Quote:
Originally Posted by Lukass
But witch one by default ?
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As indicated in the
galileo.cfg file...
Code:
// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt
Code:
// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt
You'll find many other useful and interesting options in the file as well. Please review it.
Quote:
Originally Posted by PauliusBa
Brad, is there an update coming to fix that 'not awlays appearing vote' issue?
And is it possible to (optionally bu cvar) increase the RTVs needed, or disable it completely until an admin rocks the vote first, when an admin is online?
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I'm currently trying to figure out why it's happening. In the meantime, you can edit the source yourself to revert it back to how it worked before I added the "smart" code.
Search for:
Code:
if (menuid == 0 || menuid == g_menuChooseMap)
Remove the
get_user_menu() call above it and remove the
if clause, retaining the
show_menu() function.
There will be 3 instances in the code where you'll have to do this, all in the same general area. The end result will be that Galileo will overwrite any existing menu when it appears (which is how it worked prior to this last update).
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