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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-23-2023 , 17:12   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1651

Quote:
Originally Posted by Uncle Jessie View Post
I saw every line of information file, but this is most likely a plugin issue
Mi.Cura's method should work. @Mi.Cura Thank you for helping others in my absence.

In the main config:
Code:
"Display Health"			"0"
"Display Health Type"			"0"
In the finale map configs:
Code:
"Display Health"			"11"
"Display Health Type"			"1"
If it really doesn't work for you then try using finale stages configs instead of map configs.

In the main config:
Code:
"Display Health"			"0"
"Display Health Type"			"0"
"Enable Custom Configs"			"1"
"Create Config Types"			"128"
"Execute Config Types"			"128"
In the finale_start config:
Code:
"Display Health"			"11"
"Display Health Type"			"1"
Side note: I will still look into the logic for the custom configs in case it is a plugin issue.

Quote:
Originally Posted by Uncle Jessie View Post
Hey Crasher, seems you keep making mutant tanks even better, thanks
Great to see you again btw :D

(I did not see that part before.)

Quote:
Originally Posted by SpannerV2 View Post
Type range 2-500 plugin settings and set to its phases on the Boss itself. Also after extensive testing, i'm concluding a few possibilities. A problem with Boss tanks being able to clone, or the Boss code itself. Only reason i say its a 'Boss' issue is because i have created my own clone tank non-boss variant and it clones the (37-37) tank which is the Item tank just fine. I'm still reviewing my edits on the cfg file but i do not see any typos or errors.

If only i knew how to code like you gods can...Appreciate everything you have done with this plugin, it is spectacular. I also would like to know if we could get an update to remove the slomotion, i don't mind the transition ring but the slomo is rather awkward.
I'll take a look at the Boss code to see if there's anything I missed. With such a huge plugin, I wouldn't doubt that there's something wrong with one or more features.

I'll add a setting in the next update to toggle each of the Boss effects. The effects will be OFF by default.
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AsphyxiaJLSA
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Join Date: Oct 2021
Location: Lima,Perú
Old 09-23-2023 , 21:10   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1652

Since I've been using it, this appears in the console, it's not annoying, but sometimes a lot of spam in the console causes the server to crash.

Quote:
Originally Posted by Psyk0tik View Post

SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
SV_StartSound: player/tank/voice/yell/tank_thr not precached (0)
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Last edited by AsphyxiaJLSA; 09-23-2023 at 21:11.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-23-2023 , 21:21   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1653

Quote:
Originally Posted by AsphyxiaJLSA View Post
Since I've been using it, this appears in the console, it's not annoying, but sometimes a lot of spam in the console causes the server to crash.
I'll look into it. Thanks for reporting.
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Uncle Jessie
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Join Date: May 2016
Location: Mind Prison
Old 09-24-2023 , 21:15   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1654

got some Egorr
Code:
L 09/25/2023 - 03:27:25: SourceMod error session started
L 09/25/2023 - 03:27:25: Info (map "c5m1_waterfront") (file "/home/steam/l4d2/left4dead2/addons/sourcemod/logs/errors_20230925.log")
L 09/25/2023 - 03:27:25: [SM] Exception reported: Invalid ThisPtr address 0x14a is pointing to reserved memory.
L 09/25/2023 - 03:27:25: [SM] Blaming: mutant_tanks.smx
L 09/25/2023 - 03:27:25: [SM] Call stack trace:
L 09/25/2023 - 03:27:25: [SM]   [0] SDKCall
L 09/25/2023 - 03:27:25: [SM]   [1] Line 19378, WeaponHandling::bIsTankIdle
L 09/25/2023 - 03:27:25: [SM]   [2] Line 2027, WeaponHandling::OnGameFrame
L 09/25/2023 - 03:27:25: [SM] Exception reported: Invalid ThisPtr address 0x14a is pointing to reserved memory.
L 09/25/2023 - 03:27:25: [SM] Blaming: mutant_tanks.smx
L 09/25/2023 - 03:27:25: [SM] Call stack trace:
L 09/25/2023 - 03:27:25: [SM]   [0] SDKCall
L 09/25/2023 - 03:27:25: [SM]   [1] Line 19378, WeaponHandling::bIsTankIdle
L 09/25/2023 - 03:27:25: [SM]   [2] Line 2027, WeaponHandling::OnGameFrame
L 09/25/2023 - 03:27:25: [SM] Exception reported: Invalid ThisPtr address 0x14a is pointing to reserved memory.
L 09/25/2023 - 03:27:25: [SM] Blaming: mutant_tanks.smx
L 09/25/2023 - 03:27:25: [SM] Call stack trace:
L 09/25/2023 - 03:27:25: [SM]   [0] SDKCall
L 09/25/2023 - 03:27:25: [SM]   [1] Line 19378, WeaponHandling::bIsTankIdle
L 09/25/2023 - 03:27:25: [SM]   [2] Line 2027, WeaponHandling::OnGameFrame
L 09/25/2023 - 03:27:25: [SM] Exception reported: Invalid ThisPtr address 0x14a is pointing to reserved memory.
L 09/25/2023 - 03:27:25: [SM] Blaming: mutant_tanks.smx
L 09/25/2023 - 03:27:25: [SM] Call stack trace:
L 09/25/2023 - 03:27:25: [SM]   [0] SDKCall
L 09/25/2023 - 03:27:25: [SM]   [1] Line 19378, WeaponHandling::bIsTankIdle
L 09/25/2023 - 03:27:25: [SM]   [2] Line 2027, WeaponHandling::OnGameFrame
L 09/25/2023 - 03:27:25: [SM] Exception reported: Invalid ThisPtr address 0x14a is pointing to reserved memory.
L 09/25/2023 - 03:27:25: [SM] Blaming: mutant_tanks.smx
Edit:
And got some crash linux server
Code:
   2: sdktools.ext.2.l4d2.so!SDKCall + 0x260
      eip: 0xe1952950  esp: 0xff98ea00  ebp: 0xff98ea48  

      ff98ea00  c0 e2 e0 0a c0 10 6e 10  40 d0 e0 0a 18 ea 98 ff  ......n.@.......
      ff98ea10  50 41 50 0a d0 91 25 0a  48 ea 98 ff 03 00 00 00  PAP...%.H.......
      ff98ea20  04 7a 2d 09 00 00 00 00  03 00 00 00 cc d3 1f dc  .z-.............
      ff98ea30  02 00 00 00 80 e2 e0 0a  c0 10 6e 10 10 40 c0 db  ..........n..@..
      ff98ea40  b0 93 5f 00 d4 d3 1f dc  78 ea 98 ff 41 1b 8a d5  .._.....x...A...

      Found via call frame info


   3: 0xd58a1b41 [ mutant_tanks.smx::.1005804.bIsTankIdle ]
      eip: 0xd58a1b41  esp: 0xff98ea50  ebp: 0xff98ea78  ebx: 0xdc1fd3d4
      esi: 0xdbc04010  edi: 0x005f93b0  

      ff98ea50  60 4f 50 0a c0 d3 1f dc  6c 3f 5f 00 ec 3d 00 00  `OP.....l?_..=..
      ff98ea60  d8 04 00 00 03 00 00 00  78 ea 98 ff 41 1b 8a d5  ........x...A...
      ff98ea70  ec 58 0f 00 02 00 00 00  88 ea 98 ff b6 b2 75 d6  .X............u.

      Found via call frame info


   4: 0xd675b2b6 [ mutant_tanks.smx::OnGameFrame ]
      eip: 0xd675b2b6  esp: 0xff98ea80  ebp: 0xff98ea88  

      ff98ea80  e0 41 01 00 02 00 00 00  a8 ea 98 ff b7 00 68 e2  .A............h.

      Found via previous frame's frame pointer


   5: jit_code_3798466560_1048576 + 0xb7
      eip: 0xe26800b7  esp: 0xff98ea90  ebp: 0xff98eaa8  

      ff98ea90  30 54 2d 09 30 54 2d 09  20 c2 bb 10 60 4f 50 0a  0T-.0T-. ...`OP.
      ff98eaa0  00 00 00 00 01 00 00 00  f8 ea 98 ff 68 01 31 e4  ............h.1.

      Found via previous frame's frame pointer

Last edited by Uncle Jessie; 09-27-2023 at 20:49.
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JustMadMan
Member
Join Date: Feb 2023
Old 09-25-2023 , 03:00   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1655

Hi everyone.I have one suggestion for existing Tanks with the “Freeze” ability. Add a certain freezing radius for them if Survivors get too close, and also add the ability to unfreeze themselves by constantly pressing CTRL, for example
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ddd123
Senior Member
Join Date: May 2021
Old 09-25-2023 , 09:01   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1656

Quote:
Originally Posted by JustMadMan View Post
Hi everyone.I have one suggestion for existing Tanks with the “Freeze” ability. Add a certain freezing radius for them if Survivors get too close, and also add the ability to unfreeze themselves by constantly pressing CTRL, for example
I think there's already ability for that and it's called "Ice ability"
Unless you want unfreeze it fast by spamming CTRL key

Last edited by ddd123; 09-25-2023 at 09:02.
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JustMadMan
Member
Join Date: Feb 2023
Old 09-25-2023 , 09:06   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1657

Quote:
Originally Posted by ddd123 View Post
I think there's already ability for that and it's called "Ice ability"
Unless you want unfreeze it fast by spamming CTRL key
I, as a user of the plugin, know that there is such an ability, but there is no independent defrosting of the Survivor, so to speak, the Survivor is trying to get out of the ice. This will be something unusual, although it is self-help and this will be as an addition to the “Freeze” ability, as I previously suggested for the Gravity ability to add attraction where the rock fell

Last edited by JustMadMan; 09-25-2023 at 09:08.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-27-2023 , 22:13   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1658

Quote:
Originally Posted by Uncle Jessie View Post
got some Egorr

...
I haven't been able to replicate this issue on my end. I don't know of a way to check if the pointer is trying to access "reserved memory."

Quote:
Originally Posted by JustMadMan View Post
Hi everyone.I have one suggestion for existing Tanks with the “Freeze” ability. Add a certain freezing radius for them if Survivors get too close, and also add the ability to unfreeze themselves by constantly pressing CTRL, for example
You can already change the radius for the Ice ability with the "Ice Range" setting.

I don't want to add any features that require extra inputs from players since there are already several popular plugins out there that do that. It would also just add onto the UI clutter that most modded servers have. I also want the abilities to feel streamlined, and adding a feature like that would ruin the point of the ability, which is to force survivors to have downtime and give the zombies time to damage them.
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Bakitto
New Member
Join Date: Sep 2023
Old 09-29-2023 , 07:01   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1659

Hello, just wondering if it'd be possible to change the warp particle effect from the electric one and possibly have it matching with the blur effect prop I have on the tank? Cheers.
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 09-29-2023 , 09:50   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1660

Hello crasher, I am using mutant tanks with the map configuration:
PHP Code:
        "Custom"
        
{
            
"Enable Custom Configs"            "1"
            "Create Config Types"            "2"
            "Execute Config Delay"            "5.0"
            "Execute Config Types"            "2"
        

With this I can generate a different tank on each map, I placed Shields Tanks and other types of tanks on the c2m2_fairgrounds map, on the c2m3_coaster map I only added Smashers Tanks, but there is a problem, some Smashers Tanks appear with shields when they shouldn't, because In c2m3_coaster the Shields Tanks are disabled. For now it only happens with the shield skill, I didn't find another bug with other skills.
c2m2_fairgrounds

c2m3_coaster


I also wanted to suggest some of these super tanks that I found in the workshop:
Super Tanks[Script]
I know that some abilities of these tanks are already included in Mutant Tanks, if you check you will see some abilities that are not in the plugin and that it would be good to add them.

I leave the description of this supertanks:
Code:
Shield
Protected by shield. keep shooting to break its shield. Shield will regenerate after 10 seconds once it breaks

Swift
Very fast movespeed.

Illusion
Have a chance to moves at very fast speed when damaged. during illusion state, tank have a high chance to dodge damage

Black Hole
Creates small Black Hole above its head. Pulls survivors and special infected, including tank itself around

Boomer
Emits vomit bomb when damaged, its attack also vomits target.

Lightning
Creates lightning strike at nearby survivors.

Death
2 hit down on easy. 1 hit down on normal. 1 hit kill on advanced and expert

Fire
Burns everything around it. immune to fire. inflicts burn damage

Spawner
Spawns special infected randomly. forces infected around to attack random survivors.

Injury
Turns survivors health into temporary health, both direct hit or through toxic fog.

Explosive
Creates explosion around. inflicts explosion on hit.

Earthquake
Creates earthquake from self.

Bloodlust
Can restore hp when attacks, self restores hp for a few seconds after certain time. goes berserk as health decreases.

Wizard
Randomly creates magic ring. fire, wind, poison, disarm.

Meteor
Rains down meteors on random nearby survivors.

Reflector
Reflects 1 damage from primary weapons back to attacker when it has shield.

Immortal
Cannot be damaged. it will die after certain time. the time depends on its max health. +3 seconds each survivor hit.

Acid
Creates acid pool and acid tail.

Freezing
Freezes nearby survivors.

Necromancer
Marks infected nearby. if marked infected get killed, have a chance to become a witch. Witches spawned by this tank will have half hp of original witch and does 30% damage. Increases nearby special infected health by 50%. if this tank kills survivor, survivor becomes random special infected

Mech
Calls an Air Strike, rapidly shoots laser at close range to any entities nearby. Creates laser tower that will continuously damage random player in medium range. Hard hitting

Trickster
High chance to random switch attacker weapon(only primary). Amount of ammo will be randomly given. every certain time, Tank has randomly either increases speed or heals itself for 0.3% to 25% of max health or nothing happens.

Admin
Uses various of Super Tanks exclusive commands at certain time

Phantom
Almost invisible to see. Inflicts Bleeding status to victim. Survivor that gets attacked by this tank will start to lose hp by 1 every 1.5 second by default(depends on cvar) until 1 hp left. Bleeding status can be removed by using first aid kit only.

Enrage
Atk damage, speed increases as health decreased every 20% of max health.
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