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[v2.5.2, March 19] Trouble in Terrorist Town mod


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Lokogaditano
Senior Member
Join Date: Apr 2009
Old 08-15-2014 , 10:39   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #81

Quote:
Originally Posted by alan_el_more View Post
It could be great a cvar that manage who can see deathmsg.

Like this:
ttt_show_deathmsg
0 - nobody
a - traitors
b - dead
c - spectators
+1
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albin2009
Junior Member
Join Date: Sep 2010
Location: Sweden
Old 08-23-2014 , 12:36   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #82

So i installed this mod, but every players gain HP when loosing hp, players dont die instant from scout and it takes like 2 magazines to kill a player.


- Fixed healthstation instant heal up bug.
- Fixed HUGE fail of mine - now damage is dealth equaly to teamnates and enemies. Sorry for that.

This is the problems i have, i can't seem to get it to work. help please?
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 08-23-2014 , 13:01   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #83

Damage is depending of how much karma you have, that is, 1000 means real damage, 500 means half damage.
About that hp, I don't know. Have you changed anything than the default installation?
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albin2009
Junior Member
Join Date: Sep 2010
Location: Sweden
Old 08-23-2014 , 18:55   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #84

Nope, only thing i did, was to download resource files and main files and then i compiled. It all works but ppl are given hp when damaged.

And the dmg when 500 karma is way to low. The default on karma dmg is 0.25 i think, if i want more dmg, do i just se it to 1 or 2?

Also, i take less dmg on teammates?

It seems like i have installed an older version or something.

Could you maby reupload newest version again or send it to me via private message?

Last edited by albin2009; 08-23-2014 at 18:58.
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 08-24-2014 , 03:24   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #85

Currently that version is newest, but it seems, you are using some older ones. I don't know how, but that is happening to you.

Actually, right now I'm FINALLY working on TTT mod again, cause my server got players (yay). So I'm gonna add some sort of modifier, which you could change to affect the damage via cvar. But first, I have to make a motd for stats.
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dhruv21995
Member
Join Date: Jun 2014
Location: Delhi, India, Asia
Old 08-25-2014 , 04:04   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #86

( 41) Load fails: Plugin file open error (plugin "ttt_item_defarmor.amxx")
( 49) Load fails: Plugin file open error (plugin "ttt_mapsupport.amxx")
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albin2009
Junior Member
Join Date: Sep 2010
Location: Sweden
Old 08-25-2014 , 11:28   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #87

Hmm okey guskis, any chance you could upload the files again or maby send me private pm with newest update??
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 09-06-2014 , 10:27   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #88

Why hello friends
It has been a while since last update, so here it is. HUGE update, added most or all suggestions that were posted since last update, so I hope you enjoy guys Translations are welcome
v2.4.1 -[6 september 2014]
  • General:
  • Minimal Amxmodx version changed from 1.8.2 to 1.8.3
  • Config file name changed from ttt.cfg to ttt_mod.cfg
  • Added ttt_mod.ini file which holds downloadable data (models/sounds/sprites etc)
  • Added ttt_rules folder to hold rules/custom html files without editing plugins
  • Lot of code has been rewritten, fixed, changed, broke ;D
  • Added GitHub link to keep everything up-to-date

  • Fixed:
  • Buy everywhere by adding plugin by V3x
  • Bug in team management plugin so that it won't restart game in jail_ maps after CT disconnect.
  • Bug in killing last player with throwing knife
  • Bug with C4 auto exploding after plant
  • ML bug in teleport item
  • Some other small fixes

  • Changed:
  • In replacement plugin changed CurWeapon event to Ham (blocking pregame attacks)
  • In logging plugin replaced a lot of cvars to one ttt_logging_type cvar
  • In antiretry plugin replaced a lot of cvars to one ttt_ar_warnings_punishment cvar
  • Ported all weapons to new weapons API: silenced usp, dna scanner, prototype ump
  • Knife completely rewrited, works as SMOKEGRENADE now
  • Random weapon giver works with weapons API
  • Dead body recognition FINALLY works as planned, easily checking bodies. (might not work with flying bodies)
  • Rules system completely rewrited, now rules files are stored in ttt_rules folder and are loaded on map start

  • Added:
  • Added weapon API which makes adding new custom weapons easier
  • Added settings API for easier model/sounds/sprites changing
  • Added ttt_get_item_name to API to get item name by it's id
  • Added new punishments for RDM'ers
  • Added new weapons: newton launcher, pocket revolver, default AWP, golden deagle
  • Added commands to check player stats in DB: motd commands /tttstats and /ttttop
  • Added special player glowing (traitor red, detective blue)
  • Added random spawn plugin with spawns for maps I use
  • Added minmodels checking plugin which kicks players if they use minmodels

  • Removed:
  • ColorChat, cs_ham_bots_api includes

  • API:
  • Removed natives ttt_get_ds_kill, ttt_is_usp_kill, ttt_is_knife_kill replaced with new PlayerData value - PD_KILLEDBYITEM
  • Removed natives ttt_set_attrib_all, ttt_set_attrib_spec, ttt_get_kill_message made to stock instead
  • Removed forwards ttt_touchweaponbox, ttt_setmodel because of new weapons API
  • Added native ttt_register_cvar when new cvar is added, this native writes to file info about it
  • Added native ttt_get_item_name to get item's name by id
  • Added forward ttt_spawnbody called when new dead body spawns

  • Cvars:
  • New:
  • Added items cvars
  • ttt_show_health to show health or not when aiming at player
  • ttt_give_nades should nades be given on spawn
  • ttt_ump_damage, ttt_usp_damage for new weapon API
  • ttt_knife_bounce should knife bounce around or stick to wall
  • ttt_ar_warnings_punishment Punishment types: a=kick, b=ban, c=remove karma, d=hp to 1, e=blind, f=bad aim. (Default: cdf)
  • ttt_damage_modifier special damage modifier for those who don't like default karma damage system (higher than 1.0 = increased damage)
  • ttt_show_deathmessage shows deathmessage to specific players a=NONE, b=TRAITOR, c=DETECTIVE, d=INNOCENT, e=DEAD, f=SPECIAL, g=victim, h=killer. (Default: abeg)
  • ttt_logging_type replaces log cvars into one a=default, b=error, c=gametype, d=item, e=kill, f=damage, g=misc (Default: "abcdefg" (all))
  • Changed:
  • ttt_ump_speed, ttt_ump_ammo, ttt_ump_clip adjustments to new API
  • ttt_usp_speed, ttt_usp_ammo, ttt_usp_clip adjustments to new API
  • ttt_price_dna from 2 to 1
  • ttt_log_default, ttt_log_error, ttt_log_gametype, ttt_log_item, ttt_log_kill, ttt_log_damage, ttt_log_misc to ttt_logging_type
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Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
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Survival Madness

Last edited by GuskiS; 09-06-2014 at 13:16.
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mapper07
Member
Join Date: Oct 2012
Location: NY
Old 09-06-2014 , 18:07   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #89

Does it still randomly crash and were the kicks fixed?

-also-

half of them wouldn't compile

Last edited by mapper07; 09-06-2014 at 21:49.
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 09-07-2014 , 03:56   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #90

Please eloborate more - what kicks and crashes?
Why don't they compile?
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