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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


  
 
 
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panikajo
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Join Date: Jan 2013
Old 05-18-2018 , 14:49   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #11

Quote:
Originally Posted by Maxximou5 View Post
Update: v2.0.8
_____________________________________________

- Updated: Syntax and naming convention
- Updated: Compiled for SM 1.10+ & MM 1.11+
- Updated: Consistency checks when not needed for validity
- Updated: Load-out improvements for bots and players
- Updated: Many performance improvements to general code and structure
- Added: German language is now supported (thanks to Shoxxo)
- Added: Clientprefs - All weapons are now saved on the server after a complete selection
- Added: dm_nades_tactical - tactical grenade
- Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required
- Added: dm_cash_messages - Cash messages are now depressed by default
- Fixed: Weapons limit menu not being updated properly
- Fixed: Missing and corrected invalid configuration entries
- Fixed: Correct weapon and grenade given when killed while selecting
- Fixed: Menus being sent when unnecessary or at inappropriate times
- Fixed: Issues with bots sometimes not being given random weapons
- Fixed: Spawns for de_dust2
- Removed: Menu options "Same weapons every round" and "Random weapons every round"
- Removed: Unnecessary code and client checks


Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

*Please note: This version has deathmatch.ini changes, please be aware!
How can I make a menu with a list of weapons that appears when a player connects?
Please add cvars
show money
how much money to give for killing a player
how much money to give for completing a bomb / hostage task

Last edited by panikajo; 05-18-2018 at 15:30.
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