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FF2 [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)


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J0BL3SS
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Join Date: Sep 2020
Location: vsh_sands_v3
Old 03-01-2021 , 10:29   [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)
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dot_noclip: No-Clip Trough Walls, players, (i mean title says everything)
Code:
"abilityX"
	{
		"name"	"dot_noclip"
		"arg1"	"0"			//0-Don't teleport boss, 1-Teleport back where it activated the ability, 2-Teleport to random player
		"arg2"	"2.0"		//Stun time after noclip usage
		"arg3"	"5.0"		//Noclip Speed
		"arg4"	"5.0"		//Noclip Accelerate
		"plugin_name"	"sr_dot_abilities"
	}

dot_regen: Health Regerenation for boss and companions
Code:
"abilityX"
	{
		"name"	"dot_regen"
		"arg1"	"1"			//Tickrate
		"arg2"	"0.0003" 	//Health gain per (arg1) tick. For self heal. (Value between 1.0 and 0.0)
		"arg3"	"0.0002"	//Health gain per (arg1) tick. For companions. (Value between 1.0 and 0.0)
		"arg4"	"1024.0"	//Companion Range to Heal
		"plugin_name"	"sr_dot_abilities"
	}

dot_movespeed: Set Boss Move Speed During dot usage
Code:
"abilityX"
	{
		"name"	"dot_movespeed"
		"arg1"	"520.0"			//Boss Move Speed During dot usage
		"plugin_name"	"sr_dot_abilities"
	}

dot_phasewalk: Once activated, take out silhouettes behind you for certain durations
Code:
"abilityX"
	{
		"name"		"dot_phasewalk"
		
		//Image Settings
		"arg1"		"5"				//Image Creation Tickrate (drain_over_ragetime tickrate)
		"arg2"		"48"			//Image Duration Tickrate (tick / 66 = duratio in seconds)
		"arg3"		"utaunt_bubbles_glow_green_parent"	//Effect Particle Name
	
		"plugin_name"		"sr_dot_abilities"
	}
dot_render: Changes boss color during dot
Code:
"abilityX"
	{
		"name"	"dot_render"
		"arg1"	"255"	//Red
		"arg2"	"255"	//Blue
		"arg3"	"255"	//Green
		"arg4"	"125"	//Alpha
		"plugin_name"	"sr_dot_abilities"
	}
dot_damage:changes damage values during dot usage
Code:
"abilityX"
	{
		"name"	"dot_damage"
		"arg1"		"0.1"	// Knockback Multipler during dot usage
		"arg2"		"0.1"	// Damage Multipler	during dot usage
		"plugin_name"	"sr_dot_abilities"
	}
dot_no_collisions: disables collisions during dot usage, also telefrags people if they in range
Code:
"abilityX"
	{
		"name" "dot_no_collisions"
		
		"arg1"	"50"	// Collision range
		"arg2"	"9999"	// Damage to Player when dot disabled
		"plugin_name"	"sr_dot_abilities"
	}
dot_bloack_attack: block attacking during dot usage
Code:
"abilityX"
	{
		"name" "dot_block_attack"
		"plugin_name"	"sr_dot_abilities"
	}
abilities in this threaf requires "dot_base" main drain-over-time ability to work properly
Base Ability:
Code:
"abilityX"
{
	"name"			"dot_base" 	// all drain-over-time rages must have this ability. manages timing, etc. for all of a hale's DOT's (yes, can be multiple!)
	"arg1"			"5" 		// minimum rage to activate
	"arg2"			"0.2" 		// rage % drain per 100ms
	"arg3"			"0.0" 		// rage penalty for entry
	"arg4"			"0.0" 		// rage penalty for ending it manually
	"arg5"			"ambient\lair\null.wav" 	// sound to play when entering rage
	"arg6"			"ambient\lair\null.wav" 	// sound to play when exiting rage
	"arg12"			"0" 		// if this is 1, it won't show the helpful reload overlay message.
	"arg13"			"0.0" 		// cooldown duration in seconds
	"arg14"			"0" 		// 0-RELOAD, 1- SPECIAL
	"plugin_name"	"drain_over_time"
}
  • Ver 1.2.0
  • The abilitypack is created
  • Ver 1.2.1
  • Abilities Seprated into multiple ability.

Special thanks to LeAlex14 for allow me to create drain_over_time version of "Phase_Walk" ability
Attached Files
File Type: smx sr_dot_abilities.smx (14.2 KB, 8 views)
File Type: sp Get Plugin or Get Source (sr_dot_abilities.sp - 5 views - 22.8 KB)
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Last edited by J0BL3SS; 03-25-2021 at 08:13. Reason: Updated 1.2.1
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DoctorKrazy
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Join Date: Oct 2018
Location: In a hole
Old 03-01-2021 , 11:29   Re: [Subplugin] SR DOT Abilitypack
Reply With Quote #2

Nice
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J0BL3SS
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Join Date: Sep 2020
Location: vsh_sands_v3
Old 03-25-2021 , 08:00   Re: [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)
Reply With Quote #3

  • Ver 1.2.1
  • Abilities Seprated into multiple ability.
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