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[TF2] Themes v0.8 (Bug Fixes + 1 New Theme)


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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 06-24-2012 , 17:26   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #231

It still works fine. Color correction likes to cut in and out but besides that it still functions as intended.
If you're having trouble with it, you probably don't have it set up right.
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killerps
Member
Join Date: Jun 2011
Location: Libusza / Poland
Old 06-27-2012 , 04:37   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #232

Quote:
Originally Posted by Helvetica View Post
It still works fine. Color correction likes to cut in and out but besides that it still functions as intended.
If you're having trouble with it, you probably don't have it set up right.
he's right. works good on my server for few months ;)
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-27-2012 , 05:55   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #233

Using this plugin crashes clients on my server.
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Hikarigami
Junior Member
Join Date: Aug 2011
Old 07-08-2012 , 15:17   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #234

Does anyone have the particle files or whatever for all of the maps made past what's included in the base files (Thunder Mountain, Foundry, etc.)?
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s0undch4s3r
Member
Join Date: Jul 2012
Old 07-28-2012 , 02:49   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #235

I don't know why this plugin is reported as not working. As of 7-28-2012 it works great for me!!!

I copied the sawmill particle.txt to a custom map and VOILA!!! it works like a charm.

Thanks you for this great plugin.
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Hikarigami
Junior Member
Join Date: Aug 2011
Old 08-18-2012 , 00:46   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #236

I'm in the process of making every map usable with themes. Once I'm done, should I put the code on here?
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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 08-18-2012 , 01:49   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #237

Quote:
Originally Posted by Hikarigami View Post
I'm in the process of making every map usable with themes. Once I'm done, should I put the code on here?
Please do, calculating the map edges is a tedious process, I'm sure people would appreciate it.

Here's pl_upward, although this particular map does not look very good with different skyboxes.

Code:
            "stage1"
            {
                "x1"        "-3080"
                "x2"        "4110"
                "y1"        "-4100"
                "y2"        "3200"
                "z"            "1600"
            }
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 08-18-2012 , 16:43   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #238

Quote:
Originally Posted by Hikarigami View Post
I'm in the process of making every map usable with themes. Once I'm done, should I put the code on here?
Yes!
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Hikarigami
Junior Member
Join Date: Aug 2011
Old 08-19-2012 , 02:01   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #239

I actually had problems with Upward; for some confounded reason, about a quarter of the map didn't spawn particles.

I'll try using your coordinates, see if that works.
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Maxunit
SourceMod Donor
Join Date: Jul 2005
Old 08-19-2012 , 08:34   Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Reply With Quote #240

EDIT:

This plugin even works on mvm maps as well...I accidently edited the wrong maps.cfg...the one from the plugin source folder, not the one in the tf2 install.

Last edited by Maxunit; 08-19-2012 at 08:41.
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