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[CS:GO] KZTimer (climb timer plugin)


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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 11-23-2014 , 17:42   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #351

Quote:
Originally Posted by jonitaikaponi View Post
Hey,

Is there a way to add information to the info bot? I'd like it to display the current map's difficulty tier and how many stages it has. Of course this information would be manually added, but that is not a problem.

On another note, do you think it would be possible to create start and end zones with other plugins, like this or this, so that they would call your start timer and end timer commands when entering or leaving the zones?
#1 no
#2 the upcoming version will contain the following new native methods:
("KZTimer_StartTime");
("KZTimer_StopTime");
("KZTimer_GetCurrentTime");
These allow players to create start and end zones with 3rd party plugins or a 'stage addon' for KZTimer

Quote:
Originally Posted by Extremerz View Post
Hello, my server is a 102.5 tick rate with NO prestrafe. For some reason the usp is stuck to 240ups and i did not find any way to make it go up to 250 like the other servers with prestrafe/128 tick. If there's a way to change, it would be very apreciate to share it with me. Thank you.
This feature is currently only possible with kz_prestrafe 1.
I will change it in the upcoming version no big deal

Last edited by abckrieger; 11-23-2014 at 17:48.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 11-25-2014 , 01:55   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #352

Quote:
Originally Posted by abckrieger View Post
the upcoming version will contain the following new native methods:
("KZTimer_StartTime");
("KZTimer_StopTime");
("KZTimer_GetCurrentTime");
These allow players to create start and end zones with 3rd party plugins or a 'stage addon' for KZTimer
Great! Can't wait for the update!
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Fifty bengt
Junior Member
Join Date: Nov 2014
Old 11-27-2014 , 21:04   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #353

Really great plugin! Though is it possible to get the long jump / strafe plugin without installing the whole package. I'd really like to HNS with it!

Edit: Noticed another guy requested this and saw you where working on seperating the plugin. I sent you a PM.

Last edited by Fifty bengt; 11-28-2014 at 07:16.
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GoodStream
Junior Member
Join Date: Nov 2014
Old 11-29-2014 , 16:21   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #354

How i can fix datatable warning? it's so annoying. I have prestrafe but it still appears. I have bhop server.
And i have problem, when i use weapons they just stop shooting sometimes, and i can't do anything with that.

Last edited by GoodStream; 11-29-2014 at 16:22.
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 11-30-2014 , 11:59   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #355

Quote:
Originally Posted by GoodStream View Post
How i can fix datatable warning? it's so annoying. I have prestrafe but it still appears. I have bhop server.
And i have problem, when i use weapons they just stop shooting sometimes, and i can't do anything with that.
#1 https://forums.alliedmods.net/showthread.php?t=195008
#2
kz_attack_spam_protection 0
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buzzace
Member
Join Date: Feb 2011
Old 11-30-2014 , 13:34   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #356

Is there a way to have only jumpstats?? I don'T want the kz plugin to work. I just want to use jumpstats Quote this post plz.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 11-30-2014 , 13:53   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #357

I got the zones working, but it would be better if we could get a start timer method without checking if the player is in air.. Now start zones don't work, because everyone jumps into the surf, which makes them be in air when they leave the start zone - thus not starting the timer. End zones work really well thought .

Also I found a bug in your code: on the KZTimer.sp, on line 647 it says:
Code:
CreateNative("KZTimer_StopPanelRefreshing", Native_StopUpdatingOfClimbersMenu)

When it should say:
Code:
CreateNative("KZTimer_StopUpdatingOfClimbersMenu", Native_StopUpdatingOfClimbersMenu)

This caused all plugins with the native KZTimer_StopUpdatingOfClimbersMenu(client) to fail loading.

Last edited by jonitaikaponi; 11-30-2014 at 14:01.
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 11-30-2014 , 14:34   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #358

Quote:
Originally Posted by buzzace View Post
Is there a way to have only jumpstats?? I don'T want the kz plugin to work. I just want to use jumpstats Quote this post plz.
no

Quote:
Originally Posted by jonitaikaponi View Post
I got the zones working, but it would be better if we could get a start timer method without checking if the player is in air.. Now start zones don't work, because everyone jumps into the surf, which makes them be in air when they leave the start zone - thus not starting the timer. End zones work really well thought .

Also I found a bug in your code: on the KZTimer.sp, on line 647 it says:
Code:
CreateNative("KZTimer_StopPanelRefreshing", Native_StopUpdatingOfClimbersMenu)
When it should say:
Code:
CreateNative("KZTimer_StopUpdatingOfClimbersMenu", Native_StopUpdatingOfClimbersMenu)
This caused all plugins with the native KZTimer_StopUpdatingOfClimbersMenu(client) to fail loading.
I've updated the following files: KZTimer.inc, KZTimer.sp and buttonpress.sp. Both issues should be fixed!
( you have to recompile kztimer)

Last edited by abckrieger; 11-30-2014 at 14:56.
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GoodStream
Junior Member
Join Date: Nov 2014
Old 11-30-2014 , 16:29   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #359

Quote:
Originally Posted by abckrieger View Post
i will try it, thx, but that plugin don't work for me, i think that's because i have windows server.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 11-30-2014 , 16:37   Re: [CS:GO] KZTimer Final (kz,surf,bhop)
Reply With Quote #360

Quote:
Originally Posted by abckrieger View Post
I've updated the following files: KZTimer.inc, KZTimer.sp and buttonpress.sp. Both issues should be fixed!
( you have to recompile kztimer)
Thanks for the fast reply! Works great!

Edit:

Do you know a good way to set a players maximum speed? I am trying to check a players speed when they leave the start zone, and if it is over my max value (~300), it would change a players speed to the maximum allowed speed. I am new to SourcePawn and haven't had much luck with googling.

Or maybe it would be easier to just disable bunnyhopping for a specific player..

Last edited by jonitaikaponi; 12-01-2014 at 11:18.
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