The list keeps on growing! There are currently 12 bosses.
My bosses are designed for the Freak Fortress Bat version. I have no idea if these bosses work for the official plugin or other different forks of ff2 so keep this in mind.
Extra note: ff2_fakedeath is currently privated by the creator. Sorry for the inconvenience when it comes to Troll Face.
Make sure to use SM 1.10 and an edited version of Freak Fortress Bat that has the arena fixes. This will offer the best compatibility until FF2R is ready for porting. NOTE FOR FF2R: Compatibility porting issues and more below.
Spoiler
As I've said before I need some time to port my bosses to FF2R. Unfortunately FF2R not only has a problem with AMS, but most plugins that uses AMS coding refuses to work all together. This makes it much harder for me to port bosses. As FF2R gets better with more development and replacement plugins I might give it another shot to port as much bosses as possible. That being said, one person has taken it upon themselves to port one of my bosses! Big thankies again to Samuwu for their V1 FF2R port!
CHANGE LOG: 10/8/22 (An oddly Primal Update) -
New boss: Minos Prime (ULTRAKILL)!
Boss rework: Abe (Oddworld)! Now with new models and more models!
Chad Doge update: Fixed not having 3x capture speed, updated super flex from 35% damage resistance ---> 85% damage resistance, added block drop item.
Doremy Sweet update: New plugin for Doremy Popping, new plugin for intro overlay, gains much more rage overall, reduced Last Word time from 10s ---> 5s.
Eye of Cthulhu update: Fixed rigging oversight which caused EoC to distort after doing certain taunts, added a better model for eye rockets that are more accurate to show their direction.
Master Chief update: Replaced AMS for ability menu. The amount of rage given and used are about the same as before, replaced incendiary grenade with a regular grenade due to a plugin replacement. Should function the same.
Plutia update: Mostly fixed proportions for HDD form, Megamodelta and verbal abuse rage reduced cost from 75% ---> 40%, stress release rage damage increase from 150 ---> 175 and now has a lower cooldown.
V1 update: New weapon - Rocket launcher. Does 202 damage, 3 in a clip, fast speed, but can only do direct hits, fixed some problems with the ability menu and spell type it uses, cooldown are overall reduced, reduced melee damage for both enemies and sentries from 202 ---> 110, reduced shotgun cost.
Bosses stated above all now have much simpler boss descriptions to help new players to easily read their abilities. More bosses are soon to follow with these changes. This is now my standard for boss descriptions.
Boss 1: Abe (Oddworld)
Spoiler
''The fate of your entire people is up to you!''
Information: Abe is the mudokon messiah from the Oddworld franchise. After running away from Rupture Farms, Abe still continues his journey to lead his people to freedom. Even if it means killing. Abe model and Mudokon model ported from Oddworld New 'n' Tasty. Soulstorm brew bottle was ported from Oddworld Soulstorm
Stats:
HP: (((720+n)*n)^1.04)
Rage damage for menu: 5000
Start speed: 360
Max speed: 405
Abilities, Rages, etc:
Rage 1: Craft 2 brews - Gain 2 Soulstorm brews which when thrown does crits against an enemy. Lasts forever until used, does not recharge.
Rage 2: Chant - Stuns sentries for 8 seconds in a 2000 hu radius.
Rage 3: Follow me! - Summons up to a max of 20 mudokon followers on a 1 : 4 ratio.
Rage 4: Get to work! - Gives buffs to your followers as well as yourself. Gain 70% resistance to bullet, fire, and explosion damage with healing for 8 seconds.
Passive 1: Abe can double jump.
Passive 2: Has instant weighdown,
Damage: 125 damage for players and buildings. While using Soulstorm brew, do 375 damage. Mudokons do 70 damage for players and buildings.
Information: Trollface has been corrupted over the years. Too far gone, he now craves for murder as the Trollge corrupts his mind! Model was rigged by me but the original model I used is here
Stats:
HP: ((640+n)*n)^1.04/2
Lives: 2
Rage damage: 5500
Min speed: 350
Max speed: 420
Abilities, Rages, etc:
Rage 1: Trollface can fly in oil for 13 seconds.
Rage 2: Trollface can also get a shotgun. Dealing 160 damage to players, 90 to buildings, and has 8 ammo in total.
Passive 1: You can use a match to light yourself on fire as heat always rises to the top. Its a jet pack. Reusable while in air.
Passive 2: When life loss, turn into the TROLLGE and explode others around you for 90 damage!
Passive 3: When hit with a fatal blow, fake your death and revive with (((125+n)*n)^1.04) hp.
Damage: 202 on melee for players, 100 for buildings.
Extra: Displays the Trollge's face when you die to him.
If you want me to be a bully... THEN I'LL BE A BULLY!
Information: Aubrey is one of the protagonists from the indie game OMORI. Her nail bat is her weapon of choice. Model was rigged by me but the original model I used is here
Stats:
HP: (((700+n)*n)^1.04)
Rage damage: 6000
Min speed: 330
Max speed: 400
Abilities, Rages, etc:
Rage 1: Sad emotion. Gives knockback resistance, and vaccinator bullet, explosion, fire resistance (10%)
Rage 2: Angry emotion. Gives mini-crits
Rage 3: Happy emotion. Faster melee swing speed
Rage 4: Whole pizza. Heals 8% hp. Can't be used until 60 seconds have passed. On cooldown for 200 seconds.
Passive 1: Super jump and weighdown.
Damage: 195 to players plus 3 seconds of bleeding that do 12 damage. Mini-crits do 263 on melee + 16 bleed damage. 202 damage to buildings.
Information: Doge has been working out lately and ascended to CHADHOOD! He can crush through the puny mercenaries with ease. Model was rigged by me but the original model I used is here
Warning: boss is unusable and unselectable in the first boss round because of a bug, will work normally after one boss round!
Stats:
HP: (((1000+n)*n)^1.04)
Rage damage: 6500
Min speed: 300
Max speed: 340
Abilities, Rages, etc:
Rage 1: Activate speed demon. Gain a speed boost to 400 hu/s for 10 seconds and slow down enemies to 200 hu/s for 10 seconds.
Rage 2: SUPER FLEX. Gain a 85% damage resistance to all damage and 100% damage to sentries for 10 seconds.
Rage 3 RELOAD ability: Gain fast eviction notice knuckles that do around 100 damage to players and buildings. Gives infinite jumps, gain a speed boost, and faster swing speed. But this drains REALLY fast. Use it wisely.
Passive 1: Super jump and weighdown and a ALOT of knock-back resistance
Damage: 312 to players but somewhat slow swing rate. 200+ damage to buildings
Extra 1: Drops cheems on death. I thought it was funny to put in.
Information: V1 is the bloodthirsty robot protagonist of the game ULTRAKILL. Blood keeps him going, unfortunately red team is full of it! Model was rigged by me with the huge help of the original model found: here
Stats:
HP: ((600+n)*n)^1.04
Currency per kill: about 6000
Min and max speed: 400
Abilities, Rages, etc:
Buyable 1: Pistol - weaker damage but with 6 bullets.
Buyable 2: Shotgun - high damage up close. Can only hold 1 but has 4 ammo in total.
Buyable 3: Nail gun - 100 fast shooting mid range nails.
Buyable 4: Rail cannon - Absurd damage at all ranges. Only has one shot.
Buyable 5: Rocket launcher - high damage fast rockets with no splash damage. 3 ammo only.
Buyable 6: Reflect all damage for 3 seconds.
Passive 1: Gain 1% hp from every kill.
Passive 2: Amazing mobility. Run at scout speed, use a grapple hook with MOUSE 2, press R (RELOAD) to latch on to walls, and dash forward by holding SPACE. And has weighdown.
Damage: About 110 to both player and buildings. 72 damage for both players and buildings with the pistol. About 200 damage for both players and buildings with the shotgun. 11 damage per nail for both players and buildings with the nail gun. 720 for both players and buildings with the rail cannon. 202 damage for both players and buildings with the rocket launcher.
Extra: Brutally explode your enemies when you kill them.
Information: The Eye of Cthulhu is a boss from the indie game Terraria. It was watching over the mercenaries until it had its chance to strike. Model was rigged by me but the original model I used is here
Abilities, Rages, etc:
Rage: Summon eye minions and shoot out 10 eyes. Shot eyes are half rocket speed and do no splash damage.
Ability 1: Damaging dash. By pressing Mouse2 (right-click) Use no rage to dash at foes dealing 150 damage and destroying buildings.
Ability 2: Noclip. Usable at 75 rage, pressing RELOAD (R) will allow you to noclip. This drains really quickly. Will teleport you to your previous location once noclip ends.
Passive 1: You're a bit floatier than normal.
Passive 2: You have a good amount of knockback resistance.
Passive 3: Weighdown.
Passive 4: Hold Space to fly in the air for a limited time. Recharge flight when not in use.
Summon: Summon all dead enemies as eyes. Eyes can fly but have 125 hp. They also cannot cap the point.
Damage: 202 on melee for both players and buildings. Eye rockets do 170 up close but about 100-150 mid range and 60 building damage. Minions do around 70 damage and 60 building damage.
Extra: When a life is lost. Change into The Eye of Cthulhu's second phase.
Information: John 117 also known as Master Chief is the protagonist of the Halo series. Equipped with a vast arsenal, he'll fight through hordes of enemies with ease. Model was rigged by me but the original model I used is here I also used this model for the energy sword here Stats:
HP: (((760+n)*n)^1.04)
Rage menu damage: 6000
Start speed: 350
Max speed: 400
Abilities, Rages, etc:
Rage 1: Energy Shield - Block 2000 damage from where you're looking at. Will expire after 20 seconds.
Rage 2: Equip Weapon - Grab a random weapon. Weapons include a magnum, sniper rifle, assult rifle, and plasma pistol. Magnum has 12 ammo, sniper has 4 ammo, plasma pistol has 8 ammo, and assult rifle has 64 ammo in total.
Rage 3: Grenade - Throw a grenade that explodes dealing high damage.
Passive 1: You're immune to bleed and stunning
Passive 2: Can backstab others
Passive 3: Slow charging super jump with weighdown.
Damage: 180 on melee for players and buildings, assult rifle does 22 to both players and buildings, magnum does 71 to both players and buildings while headshots do 150, plasma pistol does 100 to both players and buildings, sniper rifle does 150 to players and buildings while headshots do 300, grenade does 300 damage up close but has fall off.
Information: The Noob is well... A noob from the popular videogame Roblox. He do be kinda funky. Has no reason to kill the mercs. Model was rigged by me and some animations by me but the original model and animations I used are here
Stats:
HP: (((850+n)*n)^1.04)
Currency per kill: 250
Start speed: 330
Max speed: 400
Abilities, Rages, etc:
Buyable 1: Gravity Coil. Lowers only your gravity for 15 seconds.
Buyable 2: Speed Coil. Speed up to 450 hu/s for 15 seconds.
Buyable 3: Exploding Decoy. Summon one decoy that has an instant killing explosion that kills both an enemy and themselves.
Buyable 4: Linked sword. Deal the same melee damage but gain 3 seconds of crits per kill.
Passive 1: Super jump + weighdown.
Damage: 150 on melee for players, 99999 for buildings. Linked sword 450 with crits, 99999 for buildings. 99999 damage and self damage on caber for exploding decoy.
Information: Duck Nukem (Not to be confused by Duke Nukem) is from a niche doom 3 mod called Duck Nukem: 4 Feathers. After saving the world by killing a worm and escaping hell, Duck is PISSED and is taking his anger upon the mercs. Model was rigged by me but the original model used is here
Abilities, Rages, etc:
Ability 1: B-hop. Harnessing the power of bullshit boomer shooters, Duck can B-hop by pressing and holding the jump key (SPACE).
R ability: Using R when rage is over 75 will give Duck a pool cue. It has longer range then your fists, a much faster swing speed, but does much less damage.
Rage: Duck gains 80% damage resistance to all sources for 6 seconds and randomly gains a rocket launcher, pistol, minigun, or shotgun.
Damage: 200 to both buildings and players, 60 on both players and buildings with the pool cue, 130 for both players and buildings on the rocket launcher, 72 up close to players and buildings with the pistol, 14 up close to players and buildings with the minigun, and 100 to both players and buildings with the shotgun.
''Nice to meet you! I'm Plutia. Actually, Neptune isn't the main character, I am!"
Information: Plutia is the main protagonist of a Jrpg game called Hyperdimension Neptunia Victory/Re;Birth3. Disturbing her sleep is one way to get a death sentence... Model was rigged by me with the help of the original model weightpaint. Original models used are here and here
Abilities, Rages, etc:
R Ability: Transform into your HDD form: Iris Heart! Gain ALOT of melee range, slightly faster swing speed, and some knockback resistance.
Rage 1: Verbal Abuse. Verbally abuse your enemies, meanie. Enemies within your range take minicrits for 8 seconds.
Rage 2: Megamodelta. Power up and gain a defensive buff for 10 seconds.
Rage 3: Stress Release. Plutia's anger builds up then can release it all in one big explosion. Cannot be used in the first minute of the round, cannot be used for one minute after use.
Damage: 200 to both buildings and players. 175 damage when using stress release
''I am the ruler of dreams, who watches over you from when you first close your eyes to when you wake up. The baku youkai, Doremy Sweet."
Information: Doremy Sweet is a character from Touhou Legacy of Lunatic Kingdom! Tonight you're going to have a wonderful dream... Model was rigged by me with the help of the original model weightpaint. Original models used are here and here
Warning: boss is unusable and unselectable in the first boss round because of a bug, will work normally after one boss round!
Stats:
HP: (((750+n)*n)^1.04)
Currency per kill: 2500
Currency per one damage taken: 3
Start speed: 330
Max speed: 400
Abilities, Rages, etc:
Buyable 1: Dream escape. On activation, display a fake clone of yourself and gain a massive speed boost + invisibility for 4 seconds.
Buyable 2: Graze. For 10 seconds, enemy players will miss 75% of their shots against you.
Buyable 3: Doremy popping. Shoot out a sheep at your foes dealing 250 damage max.
Buyable 4: Last word. For 5 seconds in a short area, make all those around you unable to move and see by trapping them in dream world!
Damage: About 130 on melee for both players and buildings. Melee swings about as fast as scout's swing speed. Sheep does a maximum of 250 but has fall off.
Super Jump: Instead of a super jump, Doremy gains teleportation! Cooldown of 25 seconds each use. Also has weighdown.
Passive 1: Doremy is a bit floaty with a jump boost.
Extra 1: Has an intro overlay that displays to the opposite team.
Information: Minos Prime is a secret boss in the indie game ULTRAKILL. Freed from his flesh prison, all he wants is revenge and salvation for his people. Model was ported from ULTRAKILL. Animations used are from Saxton Hale.
Warning: boss is unusable and unselectable in the first boss round because of a bug, will work normally after one boss round!
Minos Prime is considered to be a super boss. Super bosses have high hp with strong abilities. Sometimes red will have effects or abilities to even out the fight. Balance is not garunteed. It is advised to make super bosses hidden and only usable by random selection.
Stats:
HP: (((900+n)*n)^1.08.)/2
Lives: 2
Rage menu damage: 6000
Start speed: 400
Max speed: 430
Abilities, Rages, etc:
Rage 1: Teleport - Gain 2 teleports (RELOAD) which allow you to teleport up to 5000 hu.
Rage 2: Snake rocket - Throws a snake which acts like a rocket.
Rage 3 : Prepare thyself! - For 4 seconds, swing very fast.
Rage 4: Judgement - Dash into your enemies doing massive damage.
Rage 5: Uppercut - Smashes multiple enemies into the air. Combos best with crush!
Rage 6: Crush - Slams multiple enemies down into the ground. Combos best with uppercut.
Damage: 300 for both players and buildings. Uppercut does 150 damage that combos into crush which does 100 damage. Using both at the same time buffs crush's damage by x2. Judgement does 600 damage. Snake rocket does 300 damage with fall off. Prepare thyself does 300 damage for both players and buildings.
Extra 1: When life is lost, remove all debuffs.
Extra 2: Has a permanent 50% knockback resistance to all damage.
Debuff: Reds can revive. Revive markers last only about 30 seconds before disappearing.
UPDATE:
CHANGE LOG: 11/15/21 - Updated Abe to v1.2, Aubrey to v1.2, Trollface to v1.1. Abe now has an extra ability and sound stuff. Aubrey has less hp. Trollface also has less hp and his jetpack flame range has been reduced by a lot. New boss added: V1 (ULTRAKILL)
Update:
Changelog 12/11/21 -
New boss: Eye of Cthulhu from Terraria.
All bosses updated to have bzip2's included in their zips for fast download.
Abe is much more faster from 340 minimum speed to 370 minimum speed.
Trollface now has better higher quality Trollge textures that represent the one on the boss image. Trollface also has more ammo for his shotgun. Previously 8 and buffed to 10.
Chad Doge has minor description changes and super flex rage time increased from 8 seconds to 10 seconds.
V1 has more health as the health formula changed from ((550+n)*n)^1.04 to ((600+n)*n)^1.04. V1 also has better artist naming for his music.
I also made new, better, and more informational video demonstrations for all my bosses. No weird kill sounds, better lighting during the showcase, more info on screen, and still short to not bore the audience.