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TF2: AddTime


  
 
 
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xXDeathreusXx
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Join Date: Mar 2013
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Old 11-12-2015 , 20:10   Re: TF2: AddTime
Reply With Quote #36

If you redownload the above, I removed the minimum time restriction so you can set the time to -1, it will make the timer display 0 but the round will not end until an end game condition occurs (Payload win or stalemate)

I found out you can do this not too long ago

Edit: Which I guess makes the max time cvar I just added redundant...
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Last edited by xXDeathreusXx; 11-12-2015 at 20:12.
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