1f\n"pRetData->flBuildTime);
    
META_CONPRINTF("%i\n"pRetData->iMaxObjects);
    
META_CONPRINTF("%i\n"pRetData->iCost);
    
META_CONPRINTF("%2.1f\n"pRetData->flCostMultiplier);
    
META_CONPRINTF("%i\n"pRetData->iUpgradeCost);
    
META_CONPRINTF("%i\n"pRetData->iMaxUpgradeLevel);
    
META_CONPRINTF("%s\n"pRetData->szBuilderWeaponName);
    
META_CONPRINTF("%s\n"pRetData->szBuilderPlacementString);
    
META_CONPRINTF("%i\n"pRetData->iSelectionSlot);
    
META_CONPRINTF("%i\n"pRetData->iSelectionPosition);
    
META_CONPRINTF("%i\n"pRetData->bSolidToPlayerMovement);
    
META_CONPRINTF("%i\n"pRetData->bUseItemInfo);
    
META_CONPRINTF("%s\n"pRetData->szViewModel);
    
META_CONPRINTF("%s\n"pRetData->szPlayerModel);
    
META_CONPRINTF("%i\n"pRetData->iDisplayPriority);
    
META_CONPRINTF("%i\n"pRetData->bVisibleInWeaponSelection);
    
META_CONPRINTF("%s\n"pRetData->szExplodeSound);
    
META_CONPRINTF("%s\n"pRetData->szExplodeEffect);
    
META_CONPRINTF("%i\n"pRetData->bAutoSwitchTo);
    
META_CONPRINTF("%s\n"pRetData->szUpgradeSound);
    
META_CONPRINTF("%2.1f\n"pRetData->flUpgradeDuration);
    
META_CONPRINTF("%i\n"pRetData->iBuildCount);
    
META_CONPRINTF("%i\n"pRetData->iAltModeCount);
    
META_CONPRINTF("%s\n"pRetData->szDefault_StatusName);
    
META_CONPRINTF("%s\n"pRetData->szDefault_ModeName);
    
META_CONPRINTF("%s\n"pRetData->szDefault_IconMenu);
    
META_CONPRINTF("%s\n"pRetData->szAltMode1_StatusName);
    
META_CONPRINTF("%s\n"pRetData->szAltMode1_ModeName);
    
META_CONPRINTF("%s\n"pRetData->szAltMode1_IconMenu);
    
META_CONPRINTF("%s\n"pRetData->szAltMode2_StatusName);
    
META_CONPRINTF("%s\n"pRetData->szAltMode2_ModeName);
    
META_CONPRINTF("%s\n"pRetData->szAltMode2_IconMenu);
    
META_CONPRINTF("%s\n"pRetData->szIconActive);
    
META_CONPRINTF("%s\n"pRetData->szIconInactive);
    
META_CONPRINTF("%s\n"pRetData->szIconMenu2);
    
META_CONPRINTF("%s\n"pRetData->szHudStatusIcon);
    
META_CONPRINTF("%i\n"pRetData->iMetalToDropInGibs);

    return;

Also, I demand a catface smilie!
Wazz is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-24-2010 , 15:00   Re: [:3] TF2_ObjectInfos
Reply With Quote #2

Nice work, again .
__________________
asherkin is offline
Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 07-24-2010 , 18:34   Re: [:3] TF2_ObjectInfos
Reply With Quote #3

Sweet.
inb4 asherkin plugin'ifys it
Chris-_- is offline
psychonic

BAFFLED
Join Date: May 2008
Old 07-24-2010 , 20:30   Re: [:3] TF2_ObjectInfos
Reply With Quote #4

Hax.
psychonic is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 07-24-2010 , 21:23   Re: [:3] TF2_ObjectInfos
Reply With Quote #5

Hmm I believe there's one for weapons too
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pheadxdll is offline
Wazz
SourceMod Donor
Join Date: Mar 2009
Old 07-24-2010 , 21:24   Re: [:3] TF2_ObjectInfos
Reply With Quote #6

I forgot about that. I'm on holiday for a week starting tomorrow so I will reverse that struct when I get back
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