Raised This Month: $51 Target: $400
 12% 

Player model same


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
Mohamed null
BANNED
Join Date: Sep 2020
Location: Algeria
Old 10-17-2020 , 16:29   Player model same
#1

hi everyone !
Pls i want players model
Have same model
I want all players ct Have model : Gign
Just player
no admin no owner no vip
Just players pls
HUMANS cts have same model :Gign
Mohamed null is offline
Supremache
Veteran Member
Join Date: Sep 2019
Location: Egypt
Old 10-17-2020 , 16:30   Re: Player model same
#2

https://forums.alliedmods.net/showthread.php?t=21086
__________________
Youtube.com/Supremache

Bank System [Nvault - SQL Support]
VIP System
  • If you think it's that simple, then do it yourself.
Supremache is offline
Mohamed null
BANNED
Join Date: Sep 2020
Location: Algeria
Old 10-17-2020 , 16:42   Re: Player model same
#3

but idk how to Make all cts players Getting Gign Model
Mohamed null is offline
Supremache
Veteran Member
Join Date: Sep 2019
Location: Egypt
Old 10-17-2020 , 16:47   Re: Player model same
#4

There's already an example
__________________
Youtube.com/Supremache

Bank System [Nvault - SQL Support]
VIP System
  • If you think it's that simple, then do it yourself.
Supremache is offline
Mohamed null
BANNED
Join Date: Sep 2020
Location: Algeria
Old 10-17-2020 , 16:49   Re: Player model same
#5

Ty bro its work steam i compiled it in scripting
Mohamed null is offline
Mohamed null
BANNED
Join Date: Sep 2020
Location: Algeria
Old 10-17-2020 , 16:50   Re: Player model same
#6

can u edit Golden Deagle for vips bro ?
Mohamed null is offline
Mohamed null
BANNED
Join Date: Sep 2020
Location: Algeria
Old 10-17-2020 , 16:54   Re: Player model same
#7

Quote:
/* Plugin generated by AMXX-Studio

Original Plugin By AlejandroSk (For Ak47)

Remaked By me Alicx (for Deagle)

Changelog:

V 1.0 Initial relase

*/



#include <amxmodx>

#include <fakemeta>

#include <fun>

#include <hamsandwich>

#include <cstrike>

#include <amxmisc>



#define is_valid_player(%1) (1 <= %1 <= 32)

#define PLUGIN "Golden Deagle"

#define VERSION "1.0"

#define AUTHOR "alicx"





new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl"

new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl"



/* Pcvars */

new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type;



new bool:g_HasDeagle[33]



new g_hasZoom[ 33 ]

new g_ZoomDist[ 33 ] = 0

new bullets[ 33 ]



// Sprite

new m_spriteTexture



const Wep_deagle = ((1<<CSW_DEAGLE))





public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)



// The Cvars //

cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "5")

cvar_custommodel = register_cvar("goldendeagle_custom_model", "1")

cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1")

cvar_cost = register_cvar("goldendeagle_cost", "4000")

cvar_bullets = register_cvar("goldendeagle_bullets", "200")

cvar_keepdeagle = register_cvar("goldendeagle_keep", "1")

cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "4")





// Register The Buy Cmd

register_clcmd("say /goldendeagle", "CmdBuyDeagle")

register_clcmd("say_team /goldendeagle", "CmdBuyDeagle")

register_concmd("amx_goldendeagle", "CmdGiveDeagle", ADMIN_BAN, "<name>")



//Death Msg

register_event("DeathMsg", "Death", "a")



// Weapon Pick Up

register_event("WeapPickup","checkModel","b", "1=19")



// Current Weapon Event

register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")



// Ham TakeDamage

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

register_forward( FM_CmdStart, "fw_CmdStart")

register_forward(FM_CmdStart, "fwCmdStart")

RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}



public plugin_precache()

{

precache_model(DEAGLE_V_MODEL)

precache_model(DEAGLE_P_MODEL)

m_spriteTexture = precache_model("sprites/dot.spr")

precache_sound("weapons/zoom.wav")

}



public client_connect(id)

{

g_HasDeagle[id] = false

}



public client_disconnect(id)

{

g_HasDeagle[id] = false

}



public Death()

{

g_HasDeagle[read_data(2)] = false

}



public fwHamPlayerSpawnPost(id)

{

if( !is_user_alive( id ) )

return;



if( get_pcvar_num( cvar_keepdeagle ) )

{

if( user_has_weapon( id, CSW_DEAGLE ) )

{

g_HasDeagle[id] = true

}

else {

g_HasDeagle[id] = false;

}

}

else {

g_HasDeagle[id] = false;

}

}



public checkModel(id)

{

if ( !g_HasDeagle[id] )

return PLUGIN_HANDLED



new szWeapID = read_data(2)



if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) )

{

set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL)

set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL)

}

return PLUGIN_HANDLED

}





public fw_TakeDamage(victim, inflictor, attacker, Float:damage)

{

if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] )

{

SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )

}

}



public fw_CmdStart( id, uc_handle, seed )

{

if( !is_user_alive( id ) )

return PLUGIN_HANDLED



if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )

{

new szClip, szAmmo

new szWeapID = get_user_weapon( id, szClip, szAmmo )



if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] )

{

golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) )

}

else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id])

{

g_hasZoom[ id ] = false

cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

}

}

return PLUGIN_HANDLED

}



public make_tracer(id)

{

if (get_pcvar_num(cvar_goldbullets))

{

new clip,ammo

new wpnid = get_user_weapon(id,clip,ammo)

new pteam[16]



get_user_team(id, pteam, 15)



if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id])

{

new vec1[3], vec2[3]

get_user_origin(id, vec1, 1) // origin; your camera point.

get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)





//BEAMENTPOINTS

message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

write_byte (0) //TE_BEAMENTPOINTS 0

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

write_coord(vec2[0])

write_coord(vec2[1])

write_coord(vec2[2])

write_short( m_spriteTexture )

write_byte(1) // framestart

write_byte(5) // framerate

write_byte(2) // life

write_byte(10) // width

write_byte(0) // noise

write_byte( 255 ) // r, g, b

write_byte( 215 ) // r, g, b

write_byte( 0 ) // r, g, b

write_byte(200) // brightness

write_byte(150) // speed

message_end()

}



bullets[id] = clip

}



}



public CmdBuyDeagle(id)

{

if ( !is_user_alive(id) )

{

client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!")

return PLUGIN_HANDLED

}



new money = cs_get_user_money(id)



if (money >= get_pcvar_num(cvar_cost) && get_pcvar_num(cvar_bullets))

{

cs_set_user_money(id, money - get_pcvar_num(cvar_cost))

give_item(id, "weapon_deagle")

give_item(id, "ammo_50ae")

cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets))

g_HasDeagle[id] = true

}



else

{

client_print(id, print_chat, "[AMXX] You dont hav enough money to buy Golden Deagle. Cost $%d ", get_pcvar_num(cvar_cost))

}

return PLUGIN_HANDLED

}



public CmdGiveDeagle(id,level,cid)

{

if (!cmd_access(id,level,cid,2))

return PLUGIN_HANDLED;

new arg[32];

read_argv(1,arg,31);



new player = cmd_target(id,arg,7);

if (!player)

return PLUGIN_HANDLED;



new name[32];

get_user_name(player,name,31);



give_item(player, "weapon_deagle")

g_HasDeagle[player] = true



return PLUGIN_HANDLED

}



stock drop_prim(id)

{

new weapons[32], num

get_user_weapons(id, weapons, num)

for (new i = 0; i < num; i++) {

if (Wep_deagle & (1<<weapons))

{

static wname[32]

get_weaponname(weapons, wname, sizeof wname - 1)

engclient_cmd(id, "drop", wname)

}

}

}



stock golden_deagle_zoom( id, type )

{

g_hasZoom[ id ] = true;

switch( type )

{

case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )

case 2:

{

cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 3:

{

cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 4:

{

g_ZoomDist[ id ]++

g_hasZoom[ id ] = false;

switch( g_ZoomDist[ id ] )

{

case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )

case 2:

{

cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 3:

{

cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 4:

{

g_ZoomDist[ id ] = 0;

cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

}

}

}

}

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }

*/

Last edited by Mohamed null; 10-17-2020 at 16:55. Reason: Failed
Mohamed null is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode