Hi ! Anyone can help me for compile this plugin, because he are hardcoded. Thanks a lot.
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <nvault>
#include <hamsandwich>
#define VERSION "1.2a"
new g_Vault
new Numberkill[33]
new g_szAuthID[33][35]
new g_level[33]
new g_killsleft[33]
new spritetrail
public plugin_init()
{
register_plugin("Trail bb", VERSION, "eVerup")
RegisterHam(Ham_Killed, "player", "Killed")
set_task ( 1.0, "TimerBbTrail", 0, _, _, "b" );
}
public plugin_precache()
{
spritetrail = precache_model("sprites/dot.spr")
}
public TimerBbTrail()
{
static players[32], playerCount, id, i
get_players(players, playerCount, "ch")
for ( i = 0; i < playerCount; i++ )
{
id = players[i]
if( is_user_alive( id ) )
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99)
write_short(id)
message_end()
g_level[id] = 0
g_killsleft[id] = 0
if( Numberkill[id] < 150 )
{
g_level[id] = 0
g_killsleft[id] = 150
}
if( Numberkill[id] >= 150 && Numberkill[id] < 500 )
{
g_level[id] = 1
g_killsleft[id] = 500
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(id)
write_short(spritetrail)
write_byte(40)
write_byte(3)
write_byte(153) // Couleur R
write_byte(255) // Couleur G
write_byte(255) // Couleur B
write_byte(250)
message_end()
}
if( Numberkill[id] >= 500 && Numberkill[id] < 1500 )
{
g_level[id] = 2
g_killsleft[id] = 1500
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(id)
write_short(spritetrail)
write_byte(40)
write_byte(3)
write_byte(0) // Couleur R
write_byte(51) // Couleur G
write_byte(102) // Couleur B
write_byte(250)
message_end()
}
if( Numberkill[id] >= 1500 && Numberkill[id] < 4000 )
{
g_level[id] = 3
g_killsleft[id] = 4000
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(id)
write_short(spritetrail)
write_byte(40)
write_byte(3)
write_byte(0) // Couleur R
write_byte(255) // Couleur G
write_byte(0) // Couleur B
write_byte(250)
message_end()
}
if( Numberkill[id] >= 4000 && Numberkill[id] < 7500 )
{
g_level[id] = 4
g_killsleft[id] = 7500
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(id)
write_short(spritetrail)
write_byte(40)
write_byte(3)
write_byte(255) // Couleur R
write_byte(0) // Couleur G
write_byte(0) // Couleur B
write_byte(250)
message_end()
}
if( Numberkill[id] >= 7500 )
{
g_level[id] = 5
g_killsleft[id] = 0
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(id)
write_short(spritetrail)
write_byte(40)
write_byte(3)
write_byte(102) // Couleur R
write_byte(0) // Couleur G
write_byte(102) // Couleur B
write_byte(250)
message_end()
}
new blabla = ( g_killsleft[id] - Numberkill[id] )
if( g_level[id] == 5 )
{
blabla = 0
}
set_hudmessage(255, 255, 255, -1.0, 0.02, 0, 6.0, 5.0)
show_hudmessage(id, "-------------------------------^n| Nb Kills : %i
Level : %i |^n| Nb de kills restants : %i |^n-------------------------------",
Numberkill[id], g_level[id], blabla)
}
}
return PLUGIN_CONTINUE;
}
public plugin_cfg()
{
g_Vault = nvault_open( "trail_bb_rrr" );
}
public plugin_end()
{
nvault_close( g_Vault );
}
public client_authorized( id )
{
get_user_authid( id , g_szAuthID[id] , 34 );
Load_Data(id)
}
public client_disconnect( id )
{
Save_Data(id)
}
public Killed(victim, attacker, shouldgib)
{
if( victim != attacker && is_user_alive(attacker) )
{
Numberkill[attacker] += 1
switch( Numberkill[attacker] )
{
case 150:
{
everup_print(attacker, "^x04[TRAIL_BB]^x01 Tu viens de passer au
level ^x03 1 ^x01 ,bien joue !")
new money = cs_get_user_money(attacker)
cs_set_user_money(attacker, money + 30000)
}
case 500:
{
everup_print(attacker, "^x04[TRAIL_BB]^x01 Tu viens de passer au
level ^x03 2 ^x01 ,bien joue !")
new money = cs_get_user_money(attacker)
cs_set_user_money(attacker, money + 70000)
}
case 1500:
{
everup_print(attacker, "^x04[TRAIL_BB]^x01 Tu viens de passer au
level ^x03 3 ^x01 ,bien joue !")
new money = cs_get_user_money(attacker)
cs_set_user_money(attacker, money + 160000)
}
case 4000:
{
everup_print(attacker, "^x04[TRAIL_BB]^x01 Tu viens de passer au
level ^x03 4 ^x01 ,bien joue !")
new money = cs_get_user_money(attacker)
cs_set_user_money(attacker, money + 300000)
}
case 7500:
{
everup_print(attacker, "^x04[TRAIL_BB]^x01 Tu viens de passer au
level ^x03 5 ^x01 ,bien joue !")
new money = cs_get_user_money(attacker)
cs_set_user_money(attacker, money + 840000)
}
}
}
return HAM_IGNORED
}
public Save_Data(id)
{
new szKey[64];
formatex( szKey , 63 , "%s-ID" , g_szAuthID[id]);
new szData[256];
new pos = 0;
pos += formatex ( szData[pos], sizeof( szData ) - 1 - pos, "%d #", Numberkill[id])
nvault_set ( g_Vault, szKey, szData )
}
public Load_Data(id)
{
new szKey[64];
formatex( szKey , 63 , "%s-ID" , g_szAuthID[id]);
new szData[256];
if ( nvault_get ( g_Vault, szKey, szData, charsmax(szData) ) )
{
new szkill[10]
parse(szData, szkill, 9);
Numberkill[id] = str_to_num( szkill )
}
else
{
Numberkill[id] = 0
}
}
stock everup_print(target, const message[], any:...)
{
static g_msgSayText, maxplayers;
if ( !g_msgSayText )
g_msgSayText = get_user_msgid("SayText")
if ( !maxplayers )
maxplayers = get_maxplayers();
static buffer[512], i, argscount;
argscount = numargs();
if (!target)
{
static player;
for (player = 1; player <= maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount;
changedcount = 0;
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player);
changed[changedcount] = i;
changedcount++;
}
}
vformat(buffer, sizeof buffer - 1, message, 3);
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player);
write_byte(player);
write_string(buffer);
message_end();
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER);
}
}
else
{
vformat(buffer, sizeof buffer - 1, message, 3);
message_begin(MSG_ONE, g_msgSayText, _, target);
write_byte(target);
write_string(buffer);
message_end();
}
}