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[MOD] CS Halloween Mod (v6.4.1)


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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-26-2022 , 06:08   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #191




Halloween Mod updated to 6.4.0

Additions and improvements:
  • Added Skeletons Horde spell
  • Added Intangibility spell
  • Added objective marks
  • Added player highlight
  • Added Magic Wheel of Fate spell
  • Added a random bonus drop from the bucket when scoring points
  • Players now always drop pumpkin in collector gamemode
  • Removed Fortune Wheel of Fate spell
  • Reduced Monoculus rocket damage
  • Increased Monoculus NPC hit range
  • Increased crit pumpkin effect duration
  • Increased Skeleton NPC damage
  • Increased Spooky Pumpkin NPC health
  • Increased Spooky Pumpkin NPC speed
  • Reduced Ghost NPC speed
  • Rare spells appear less frequently now
  • Improved HHH NPC AI
  • Improved Monoculus NPC AI
  • Improved Skeleton NPC AI
  • Improved collector gamemode win conditions
  • Added glow for Monoculus NPC
  • Increased light level for default gamemode
  • Added Ukrainian translation
  • Added player preview when choosing cosmetics
  • Force equipment change is now available on all spawn points
  • Players can no longer cast spells during freezetime and with the FL_FROZEN flag
  • Reduced Monoculus HP
  • Added Monoculus levels
  • Power Up spell now heals
  • Reworked lightning spell
  • Increased fireball speed
  • Increased blinkball speed
  • Event points are no longer created at enemy spawn
  • Added spell groups (common, rare)
  • Spellbook now indicates a spell group with different particles
  • Improved NPC targeting and navigation
  • Added spell flags to the spells api
  • Added event points API
  • Added Gifts API
  • Improved magic glow particle
  • Power Up spell optimization
  • Player burn api optimization
  • Many performance optimizations
  • Round logic moved to the separate API

Cvars:
  • Added hwn_objective_marks cvar
  • Added hwn_player_highlight cvar
  • Added hwn_player_highlight_primary_brightness cvar
  • Added hwn_player_highlight_secondary_brightness cvar
  • Added hwn_spellbook_rare_chance cvar
  • Added hwn_bucket_bonus_chance cvar
  • Added hwn_pcosmetic_menu_preview cvar
  • Added hwn_pcosmetic_menu_preview_light cvar
  • Added hwn_spellbook_max_rare_spell_count cvar

Fixes:
  • Fixed errors related to the blink spellball
  • Fixed Power Up spell jump behavior
  • Fixed jump animation for Power Up spell
  • Fixed bug when monoculus can shoot while in stun
  • Fixed crit sound volume
  • Fixed invisibility spell fade effect
  • Fixed gift spawn task
  • Fixed temp entities with ignoreRounds flag behavior
  • Fixed bots cosmetics

Credits:
  • iwillnotleave (player burn api and Power Up spell optimization)

The updated version is available in the first post.

__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 12-17-2022 at 22:38.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 10-26-2022 , 09:15   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #192

Wow that is a big update, great work, just 1 thing to ask you, do you've a pathfinder for your npcs ?
__________________
@Jailbreak Main Mod v2.7.0 100%
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !

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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-26-2022 , 11:07   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #193

Quote:
Originally Posted by Natsheh View Post
Wow that is a big update, great work, just 1 thing to ask you, do you've a pathfinder for your npcs ?
I use my own implementation for simple pathfinding and deprecated AStar API for Horseless Headless Horsemann. I've made some tests with Navigation System API by Leech_v2, but it takes a long time to generate the navigation so I dropped that idea.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-26-2022 , 15:05   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #194


Map hwnc_blackbush_b4




https://gamebanana.com/mods/408750

__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 10-26-2022 at 15:17.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 10-26-2022 , 17:10   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #195

Quote:
Originally Posted by Hedgehog Fog View Post
I use my own implementation for simple pathfinding and deprecated AStar API for Horseless Headless Horsemann. I've made some tests with Navigation System API by Leech_v2, but it takes a long time to generate the navigation so I dropped that idea.
Actually i am interested in developing a path finder using waypoints system by first generating waypoints for the map which will consume some time when its first time entering the map, then using parent and child tactics to connect the nodes, its going to be complicated but for surely its going be efficient.
__________________
@Jailbreak Main Mod v2.7.0 100%
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !


Last edited by Natsheh; 10-26-2022 at 17:11.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-27-2022 , 03:02   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #196

Quote:
Originally Posted by Natsheh View Post
Actually i am interested in developing a path finder using waypoints system by first generating waypoints for the map which will consume some time when its first time entering the map, then using parent and child tactics to connect the nodes, its going to be complicated but for surely its going be efficient.
Similar implementation already exists and is based on the navmesh system. It generates navigation automatically:
https://forums.alliedmods.net/showthread.php?t=336158

I've tested the navigation system with HHH boss and it works perfectly, I really liked the result, but yea, a bit slow to generate.

I thought it was a bit redundant to add it only just for 1 boss because it takes a long time to generate navigation meshes, especially on Halloween maps with specific geometry. For regular NPCs current system is perfect, they don't have to be smart and look for players around the whole map.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 10-27-2022 at 03:05.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 10-31-2022 , 10:04   Re: [MOD] CS Halloween Mod (v6.4.0)
Reply With Quote #197



Happy Halloween everyone!

You can join and play Halloween Mod on my server:
Code:
185.91.116.39:27027
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 10-31-2022 at 10:12.
Hedgehog Fog is offline
Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-03-2022 , 06:49   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #198




Halloween Mod updated to 6.4.1

Fixes:
  • Fixed HHH NPC pathfinding
  • Pumpkin no longer drops on suicide

The updated version is available in the first post.


__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 12-17-2022 at 22:39.
Hedgehog Fog is offline
Ramiel
New Member
Join Date: Nov 2022
Old 11-04-2022 , 05:17   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #199

Hello.
I have a question about installation to the ReHLDS server. I downloaded the latest version of ReHLDS, Re AMXX and Metamod-R, but still no information in server's console (I mean, no info after typing amxx version or meta version), feels like addons just don't work. Did I do something wrong?
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-04-2022 , 08:40   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #200

Quote:
Originally Posted by Ramiel View Post
Hello.
I have a question about installation to the ReHLDS server. I downloaded the latest version of ReHLDS, Re AMXX and Metamod-R, but still no information in server's console (I mean, no info after typing amxx version or meta version), feels like addons just don't work. Did I do something wrong?
Did you update path to game lib in liblist.gam file?
Also, don't forget to install ReGameDLL and ReAPI. Better to use AmxModX 1.8.3+.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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