Raised This Month: $51 Target: $400
 12% 

[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


Post New Thread Reply   
 
Thread Tools Display Modes
Nanochip
Senior Member
Join Date: Jan 2014
Old 02-23-2017 , 19:33   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #281

Quote:
Originally Posted by FiXioN View Post
Hey, can please someone give me good "wave"/spike config? Using this plugin for a while, but cant put good settings together
Good luck with doing that on the redux version. It seems to have a lot of the rocket path configurations removed. I'd recommend using the Yet Another DB one, and increase the "control delay" and decrease the rocket weight. Fiddle around with it, and you'll find a nice medium.
__________________
Nanochip is offline
QuantumToast
Member
Join Date: May 2017
Location: US
Old 06-21-2017 , 12:57   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #282

If anyone else was getting frustrated in 1v1 mode with the annotation over the enemy with their health, blocking the rocket occasionally, I made a small edit that completely removed that functionality. It works on my server, so I thought I'd share it with you all
(Everything else is completely untouched.)
Attached Files
File Type: smx dodgeball_redux.smx (50.4 KB, 246 views)

Last edited by QuantumToast; 06-21-2017 at 12:57.
QuantumToast is offline
BraveFox
AlliedModders Donor
Join Date: May 2015
Location: Israel
Old 07-09-2017 , 05:53   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #283

Is there any rank plugin for this dodgeball plugin? or for another dodgeball plugin?
ty
__________________
Contact Me:
Steam: NoyB
Discord: Noy#9999
Taking Private Requests
BraveFox is offline
cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 07-09-2017 , 06:34   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #284

Quote:
Originally Posted by BraveFox View Post
Is there any rank plugin for this dodgeball plugin? or for another dodgeball plugin?
ty
Rank plugin?
cigzag is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 11-02-2017 , 13:55   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #285

Quote:
Originally Posted by Dispenz0r View Post
I've been getting a lot of tf2attributes errors conflicting with this plugin lately

L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid
L 11/02/2017 - 0982: [SM] Blaming: tf2attributes.smx
L 11/02/2017 - 0982: [SM] Call stack trace:
L 11/02/2017 - 0982: [SM] [0] ThrowNativeError
L 11/02/2017 - 0982: [SM] [1] Line 398, D:\Users\Petter\Dropbox\sourcemod\addons\sour cemod\scripting\tf2attributes.sp::Native_SetA ttribByID
L 11/02/2017 - 0982: [SM] [3] TF2Attrib_SetByDefIndex
L 11/02/2017 - 0982: [SM] [4] Line 1223, dodgeball_redux.sp::OnPlayerInventory
L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid

Can anybody help?
https://forums.alliedmods.net/showth...&highlight=254
Mitchell is offline
Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 11-02-2017 , 14:05   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #286

Hey everyone, so it has been brought to my attention that attribute "254" has been removed so I fixed the plugin with the new attribute, grab the fixed version from my post.

Edit: Mitchell posted while I was writing this post, dam I got ninja'd well still take the fix
Attached Files
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 238 views - 92.6 KB)
File Type: smx dodgeball_redux.smx (50.5 KB, 244 views)
__________________

Last edited by Benoist3012; 11-02-2017 at 14:06.
Benoist3012 is offline
rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 07-15-2018 , 05:38   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #287

Hello, attached here is an updated copy that updates a couple outdated code bits and changes the SteamTools dependency to SteamWorks

https://forums.alliedmods.net/showthread.php?t=229556
Attached Files
File Type: smx dodgeball_redux.smx (50.5 KB, 186 views)
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 157 views - 92.6 KB)
__________________
SCG, A furry community in the stars - https://www.scg.wtf
rowedahelicon is offline
Send a message via Skype™ to rowedahelicon
rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 01-03-2019 , 03:11   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #288

Hello again, I don't mean to bump this I do apologize! But I am here with a very important bug fix!

I have implemented skin changing for rockets, so reflects / spawned rockets should properly display the right colors. If a rocket is headed for the blue team, show the red skin and vice versa.

Second, I have fixed the issue with loading custom map config files. It seems the issue was here, where despite checking for a mapfile existing, it attempts to load in the main config file a second time.

Code:
if(FileExists(mapfile))
	{
		kv =  CreateKeyValues("dodgeball");
		if(!kv.ImportFromFile(g_mainfile))
		{
			LogMessage("Improper structure for configuration file %s! Since it's a map file it'll be ignored.", g_mainfile);
			delete kv;
			return;
}
Attached Files
File Type: smx dodgeball_redux.smx (50.7 KB, 159 views)
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 130 views - 93.0 KB)
__________________
SCG, A furry community in the stars - https://www.scg.wtf
rowedahelicon is offline
Send a message via Skype™ to rowedahelicon
jawwadbr
New Member
Join Date: Jul 2020
Old 07-25-2020 , 02:32   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #289

For some reason I can't choose team, is like Free For All, can't choose blue or red. That causes some respawn issues for me. Don't know whats happening. Anyone ?
jawwadbr is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 11-19-2020 , 23:07   Re: [TF2] Dodgeball Redux - Updated: fixes and extras
Reply With Quote #290

Hey All!

I added some things to the plugin, thanks everybody for the temporal fixes, specially rowedahelicon.

Here is the changelog:
Quote:
2020-11-20 (v0.3.0)
*Fixed pushback and changed steamtools for SteamWorks (credit to rowedahelicon)
*Added !1v1 and !no1v1 command for admins so they can (de)activate 1v1 on the current map (Credit to Dodgeball Saint)
*Added "StartAt" inside 1v1 config to indicate how many seconds before stating 1v1
*Added chat message for kills (configurable with "printkills" at rootlevel in the config) with killer, target, speed and deflects.
*Added explanation in the config file on how to disable beep sound on last life (leave the BeepSound field empty). Nothing changed at code-level.
*Added extra sounds for the super shot: "AimedSoundTarget" and "AimedSoundOwner"
If you find any bugs, let me know!
__________________

Last edited by ClassicGuzzi; 11-23-2020 at 01:40.
ClassicGuzzi is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode