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[TF2] Deathrun Redux - Updated 2015-02-15


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rengo
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Join Date: Jun 2015
Old 10-10-2015 , 19:12   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #141

Quote:
still working fine for me, no errors.
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M0s4ic0
Junior Member
Join Date: Aug 2014
Location: Argentina
Old 10-13-2015 , 16:12   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #142

Quote:
Originally Posted by Wormy View Post
This plugin appears to be broken now after the Invasion update. Players that join Blu team won't get kicked off, which results in you can have a bunch of players be on Blu at the same time, activating traps. Can anyone else confirm?
same problem here
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Synthax
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Join Date: Mar 2015
Old 10-14-2015 , 02:54   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #143

Quote:
Originally Posted by M0s4ic0 View Post
same problem here
Use this. It fixes the major issues, but the plugin itself still very badly needs an update.
Attached Files
File Type: txt tf2.attributes.txt (7.6 KB, 89 views)
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Last edited by Synthax; 10-14-2015 at 02:55.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 11-19-2015 , 08:17   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #144

There is a bug. Sometimes it will say Can't not find a valid client and picks the same person again...
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medic917
Senior Member
Join Date: Aug 2014
Old 11-22-2015 , 21:42   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #145

I was told by players that servers using this plugin is having a glitch where it doesn't choose a death and keeps looping "Couldn't found valid death" and the same player is death over and over." Basically it keeps restarting the round giving that error and game is stuck.
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Creampuffyness
Senior Member
Join Date: Jun 2009
Old 11-22-2015 , 22:32   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #146

I had the "Could not find valid death" issue until I discovered that Replay was causing it. What I have found is that spectators in general cause this error. When people are in the process of joining the game, and a round end, this can happen too. If you are seeing this over and over (like I was), disable replay and SourceTV, and perhap start kicking spectators if they are in there for an extended period of time.
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Synthax
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Join Date: Mar 2015
Old 11-26-2015 , 03:37   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #147

I'm starting to think this plugin is neglected and I might as well try to find someone else to fix it's plethora of issues
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 11-26-2015 , 05:49   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #148

Quote:
Originally Posted by Synthax View Post
I'm starting to think this plugin is neglected and I might as well try to find someone else to fix it's plethora of issues
No problem here...
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 11-26-2015 , 13:15   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #149

Quote:
Originally Posted by Synthax View Post
I'm starting to think this plugin is neglected and I might as well try to find someone else to fix it's plethora of issues
As I said early, I'm not maintaining this plugin anymore (at last for now) since I don't have time (work and university) and I don't own a server anymore.

I will still provide information for anyone who is willing to edit/fix/add stuff to my plugin.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 12-02-2015 , 07:34   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #150

Well if someone does fix it our DR server is happy to beta test. We love testing new stuff.
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